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author | Filippos Karapetis | 2014-05-20 04:05:32 +0300 |
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committer | Filippos Karapetis | 2014-05-20 04:05:32 +0300 |
commit | 7f8c1e9a4855a812348807cd6b33412e4d93f138 (patch) | |
tree | 553f1f89344fd8d10c0652310357d2cde330d437 /engines/mads/nebular | |
parent | d3c5a88bfca98d4664dbbd7729811a94819169bc (diff) | |
download | scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.tar.gz scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.tar.bz2 scummvm-rg350-7f8c1e9a4855a812348807cd6b33412e4d93f138.zip |
MADS: Replace more verbs with their friendly names
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/nebular_scenes.h | 6 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 6 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 12 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes5.cpp | 26 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes6.cpp | 10 |
5 files changed, 33 insertions, 27 deletions
diff --git a/engines/mads/nebular/nebular_scenes.h b/engines/mads/nebular/nebular_scenes.h index 674e785a50..e385c6a54b 100644 --- a/engines/mads/nebular/nebular_scenes.h +++ b/engines/mads/nebular/nebular_scenes.h @@ -67,16 +67,22 @@ enum Verb { VERB_SWIM_TO = 0x15C, VERB_SWIM_TOWARDS = 0x15D, VERB_SWIM_UNDER = 0x15E, + VERB_UNLOCK = 0x17B, VERB_WALK_INSIDE = 0x188, VERB_WALK_THROUGH = 0x18B, VERB_WALK_TOWARDS = 0x18C, VERB_WALK_DOWN = 0x1AD, VERB_EXIT_FROM = 0x1CE, + VERB_WALK_UP = 0x227, + VERB_WALK_INTO = 0x242, VERB_EXIT = 0x298, + VERB_WALK_ONTO = 0x2B5, VERB_CLIMB_INTO = 0x2F7, VERB_STEP_INTO = 0x2F9, VERB_SIT_ON = 0x30B, VERB_WALK_ALONG = 0x312, + VERB_WALK = 0x32F, + VERB_GET_INTO = 0x36A, VERB_ENTER = 0x3B8, VERB_INSTALL = 0x474, VERB_REMOVE = 0x476 diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index d0dd47759c..b0085d572f 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -1111,7 +1111,7 @@ void Scene307::actions() { _vm->_dialogs->show(30717); else if (_action.isAction(VERB_LOOK, 0xCD)) _vm->_dialogs->show(30718); - else if (_action.isAction(0x242, 0x204)) { + else if (_action.isAction(VERB_WALK_INTO, 0x204)) { switch (_fieldCollisionCounter) { case 0: _vm->_dialogs->show(30719); @@ -2263,7 +2263,7 @@ void Scene316::actions() { handleRoxInGrate(); else handleRexInGrate(); - } else if (_action.isAction(0x227, 0x226) || _action.isAction(0x2B5, 0x22C)) { + } else if (_action.isAction(VERB_WALK_UP, 0x226) || _action.isAction(VERB_WALK_ONTO, 0x22C)) { switch (_game._trigger) { case 0: if (_globals[kCityFlooded]) { @@ -2859,7 +2859,7 @@ void Scene318::actions() { return; } - if (_action.isAction(0x242, 0x488)) { + if (_action.isAction(VERB_WALK_INTO, 0x488)) { _vm->_dialogs->show(31831); _action._inProgress = false; return; diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index 2053c47cf1..d8f3607f38 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -204,7 +204,7 @@ void Scene401::actions() { } } - if (_action.isAction(0x242, 0x241)) { + if (_action.isAction(VERB_WALK_INTO, 0x241)) { if (!_northFl) _scene->_nextSceneId = 402; } else if (_action.isAction(VERB_WALK_DOWN, 0x2B4)) @@ -2048,9 +2048,9 @@ void Scene402::actions() { _game._player._stepEnabled = true; } else if (_game._screenObjects._inputMode == 1) handleDialogs(); - else if (_action.isAction(0x242, 0x2B3)) + else if (_action.isAction(VERB_WALK_INTO, 0x2B3)) _scene->_nextSceneId = 401; - else if (_action.isAction(0x2B5, 0x248)) + else if (_action.isAction(VERB_WALK_ONTO, 0x248)) ; // just... nothing else if (_action.isAction(VERB_TALKTO, 0x3AA)) { switch (_game._trigger) { @@ -2878,7 +2878,7 @@ void Scene408::preActions() { } void Scene408::actions() { - if (_action.isAction(0x242, 0x2B3)) { + if (_action.isAction(VERB_WALK_INTO, 0x2B3)) { _scene->_nextSceneId = 405; _vm->_sound->command(58); } else if (_action.isAction(VERB_TAKE, 0x167) && (_game._objects.isInRoom(OBJ_TARGET_MODULE) || _game._trigger)) { @@ -3127,7 +3127,7 @@ void Scene410::preActions() { } void Scene410::actions() { - if (_action.isAction(0x242, 0x2B3)) + if (_action.isAction(VERB_WALK_INTO, 0x2B3)) _scene->_nextSceneId = 406; else if (_action.isAction(VERB_TAKE, 0x48) && (_game._objects.isInRoom(OBJ_CHARGE_CASES) || _game._trigger)) { switch (_game._trigger) { @@ -3704,7 +3704,7 @@ void Scene411::actions() { return; } - if (_action.isAction(0x242, 0x2B3)) { + if (_action.isAction(VERB_WALK_INTO, 0x2B3)) { _scene->_nextSceneId = 406; _vm->_sound->command(10); _action._inProgress = false; diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp index 44363ec2ae..ef7ef89240 100644 --- a/engines/mads/nebular/nebular_scenes5.cpp +++ b/engines/mads/nebular/nebular_scenes5.cpp @@ -279,7 +279,7 @@ void Scene501::preActions() { } void Scene501::actions() { - if (_action.isAction(0x36A, 0x324)) { + if (_action.isAction(VERB_GET_INTO, 0x324)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -544,7 +544,7 @@ void Scene503::enter() { } void Scene503::actions() { - if (_action.isAction(0x32F, 0xF9)) + if (_action.isAction(VERB_WALK, 0xF9)) _scene->_nextSceneId = 501; else if (_action.isAction(VERB_TAKE, 0x6A)) { if ( _game._trigger || !_game._objects.isInInventory(OBJ_DETONATORS)) { @@ -626,7 +626,7 @@ void Scene503::actions() { _vm->_dialogs->show(50327); else if (_action.isAction(VERB_OPEN, 0x36D)) _vm->_dialogs->show(50329); - else if (_action.isAction(0xC, 0x36D) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) + else if (_action.isAction(VERB_THROW, 0x36D) && _game._objects.isInInventory(_game._objects.getIdFromDesc(_action._activeAction._objectNameId))) _vm->_dialogs->show(50330); else return; @@ -1186,7 +1186,7 @@ void Scene506::room_506_door_sequences() { _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; if (_firstDoorFl) { - if (_action.isAction(0x242, 0x336) || ((_scene->_priorSceneId == 507) && !_actionFl)) { + if (_action.isAction(VERB_WALK_INTO, 0x336) || ((_scene->_priorSceneId == 507) && !_actionFl)) { _doorDepth = 13; _doorSpriteIdx = _globals._spriteIndexes[2]; _doorSequenceIdx = _globals._sequenceIndexes[2]; @@ -1266,21 +1266,21 @@ void Scene506::room_506_door_sequences() { } void Scene506::actions() { - if (_action.isAction(0x242, 0x37D)) { + if (_action.isAction(VERB_WALK_INTO, 0x37D)) { if (_firstDoorFl) { _heroFacing = FACING_NORTHWEST; _doorPos = Common::Point(16, 111); } _actionFl = true; room_506_door_sequences(); - } else if (_action.isAction(0x242, 0x336)) { + } else if (_action.isAction(VERB_WALK_INTO, 0x336)) { if (_firstDoorFl) { _heroFacing = FACING_NORTHWEST; _doorPos = Common::Point(80, 102); } _actionFl = true; room_506_door_sequences(); - } else if (_action.isAction(0x36A, 0x324)) { + } else if (_action.isAction(VERB_GET_INTO, 0x324)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -1528,7 +1528,7 @@ void Scene508::enter() { } void Scene508::preActions() { - if (_action.isAction(0x32F, 0xF9)) + if (_action.isAction(VERB_WALK, 0xF9)) _game._player._walkOffScreenSceneId = 506; } @@ -1882,9 +1882,9 @@ void Scene511::preActions() { } void Scene511::actions() { - if (_action.isAction(0x242, 0x372)) + if (_action.isAction(VERB_WALK_INTO, 0x372)) _scene->_nextSceneId = 512; - else if (_action.isAction(0x36A, 0x324)) { + else if (_action.isAction(VERB_GET_INTO, 0x324)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; @@ -2004,7 +2004,7 @@ void Scene511::actions() { _vm->_dialogs->show(51117); else if (_action.isAction(VERB_LOOK, 0x37C)) _vm->_dialogs->show(51118); - else if (_action.isAction(0x17B, 0xFF, 0x37C) || _action.isAction(0x17B, 0x6F, 0x37C)) + else if (_action.isAction(VERB_UNLOCK, 0xFF, 0x37C) || _action.isAction(VERB_UNLOCK, 0x6F, 0x37C)) _vm->_dialogs->show(51119); else if ( (_action.isAction(VERB_PUT) || _action.isAction(VERB_THROW)) && (_action.isAction(0x171) || _action.isAction(0x2A) || _action.isAction(0x2B)) @@ -2102,7 +2102,7 @@ void Scene512::enter() { } void Scene512::actions() { - if (_action.isAction(0x32F, 0xF9)) + if (_action.isAction(VERB_WALK, 0xF9)) _scene->_nextSceneId = 511; else if (_action.isAction(VERB_TAKE, 0x88)) { if (_game._trigger || !_game._objects.isInInventory(OBJ_FISHING_ROD)) { @@ -2436,7 +2436,7 @@ void Scene513::step() { } void Scene513::actions() { - if (_action.isAction(0x36A, 0x324)) { + if (_action.isAction(VERB_GET_INTO, 0x324)) { switch (_game._trigger) { case 0: _game._player._stepEnabled = false; diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index 0921cebe50..519898472f 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -395,7 +395,7 @@ void Scene602::actions() { _safeMode = 2; _cycleIndex = -1; handleSafeActions(); - } else if (_action.isAction(0x17B, 0x3A7, 0x3D3)) { + } else if (_action.isAction(VERB_UNLOCK, 0x3A7, 0x3D3)) { if ((_globals[kSafeStatus] == 0) && (_game._difficulty != DIFFICULTY_HARD)) { _safeMode = 3; _cycleIndex = -2; @@ -506,7 +506,7 @@ void Scene602::actions() { _vm->_dialogs->show(60235); else _vm->_dialogs->show(60236); - } else if (_action.isAction(0x17B, 0x6F, 0x3D3) || _action.isAction(0x17B, 0xFF, 0x3D3)) + } else if (_action.isAction(VERB_UNLOCK, 0x6F, 0x3D3) || _action.isAction(VERB_UNLOCK, 0xFF, 0x3D3)) _vm->_dialogs->show(60225); else if (_action.isAction(VERB_PULL, 0x3D3)) _vm->_dialogs->show(60226); @@ -2581,7 +2581,7 @@ void Scene609::enterStore() { } void Scene609::preActions() { - if (_action.isAction(0x17B, 0x6F, 0x425)) + if (_action.isAction(VERB_UNLOCK, 0x6F, 0x425)) _game._player.walk(Common::Point(78, 99), FACING_NORTHWEST); } @@ -2629,7 +2629,7 @@ void Scene609::actions() { _videoDoorMode = 2; enterStore(); } - } else if (_action.isAction(0x17B, 0x6F, 0x425)) { + } else if (_action.isAction(VERB_UNLOCK, 0x6F, 0x425)) { _videoDoorMode = 1; enterStore(); } else if (_action.isAction(0x325, 0x324)) { @@ -4424,7 +4424,7 @@ void Scene612::actions() { default: break; } - } else if (_action.isAction(0x17B, 0xFF, 0x45F)) { + } else if (_action.isAction(VERB_UNLOCK, 0xFF, 0x45F)) { _cycleIndex = -2; action = 1; handleWinchMovement(); |