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authorFilippos Karapetis2014-04-27 21:11:12 +0300
committerFilippos Karapetis2014-04-27 21:20:01 +0300
commit76950bf0ac210ecc31e798ce34de9a3f010371b2 (patch)
tree3daaa94d4cd73178e0c479850b5c5a18bbdbba2f /engines/mads/phantom/phantom_scenes.cpp
parent4d159955a1eb79eb625d8e8dcb0c38d7a0a235ec (diff)
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MADS: Add skeleton classes for Phantom and Dragonsphere
Diffstat (limited to 'engines/mads/phantom/phantom_scenes.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
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+++ b/engines/mads/phantom/phantom_scenes.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "mads/mads.h"
+#include "mads/compression.h"
+#include "mads/resources.h"
+#include "mads/scene.h"
+#include "mads/phantom/game_phantom.h"
+#include "mads/phantom/phantom_scenes.h"
+
+namespace MADS {
+
+namespace Phantom {
+
+SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
+ Scene &scene = vm->_game->_scene;
+
+ // TODO
+ //scene.addActiveVocab(NOUN_DROP);
+
+ // TODO: Just return a dummy scene for now
+ return new DummyScene(vm);
+
+ switch (scene._nextSceneId) {
+ // Scene group #1
+ case 101:
+ // TODO
+
+ // Scene group #2
+ // TODO
+
+ // Scene group #3
+ // TODO
+
+ // Scene group #8
+ // TODO
+
+ default:
+ error("Invalid scene %d called", scene._nextSceneId);
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+PhantomScene::PhantomScene(MADSEngine *vm) : SceneLogic(vm),
+ _globals(static_cast<GamePhantom *>(vm->_game)->_globals),
+ _game(*static_cast<GamePhantom *>(vm->_game)),
+ _action(vm->_game->_scene._action) {
+}
+
+Common::String PhantomScene::formAnimName(char sepChar, int suffixNum) {
+ return Resources::formatName(_scene->_currentSceneId, sepChar, suffixNum,
+ EXT_NONE, "");
+}
+
+/*------------------------------------------------------------------------*/
+
+void SceneInfoPhantom::loadCodes(MSurface &depthSurface, int variant) {
+ File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT"));
+ MadsPack codesPack(&f);
+ Common::SeekableReadStream *stream = codesPack.getItemStream(variant + 1);
+
+ loadCodes(depthSurface, stream);
+
+ delete stream;
+ f.close();
+}
+
+void SceneInfoPhantom::loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream) {
+ byte *destP = depthSurface.getData();
+ byte *endP = depthSurface.getBasePtr(0, depthSurface.h);
+
+ byte runLength = stream->readByte();
+ while (destP < endP && runLength > 0) {
+ byte runValue = stream->readByte();
+
+ // Write out the run length
+ Common::fill(destP, destP + runLength, runValue);
+ destP += runLength;
+
+ // Get the next run length
+ runLength = stream->readByte();
+ }
+
+ if (destP < endP)
+ Common::fill(destP, endP, 0);
+}
+
+} // End of namespace Phantom
+
+} // End of namespace MADS