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author | Strangerke | 2015-10-20 16:29:20 +0200 |
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committer | Strangerke | 2015-10-20 16:29:20 +0200 |
commit | 5b02ca13163eaacbf930e9626f91b8fbe0851d32 (patch) | |
tree | 1746f854189aa7cec1a6cbaf7d543a417e5d7f70 /engines/mads/phantom/phantom_scenes1.cpp | |
parent | e2d86c32489a318327778f3626b2dbe1a1d2a067 (diff) | |
download | scummvm-rg350-5b02ca13163eaacbf930e9626f91b8fbe0851d32.tar.gz scummvm-rg350-5b02ca13163eaacbf930e9626f91b8fbe0851d32.tar.bz2 scummvm-rg350-5b02ca13163eaacbf930e9626f91b8fbe0851d32.zip |
MADS: Phantom: Fix calls to setDynamicAnim in Scene 101
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 184 |
1 files changed, 92 insertions, 92 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index 2ed2cbfbc8..17b2a8a697 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -194,28 +194,25 @@ void Scene101::enter() { _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_brieAnimId, Common::Point(490, 119), FACING_NONE); - // FIXME: 2nd parameter is wrong - _scene->setDynamicAnim(_brieAnimId, 0, 0); - _scene->setDynamicAnim(_brieAnimId, 0, 1); - _scene->setDynamicAnim(_brieAnimId, 0, 2); - _scene->setDynamicAnim(_brieAnimId, 0, 3); - _scene->setDynamicAnim(_brieAnimId, 0, 4); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[0], 0); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[0], 1); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[0], 2); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[0], 3); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[0], 4); int tmpIdx = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(25, 80), FACING_NONE); - //FIXME: 2nd paramater is wrong - _scene->setDynamicAnim(tmpIdx, 1, 1); - _scene->setDynamicAnim(tmpIdx, 1, 2); + _scene->setDynamicAnim(tmpIdx, _globals._animationIndexes[1], 1); + _scene->setDynamicAnim(tmpIdx, _globals._animationIndexes[1], 2); _talkCounter = 0; } else if (_globals[kBrieTalkStatus] == 1) { _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1); _brieAnimId = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[_brieAnimId]._articleNumber = PREP_ON; - //FIXME: 2nd parameter is wrong - _scene->setDynamicAnim(_brieAnimId, 1, 1); - _scene->setDynamicAnim(_brieAnimId, 1, 2); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[1], 1); + _scene->setDynamicAnim(_brieAnimId, _globals._animationIndexes[1], 2); _anim1Running = true; _talkCounter = 0; _chandelierStatus = 3; @@ -498,104 +495,107 @@ void Scene101::handleAnimation0() { } void Scene101::handleAnimation1() { - int random; - int resetFrame; + if (_scene->getAnimFrame(_globals._animationIndexes[1]) == _chandelierFrame) + return; - if (_scene->getAnimFrame(_globals._animationIndexes[1]) != _chandelierFrame) { - _chandelierFrame = _scene->getAnimFrame(_globals._animationIndexes[1]); - resetFrame = -1; - switch (_chandelierFrame) { - case 1: - if (_chandelierStatus == 3) - resetFrame = 0; - break; + _chandelierFrame = _scene->getAnimFrame(_globals._animationIndexes[1]); + int resetFrame = -1; + switch (_chandelierFrame) { + case 1: + if (_chandelierStatus == 3) + resetFrame = 0; + break; - case 11: - case 14: - case 17: - case 19: - case 26: - case 44: - case 333: - if (_talkCounter == _chanStatus) { - _chandelierStatus = 0; - ++_talkCounter; - _chanStatus = -1; - } + case 11: + case 14: + case 17: + case 19: + case 26: + case 44: + case 333: + if (_talkCounter == _chanStatus) { + _chandelierStatus = 0; + ++_talkCounter; + _chanStatus = -1; + } - if (_talkCounter == _wipeStatus) { - _chandelierStatus = 6; - ++_talkCounter; - _wipeStatus = -1; - } + if (_talkCounter == _wipeStatus) { + _chandelierStatus = 6; + ++_talkCounter; + _wipeStatus = -1; + } - if (_startWalkingFl) { - if (_vm->_gameConv->_running == 1) { - if (_talkCounter > 13) - _chandelierStatus = 1; - } else + if (_startWalkingFl) { + if (_vm->_gameConv->_running == 1) { + if (_talkCounter > 13) _chandelierStatus = 1; - } + } else + _chandelierStatus = 1; + } - switch (_chandelierStatus) { - case 0: - resetFrame = 27; - _chandelierStatus = 2; - break; + switch (_chandelierStatus) { + case 0: + resetFrame = 27; + _chandelierStatus = 2; + break; - case 1: - _globals[kBrieTalkStatus] = 2; - resetFrame = 45; - if (_vm->_gameConv->_running == 1) - _vm->_gameConv->stop(); - _scene->_dynamicHotspots.remove(_brieAnimId); - _game._player._stepEnabled = false; - break; + case 1: + _globals[kBrieTalkStatus] = 2; + resetFrame = 45; + if (_vm->_gameConv->_running == 1) + _vm->_gameConv->stop(); + _scene->_dynamicHotspots.remove(_brieAnimId); + _game._player._stepEnabled = false; + break; - case 2: - random = _vm->getRandomNumber(1, 3); - ++_talkCounter; - if (_talkCounter < 15) { - if (random == 1) - resetFrame = 12; - else if (random == 2) - resetFrame = 14; - else if (random == 3) - resetFrame = 17; - } else { - _chandelierStatus = 4; - resetFrame = 25; - } - break; + case 2: + ++_talkCounter; + if (_talkCounter < 15) { + switch (_vm->getRandomNumber(1, 3)) { + case 1: + resetFrame = 12; + break; - case 4: + case 2: + resetFrame = 14; + break; + + case 3: + resetFrame = 17; + } + } else { + _chandelierStatus = 4; resetFrame = 25; - break; + } + break; - case 5: - resetFrame = 21; - _chandelierStatus = 2; - break; + case 4: + resetFrame = 25; + break; - case 6: - resetFrame = 316; - _chandelierStatus = 2; - break; + case 5: + resetFrame = 21; + _chandelierStatus = 2; + break; - default: - break; - } + case 6: + resetFrame = 316; + _chandelierStatus = 2; break; - case 315: - _scene->freeAnimation(1); + default: break; } + break; - if (resetFrame >= 0) { - _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame); - _chandelierFrame = resetFrame; - } + case 315: + _scene->freeAnimation(1); + break; + } + + if (resetFrame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame); + _chandelierFrame = resetFrame; } } |