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author | Filippos Karapetis | 2014-05-26 23:05:01 +0300 |
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committer | Filippos Karapetis | 2014-05-26 23:05:27 +0300 |
commit | 9d1fb0871cb7bbac150478531b2704d608f0c8d9 (patch) | |
tree | da87dd92b80236f3dd198cc5ec3e61875dc56564 /engines/mads/nebular | |
parent | b22fc841cef5aa5ad182ac0c0a3d1c373013478c (diff) | |
download | scummvm-rg350-9d1fb0871cb7bbac150478531b2704d608f0c8d9.tar.gz scummvm-rg350-9d1fb0871cb7bbac150478531b2704d608f0c8d9.tar.bz2 scummvm-rg350-9d1fb0871cb7bbac150478531b2704d608f0c8d9.zip |
MADS: Add more friendly names for action verbs and nouns
Diffstat (limited to 'engines/mads/nebular')
-rw-r--r-- | engines/mads/nebular/game_nebular.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes6.cpp | 22 |
2 files changed, 12 insertions, 12 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp index 75d1ff169e..28daf74488 100644 --- a/engines/mads/nebular/game_nebular.cpp +++ b/engines/mads/nebular/game_nebular.cpp @@ -658,7 +658,7 @@ void GameNebular::unhandledAction() { _scene._kernelMessages.reset(); _scene._kernelMessages.add(Common::Point(0, 0), 0x1110, 34, 0, 120, tmpMsg); } - } else if (action.isAction(VERB_GIVE, NOUN_DOOR, 0x46) || action.isAction(VERB_CLOSE, NOUN_CHAIR)) + } else if (action.isAction(VERB_GIVE, NOUN_DOOR, NOUN_CEILING) || action.isAction(VERB_CLOSE, NOUN_CHAIR)) _vm->_dialogs->show(3); else if (action.isAction(VERB_THROW)) { int objId = _vm->_game->_objects.getIdFromDesc(action._activeAction._objectNameId); diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp index 62315503de..fb1fcf5361 100644 --- a/engines/mads/nebular/nebular_scenes6.cpp +++ b/engines/mads/nebular/nebular_scenes6.cpp @@ -97,7 +97,7 @@ void Scene601::enter() { if (_globals[kLaserHoleIsThere]) { _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2); - _scene->_dynamicHotspots.add(NOUN_LASER_BEAM, 0xD1, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0)); + _scene->_dynamicHotspots.add(NOUN_LASER_BEAM, VERB_LOOK_AT, _globals._sequenceIndexes[1], Common::Rect(0, 0, 0, 0)); } _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -1); @@ -411,14 +411,14 @@ void Scene602::actions() { _safeMode = 2; _cycleIndex = -1; handleSafeActions(); - } else if (_action.isAction(VERB_UNLOCK, 0x3A7, 0x3D3)) { + } else if (_action.isAction(VERB_UNLOCK, NOUN_COMBINATION, NOUN_SAFE)) { if ((_globals[kSafeStatus] == 0) && (_game._difficulty != DIFFICULTY_HARD)) { _safeMode = 3; _cycleIndex = -2; handleSafeActions(); } - } else if ((_action.isAction(VERB_PUT, NOUN_REARVIEW_MIRROR, 0x343) || _action.isAction(VERB_PUT, NOUN_COMPACT_CASE, 0x343) - || _action.isAction(VERB_REFLECT, 0x57, 0x343) || _action.isAction(VERB_REFLECT, 0x120, 0x343)) && (_globals[kSafeStatus] == 0)) { + } else if ((_action.isAction(VERB_PUT, NOUN_REARVIEW_MIRROR, NOUN_LASER_BEAM) || _action.isAction(VERB_PUT, NOUN_COMPACT_CASE, NOUN_LASER_BEAM) + || _action.isAction(VERB_REFLECT, NOUN_COMPACT_CASE, NOUN_LASER_BEAM) || _action.isAction(VERB_REFLECT, NOUN_REARVIEW_MIRROR, NOUN_LASER_BEAM)) && (_globals[kSafeStatus] == 0)) { switch (_game._trigger) { case 0: _vm->_dialogs->show(60230); @@ -522,7 +522,7 @@ void Scene602::actions() { _vm->_dialogs->show(60235); else _vm->_dialogs->show(60236); - } else if (_action.isAction(VERB_UNLOCK, 0x6F, 0x3D3) || _action.isAction(VERB_UNLOCK, 0xFF, 0x3D3)) + } else if (_action.isAction(VERB_UNLOCK, NOUN_DOOR_KEY, NOUN_SAFE) || _action.isAction(VERB_UNLOCK, NOUN_PADLOCK_KEY, NOUN_SAFE)) _vm->_dialogs->show(60225); else if (_action.isAction(VERB_PULL, NOUN_SAFE)) _vm->_dialogs->show(60226); @@ -534,7 +534,7 @@ void Scene602::actions() { _vm->_dialogs->show(60229); else if (_action.isAction(VERB_LOOK, NOUN_FLOWER_BOX)) _vm->_dialogs->show(60231); - else if (_action.isAction(VERB_THROW, NOUN_BOMB, 0x3D3) || _action.isAction(VERB_THROW, NOUN_BOMBS, 0x3D3)) + else if (_action.isAction(VERB_THROW, NOUN_BOMB, NOUN_SAFE) || _action.isAction(VERB_THROW, NOUN_BOMBS, NOUN_SAFE)) _vm->_dialogs->show(60232); else if (_action.isAction(VERB_PUT, NOUN_TIMEBOMB)) _vm->_dialogs->show(60233); @@ -1383,10 +1383,10 @@ void Scene607::preActions() { _dogTimer = 0; } - if (_action.isAction(VERB_THROW, NOUN_BONES, 0x471) || _action.isAction(VERB_THROW, NOUN_BONE, 0x471)) + if (_action.isAction(VERB_THROW, NOUN_BONES, NOUN_OBNOXIOUS_DOG) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_OBNOXIOUS_DOG)) _game._player.walk(Common::Point(193, 100), FACING_NORTHEAST); - if (_action.isAction(VERB_THROW, NOUN_BONES, 0x2C3) || _action.isAction(VERB_THROW, NOUN_BONE, 0x2C3)) + if (_action.isAction(VERB_THROW, NOUN_BONES, NOUN_FENCE) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_FENCE)) _game._player.walk(Common::Point(201, 107), FACING_SOUTHEAST); } @@ -1430,7 +1430,7 @@ void Scene607::actions() { default: break; } - } else if (_action.isAction(VERB_THROW, NOUN_BONES, 0x471) || _action.isAction(VERB_THROW, NOUN_BONE, 0x471)) { + } else if (_action.isAction(VERB_THROW, NOUN_BONES, NOUN_OBNOXIOUS_DOG) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_OBNOXIOUS_DOG)) { if (_game._difficulty != DIFFICULTY_EASY) { _animationMode = 1; _scene->_kernelMessages.reset(); @@ -1439,7 +1439,7 @@ void Scene607::actions() { handleThrowingBone(); } - } else if ((_action.isAction(VERB_THROW, NOUN_BONES, 0x2C3) || _action.isAction(VERB_THROW, NOUN_BONE, 0x2C3)) && (_game._difficulty != DIFFICULTY_EASY) + } else if ((_action.isAction(VERB_THROW, NOUN_BONES, NOUN_FENCE) || _action.isAction(VERB_THROW, NOUN_BONE, NOUN_FENCE)) && (_game._difficulty != DIFFICULTY_EASY) && ((_globals[kDogStatus] == 1) || _game._trigger)) { _animationMode = 2; if (_game._trigger == 0) { @@ -4671,7 +4671,7 @@ void Scene612::actions() { default: break; } - } else if (_action.isAction(VERB_UNLOCK, 0xFF, 0x45F)) { + } else if (_action.isAction(VERB_UNLOCK, NOUN_PADLOCK_KEY, NOUN_CONTROL_BOX)) { _cycleIndex = -2; _actionMode = 1; handleWinchMovement(); |