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authorStrangerke2015-10-15 11:21:31 +0200
committerStrangerke2015-10-15 11:21:31 +0200
commit79fbcb96c3532e730ad8298d96f56f4a52c77ead (patch)
tree02afeca23784e7629629bdab2674727d53987e4a /engines/mads/phantom/phantom_scenes1.cpp
parentc275e304df97260ca79b5c2ca2b64e4de3670294 (diff)
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MADS: Add logic for scene 103, some rework on animations
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp1694
1 files changed, 1674 insertions, 20 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 3b8016f624..979f97854d 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -187,8 +187,8 @@ void Scene101::enter() {
_brie_chandelier_position = 3;
_game._player.setWalkTrigger(50);
- _scene->loadAnimation(formAnimName('b', 9), 1, 1);
- _scene->loadAnimation(formAnimName('b', 8), 1, 0);
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 8), 1);
_anim_0_running = true;
_anim_1_running = true;
@@ -210,7 +210,7 @@ void Scene101::enter() {
_talk_count = 0;
} else if (_globals[kBrieTalkStatus] == 1) {
- _scene->loadAnimation(formAnimName('b', 9), 1, 1);
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
_dynamic_brie = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_dynamic_brie]._articleNumber = PREP_ON;
_scene->setDynamicAnim(_dynamic_brie, 1, 1);
@@ -223,8 +223,7 @@ void Scene101::enter() {
_vm->_gameConv->run(1);
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
_brie_chandelier_position = 4;
- if (_scene->_animation[1])
- _scene->_animation[1]->setCurrentFrame(25);
+ _scene->setAnimFrame(_globals._animationIndexes[1], 25);
}
} else if (_scene->_priorSceneId == 202) {
if (_globals[kJacquesStatus] == 1)
@@ -251,7 +250,7 @@ void Scene101::step() {
if (_anim_1_running) {
handleAnimation1();
- if (_scene->_animation[1]->getCurrentFrame() == 80) {
+ if (_scene->getAnimFrame(_globals._animationIndexes[1]) == 80) {
_game._player._stepEnabled = true;
_game._player.setWalkTrigger(55);
}
@@ -425,8 +424,8 @@ void Scene101::handleAnimation0() {
int random;
int reset_frame;
- if (_scene->_animation[0]->getCurrentFrame() != _brie_calling_frame) {
- _brie_calling_frame = _scene->_animation[0]->getCurrentFrame();
+ if (_scene->getAnimFrame(_globals._animationIndexes[0]) != _brie_calling_frame) {
+ _brie_calling_frame = _scene->getAnimFrame(_globals._animationIndexes[0]);
reset_frame = -1;
switch (_brie_calling_frame) {
case 1:
@@ -493,8 +492,7 @@ void Scene101::handleAnimation0() {
}
if (reset_frame >= 0) {
- if (_scene->_animation[0])
- _scene->_animation[0]->setCurrentFrame(reset_frame);
+ _scene->setAnimFrame(_globals._animationIndexes[0], reset_frame);
_brie_calling_frame = reset_frame;
}
}
@@ -504,8 +502,8 @@ void Scene101::handleAnimation1() {
int random;
int reset_frame;
- if (_scene->_animation[1]->getCurrentFrame() != _brie_chandelier_frame) {
- _brie_chandelier_frame = _scene->_animation[1]->getCurrentFrame();
+ if (_scene->getAnimFrame(_globals._animationIndexes[1]) != _brie_chandelier_frame) {
+ _brie_chandelier_frame = _scene->getAnimFrame(_globals._animationIndexes[1]);
reset_frame = -1;
switch (_brie_chandelier_frame) {
case 1:
@@ -596,8 +594,7 @@ void Scene101::handleAnimation1() {
}
if (reset_frame >= 0) {
- if (_scene->_animation[1])
- _scene->_animation[1]->setCurrentFrame(reset_frame);
+ _scene->setAnimFrame(_globals._animationIndexes[1], reset_frame);
_brie_chandelier_frame = reset_frame;
}
}
@@ -683,7 +680,7 @@ void Scene102::enter() {
_game._player._playerPos = Common::Point(282, 145);
_game._player._facing = FACING_WEST;
_anim0RunningFl = true;
- _scene->loadAnimation(formAnimName('d', 1), 60, 0);
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 60);
} else if (_scene->_priorSceneId == -1) {
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
@@ -711,9 +708,8 @@ void Scene102::step() {
}
void Scene102::preActions() {
- if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR)) {
+ if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR))
_game._player.walk(Common::Point(282, 145), FACING_EAST);
- }
}
void Scene102::actions() {
@@ -730,7 +726,7 @@ void Scene102::actions() {
case 70: // try again
case 0:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
- _scene->loadAnimation(formAnimName('d', 0), 1, 0);
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 0), 1);
_game._player._stepEnabled = false;
_game._player._visible = false;
break;
@@ -781,14 +777,1672 @@ void Scene102::actions() {
_vm->_dialogs->show(10227);
else if (_action.isObject(NOUN_CHANDELIER))
_vm->_dialogs->show(10231);
- } else if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR)) {
+ } else if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR))
_vm->_dialogs->show(10228);
- }
_game._player._stepEnabled = false;
}
/*------------------------------------------------------------------------*/
+Scene103::Scene103(MADSEngine *vm) : Scene1xx(vm) {
+ _jacquesAction = -1;
+ _lastRandom = -1;
+ _standPosition = -1;
+ _hotspotPrompt1 = -1;
+ _hotspotPrompt2 = -1;
+ _hotspotPrompt3 = -1;
+ _hotspotPrompt4 = -1;
+ _hotspotPrompt5 = -1;
+ _hotspotRightFloor1 = -1;
+ _hotspotRightFloor2 = -1;
+ _hotspotLeftFloor1 = -1;
+ _hotspotLeftFloor2 = -1;
+ _hotspotGentleman = -1;
+ _convCount = -1;
+ _lastStairFrame = -1;
+ _lastJacquesFrame = -1;
+ _talkCount = -1;
+
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _anim3ActvFl = false;
+ _anim4ActvFl = false;
+ _anim5ActvFl = false;
+ _anim6ActvFl = false;
+ _climbThroughTrapFl = false;
+ _guardFrameFl = false;
+ _sitFl = false;
+}
+
+void Scene103::synchronize(Common::Serializer &s) {
+ Scene1xx::synchronize(s);
+
+ s.syncAsSint16LE(_jacquesAction);
+ s.syncAsSint16LE(_lastRandom);
+ s.syncAsSint16LE(_standPosition);
+ s.syncAsSint16LE(_hotspotPrompt1);
+ s.syncAsSint16LE(_hotspotPrompt2);
+ s.syncAsSint16LE(_hotspotPrompt3);
+ s.syncAsSint16LE(_hotspotPrompt4);
+ s.syncAsSint16LE(_hotspotPrompt5);
+ s.syncAsSint16LE(_hotspotRightFloor1);
+ s.syncAsSint16LE(_hotspotRightFloor2);
+ s.syncAsSint16LE(_hotspotLeftFloor1);
+ s.syncAsSint16LE(_hotspotLeftFloor2);
+ s.syncAsSint16LE(_convCount);
+ s.syncAsSint16LE(_lastStairFrame);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_anim2ActvFl);
+ s.syncAsByte(_anim3ActvFl);
+ s.syncAsByte(_anim4ActvFl);
+ s.syncAsByte(_anim5ActvFl);
+ s.syncAsByte(_anim6ActvFl);
+ s.syncAsByte(_climbThroughTrapFl);
+ s.syncAsByte(_guardFrameFl);
+ s.syncAsByte(_sitFl);
+}
+
+void Scene103::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ _scene->_initialVariant = 0;
+
+ if ((_globals[kPrompterStandStatus] == 1) || (_globals[kCurrentYear] == 1881)) {
+ _scene->_initialVariant = 1;
+ if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881))
+ _scene->_initialVariant = 2;
+ else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881))
+ _scene->_initialVariant = 3;
+ }
+
+ _scene->addActiveVocab(NOUN_PROMPTERS_STAND);
+ _scene->addActiveVocab(NOUN_JACQUES);
+ _scene->addActiveVocab(NOUN_GENTLEMAN);
+ _scene->addActiveVocab(NOUN_CLIMB);
+}
+
+void Scene103::enter() {
+ if (_scene->_priorSceneId != -1) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _anim2ActvFl = false;
+ _anim3ActvFl = false;
+ _anim4ActvFl = false;
+ _anim5ActvFl = false;
+ _anim6ActvFl = false;
+ _climbThroughTrapFl = false;
+ _guardFrameFl = false;
+ _sitFl = false;
+ _jacquesAction = 1;
+ _lastRandom = 0;
+ _standPosition = 0;
+ }
+
+ if (_globals[kJacquesStatus] >= 1) {
+ if (_game._objects.isInRoom(OBJ_KEY)) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false);
+ }
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1), false);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ } else {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), false);
+ }
+
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 2), false);
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*RDR_6", false);
+
+ adjustRails(_scene->_initialVariant);
+
+ _scene->_hotspots.activate(NOUN_JACQUES, false);
+ _scene->_hotspots.activate(NOUN_KEY, false);
+
+ _vm->_gameConv->get(12);
+
+ if (_globals[kTrapDoorStatus] == 0) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 3);
+ } else if (_globals[kTrapDoorStatus] == 1) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 3);
+ }
+
+ Common::Point promptPos;
+ Facing promptFacing;
+
+ if (_globals[kJacquesStatus] == 0) {
+ promptPos = Common::Point(115, 142);
+ promptFacing = FACING_NORTHEAST;
+ } else {
+ promptPos = Common::Point(171, 142);
+ promptFacing = FACING_NORTHWEST;
+ }
+
+ if ((_globals[kPrompterStandStatus] == 1) || (_globals[kCurrentYear] == 1881)) {
+ if (_globals[kJacquesStatus] >= 1) {
+ _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
+
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+
+ } else {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
+ }
+
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
+ _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, promptPos, promptFacing);
+
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75));
+ _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, promptPos, promptFacing);
+
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52));
+ _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, promptPos, promptFacing);
+
+ _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38));
+ _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, promptPos, promptFacing);
+
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30));
+ _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST);
+ _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
+
+ _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6));
+ _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE);
+
+ _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6));
+ _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE);
+
+ if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) {
+ if (_globals[kJacquesNameIsKnown] >= 1) {
+ _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31));
+ _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
+ } else {
+ _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_GENTLEMAN, VERB_WALKTO, SYNTAX_MASC_NOT_PROPER, -1, Common::Rect(156, 116, 33, 31));
+ _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
+ }
+ int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(149, 140, 13, 7));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(155, 144), FACING_NONE);
+
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(187, 136, 8, 7));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(195, 139), FACING_NONE);
+ } else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881)) {
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 3);
+ if (_game._objects.isInRoom(OBJ_KEY)) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+ _scene->_hotspots.activate(NOUN_KEY, true);
+ }
+ _scene->_hotspots.activate(NOUN_JACQUES, true);
+ _scene->_dynamicHotspots.remove(_hotspotRightFloor2);
+
+ int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(114, 132, 30, 10));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 144), FACING_NORTHEAST);
+
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 129, 18, 4));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 133), FACING_NONE);
+
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 132, 3, 9));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(93, 135), FACING_NONE);
+
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(112, 150, 21, 3));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(118, 154), FACING_NONE);
+
+ tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(98, 146, 21, 4));
+ _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(104, 148), FACING_NONE);
+ }
+ } else if (_globals[kPrompterStandStatus] == 0) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
+ _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST);
+
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75));
+ _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST);
+
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52));
+ _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST);
+
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30));
+ _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST);
+ _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
+
+ _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5));
+ _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE);
+ _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6));
+ _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE);
+ }
+
+ if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('j', 1), 1);
+ _anim0ActvFl = true;
+ _scene->setAnimFrame(_globals._animationIndexes[0], 9);
+ }
+
+ if (_scene->_priorSceneId == 104) {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ if (_globals[kRoom103104Transition] == 0) {
+ _globals[kRoom103104Transition] = 1;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
+ _standPosition = 1;
+ _game._player._playerPos = Common::Point(79, 132);
+ _scene->_sequences.setTimingTrigger(1, 100);
+ } else {
+ _standPosition = 2;
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
+ _anim3ActvFl = true;
+ _game._player._stepEnabled = true;
+ _game._player._playerPos = Common::Point(196, 134);
+ _scene->setAnimFrame(_globals._animationIndexes[3], 36);
+
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ }
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ } else if (_scene->_priorSceneId == 102) {
+ _game._player.firstWalk(Common::Point(-20, 140), FACING_EAST, Common::Point(15, 147), FACING_EAST, true);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId != -1)) {
+ _game._player._playerPos = Common::Point(287, 135);
+ _game._player._facing = FACING_WEST;
+ _game._player._stepEnabled = false;
+ _game._player.walk(Common::Point(252, 134), FACING_WEST);
+ _game._player.setWalkTrigger(65);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 6);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ } else if (_scene->_priorSceneId == -1) {
+ if (_standPosition == 1) {
+ _game._player._visible = false;
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
+ _anim5ActvFl = true;
+ _scene->setAnimFrame(_globals._animationIndexes[5], 33);
+
+ } else if (_standPosition == 2) {
+
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _game._player._visible = false;
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
+ _anim3ActvFl = true;
+ _game._player._stepEnabled = true;
+ _scene->setAnimFrame(_globals._animationIndexes[3], 36);
+
+ } else if (_vm->_gameConv->_restoreRunning == 12) {
+ _vm->_gameConv->run(12);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportValue(_globals[kMusicSelected]);
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene103::step() {
+ if (_anim0ActvFl)
+ handleJacquesAnim();
+
+ if (_anim3ActvFl)
+ climbRightStairs();
+
+ if (_anim5ActvFl)
+ climbLeftStairs();
+
+ if (_anim4ActvFl)
+ descendRightStairs();
+
+ if (_anim6ActvFl)
+ descendLeftStairs();
+
+ if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
+ ++_convCount;
+ if (_convCount > 200)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+
+ switch (_game._trigger) {
+ case 65:
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[1], false, 8, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 6);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66);
+ _vm->_sound->command(66);
+ break;
+
+ case 66: {
+ int syncIdx = _globals._sequenceIndexes[1];
+ _vm->_sound->command(25);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, syncIdx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _game._player._stepEnabled = true;
+ }
+ break;
+
+ case 80:
+ _scene->_nextSceneId = 104;
+ _scene->_reloadSceneFlag = true;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 100:
+ _scene->deleteSequence(_globals._sequenceIndexes[10]);
+ _globals._sequenceIndexes[10] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[10], false, 6, 0, 0, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
+ break;
+
+ case 101:
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
+ _anim5ActvFl = true;
+ _scene->setAnimFrame(_globals._animationIndexes[5], 33);
+ _game._player._stepEnabled = true;
+ _game.syncTimers(3, _globals._animationIndexes[5], 1, _globals._sequenceIndexes[10]);
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 0:
+ if (_anim1ActvFl) {
+ if ((_scene->getAnimFrame(_globals._animationIndexes[1]) == 10) && !_guardFrameFl) {
+ _vm->_sound->command(64);
+ _guardFrameFl = true;
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _scene->deleteSequence(_globals._sequenceIndexes[9]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 105);
+ }
+ } else if (_anim2ActvFl) {
+ if ((_scene->getAnimFrame(_globals._animationIndexes[2]) == 7) && !_guardFrameFl) {
+ _vm->_sound->command(64);
+ _guardFrameFl = true;
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _scene->deleteSequence(_globals._sequenceIndexes[9]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[0], false, 6, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 110);
+ }
+ }
+ break;
+
+ case 105:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 2);
+ _guardFrameFl = false;
+ break;
+
+ case 110:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 2);
+ _guardFrameFl = false;
+ break;
+
+ default:
+ break;
+ }
+
+ if (_globals[kJacquesStatus] == 3) {
+ warning("TODO: add a check on the return value of _vm->_sound->command ???");
+ _vm->_sound->command(38);
+ }
+}
+
+void Scene103::preActions() {
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR))
+ _game._player._needToWalk = true;
+
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR_TO_PIT)) {
+ _game._player.walk(Common::Point(0, 150), FACING_WEST);
+ _game._player._walkOffScreenSceneId = 102;
+ }
+
+ if ((_standPosition != 0) && !_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) &&
+ !_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR) &&
+ !_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) &&
+ !_action.isAction(VERB_PUSH, NOUN_TRAP_DOOR) &&
+ !_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) &&
+ !_action.isAction(VERB_PULL, NOUN_TRAP_DOOR)) {
+
+ if (_action.isAction(VERB_PULL) || _action.isAction(VERB_PUSH)) {
+ if (!_action.isAction(NOUN_LEVER) && !_game._trigger)
+ _game._player._needToWalk = false;
+ }
+
+ if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) {
+ if (!_game._trigger)
+ _game._player._needToWalk = true;
+ }
+
+ if (_game._player._needToWalk) {
+ if (_globals[kPrompterStandStatus] == 0) {
+ switch (_game._trigger) {
+ case 0:
+ _scene->freeAnimation(5);
+ _game._player._readyToWalk = false;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _anim5ActvFl = false;
+ _anim6ActvFl = true;
+ _globals._animationIndexes[6] = _scene->loadAnimation(formAnimName('w', 4), 1);
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(79, 132);
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _standPosition = 0;
+ _game._player._readyToWalk = true;
+ if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND))
+ _game._player._needToWalk = false;
+ _anim6ActvFl = false;
+ _game._player.resetFacing(FACING_NORTHEAST);
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[6]);
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ switch (_game._trigger) {
+ case 0:
+ _scene->freeAnimation(3);
+ _game._player._readyToWalk = false;
+ if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND))
+ _game._player._needToWalk = true;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _anim3ActvFl = false;
+ _anim4ActvFl = true;
+ _globals._animationIndexes[4] = _scene->loadAnimation(formAnimName('w', 2), 1);
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(196, 134);
+ _game._player._stepEnabled = true;
+ _game._player._readyToWalk = true;
+ if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND))
+ _game._player._needToWalk = false;
+ _game._player._visible = true;
+ _standPosition = 0;
+ _anim4ActvFl = false;
+ _game._player.resetFacing(FACING_NORTHEAST);
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[4]);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ if (_standPosition == 0) {
+ if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) {
+ if (_globals[kCurrentYear] == 1993) {
+ if (_globals[kPrompterStandStatus] == 0)
+ _game._player.walk(Common::Point(2, 138), FACING_WEST);
+ else
+ _game._player.walk(Common::Point(176, 142), FACING_WEST);
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && (_standPosition == 0) && (_globals[kPrompterStandStatus] == 0) && (_globals[kCurrentYear] == 1993))
+ _game._player.walk(Common::Point(79, 132), FACING_SOUTHWEST);
+
+ if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && (_standPosition == 0) && (_globals[kPrompterStandStatus] == 1) && (_globals[kTrapDoorStatus] == 0))
+ _game._player.walk(Common::Point(196, 134), FACING_SOUTHWEST);
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
+ _game._player._walkOffScreenSceneId = 102;
+
+ if ((_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) && (_standPosition == 0))
+ _game._player.walk(Common::Point(252, 134), FACING_EAST);
+}
+
+void Scene103::actions() {
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR_TO_PIT)) {
+ _scene->_nextSceneId = 102;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 12) {
+ process_conv_jacques();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) {
+ if (_globals[kTrapDoorStatus] == 1) {
+ _vm->_dialogs->show(10333);
+ _action._inProgress = false;
+ return;
+ } else if (_globals[kPrompterStandStatus] == 0) {
+ _vm->_dialogs->show(10341);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) && (_globals[kPrompterStandStatus] == 1)) {
+ _vm->_dialogs->show(10342);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) && _standPosition == 0) ||
+ (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && (_standPosition == 0)) ||
+ (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && (_standPosition == 0))) {
+ if (_globals[kPrompterStandStatus] == 0) {
+ if (_game._trigger == 0) {
+ if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) {
+ _sitFl = true;
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 115);
+ } else
+ _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
+
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _anim5ActvFl = true;
+ _game.syncTimers(3, _globals._animationIndexes[5], 2, 0);
+ _action._inProgress = false;
+ return;
+ }
+ } else if (_game._trigger == 0) {
+ if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) {
+ _climbThroughTrapFl = true;
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 120);
+ } else
+ _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
+
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _anim3ActvFl = true;
+ _game.syncTimers(3, _globals._animationIndexes[3], 2, 0);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND)) {
+ if (_standPosition != 0) {
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) {
+ if (_globals[kCurrentYear] == 1993) {
+ if (_globals[kPrompterStandStatus] == 0) {
+ switch (_game._trigger) {
+ case 0:
+ if (_globals[kPrompterStandStatus] == 0) {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 75);
+ _game._player._priorTimer = _scene->_frameStartTime;
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ }
+ break;
+
+ case 75:
+ if (_globals[kPrompterStandStatus] == 0) {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]);
+ _globals[kPrompterStandStatus] = 1;
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _game._player._playerPos = Common::Point(117, 139);
+ _game._player.resetFacing(FACING_EAST);
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+
+ _scene->_dynamicHotspots.remove(_hotspotPrompt1);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt2);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt3);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt5);
+ _scene->_dynamicHotspots.remove(_hotspotLeftFloor1);
+ _scene->_dynamicHotspots.remove(_hotspotLeftFloor2);
+
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
+ _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(171, 142), FACING_NORTHWEST);
+
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75));
+ _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(171, 142), FACING_NORTHWEST);
+
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52));
+ _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(171, 142), FACING_NORTHWEST);
+
+ _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38));
+ _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, Common::Point(171, 142), FACING_NORTHWEST);
+
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30));
+ _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST);
+ _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
+
+ _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6));
+ _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE);
+
+ _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6));
+ _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE);
+
+ _scene->changeVariant(1);
+ adjustRails(1);
+ }
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ switch (_game._trigger) {
+ case 0:
+ if (_globals[kPrompterStandStatus] == 1) {
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 2), 75);
+ _game._player._priorTimer = _scene->_frameStartTime;
+ _game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
+ _scene->deleteSequence(_globals._sequenceIndexes[12]);
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ }
+ break;
+
+ case 75:
+ if (_globals[kPrompterStandStatus] == 1) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]);
+ _globals[kPrompterStandStatus] = 0;
+ _game._player._stepEnabled = true;
+ _game._player._visible = true;
+ _game._player._playerPos = Common::Point(62, 142);
+ _game._player.resetFacing(FACING_WEST);
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt1);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt2);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt3);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt4);
+ _scene->_dynamicHotspots.remove(_hotspotPrompt5);
+ _scene->_dynamicHotspots.remove(_hotspotRightFloor1);
+ _scene->_dynamicHotspots.remove(_hotspotRightFloor2);
+
+ _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
+ _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST);
+
+ _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75));
+ _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST);
+
+ _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52));
+ _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST);
+
+ _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5));
+ _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE);
+
+ _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6));
+ _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE);
+
+ _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30));
+ _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST);
+ _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
+
+ _scene->changeVariant(0);
+ adjustRails(0);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ } else {
+ if (_globals[kJacquesNameIsKnown])
+ _vm->_dialogs->show(10340);
+ else
+ _vm->_dialogs->show(10350);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) {
+ if ((_globals[kCurrentYear] == 1881) && !_action.isAction(NOUN_LOCK, NOUN_DOOR) && !_action.isAction(VERB_UNLOCK, NOUN_DOOR)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 0, 0, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 3, 70);
+ break;
+
+ case 2:
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ _game._player.walk(Common::Point(295, 132), FACING_WEST);
+ _scene->_sequences.setTimingTrigger(180, 3);
+ break;
+
+ case 3:
+ _scene->_nextSceneId = 105;
+ break;
+
+ case 70:
+ _vm->_sound->command(24);
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[1], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71);
+ _vm->_sound->command(66);
+ break;
+
+ case 71: {
+ int oldIdx = _globals._sequenceIndexes[1];
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, oldIdx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ }
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 0, 0, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1);
+ break;
+
+ case 1: {
+ int oldIdx = _globals._sequenceIndexes[2];
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
+ _game.syncTimers(1, _globals._sequenceIndexes[2], 1, oldIdx);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
+ _scene->_sequences.setTimingTrigger(15, 2);
+ _vm->_sound->command(73);
+ }
+ break;
+
+ case 2:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[2], false, 5, 0, 0, 1);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3);
+ break;
+
+ case 3:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ _game._player._visible = true;
+ if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
+ _vm->_dialogs->show(00032);
+ else
+ _vm->_dialogs->show(10335);
+
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_KEY) && (_game._objects.isInRoom(OBJ_KEY) || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 0, 0, 2);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 1:
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _scene->_hotspots.activate(NOUN_KEY, false);
+ _game._objects.addToInventory(OBJ_KEY);
+ _vm->_sound->command(26);
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _scene->_sequences.setTimingTrigger(20, 3);
+ _action._inProgress = false;
+ return;
+ break;
+
+ case 3:
+ _globals[kPlayerScore] += 5;
+ _vm->_dialogs->showItem(OBJ_KEY, 800, 0);
+ _game._player._stepEnabled = true;
+ _action._inProgress = false;
+ return;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN) || _action.isAction(VERB_TALK_TO, NOUN_JACQUES)) {
+ if (_globals[kJacquesStatus] == 0) {
+ _vm->_gameConv->run(12);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportValue(_globals[kMusicSelected]);
+ } else
+ _vm->_dialogs->show(10343);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) || _climbThroughTrapFl) {
+ if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) {
+ switch (_game._trigger) {
+ case 0:
+ case 120:
+ if (!(_globals[kPlayerScoreFlags] & 1)) {
+ _globals[kPlayerScoreFlags] |= 1;
+ _globals[kPlayerScore] += 3;
+ }
+
+ _scene->freeAnimation(3);
+ _anim3ActvFl = false;
+ _climbThroughTrapFl = false;
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 5);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[11], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 1);
+ break;
+
+ case 1:
+ _globals[kRoom103104Transition] = 1;
+ _scene->_nextSceneId = 104;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) || _sitFl) {
+ if (_standPosition == 1) {
+ switch (_game._trigger) {
+ case 0:
+ case 115:
+ _scene->freeAnimation(5);
+ _anim5ActvFl = false;
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 0, 0, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
+ _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 1);
+ if (!_sitFl)
+ _game.syncTimers(1, _globals._sequenceIndexes[10], 3, _globals._animationIndexes[5]);
+ _sitFl = false;
+ break;
+
+ case 1:
+ _globals[kRoom103104Transition] = 0;
+ _scene->_nextSceneId = 104;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_PUSH, NOUN_LEVER) || _action.isAction(VERB_PULL, NOUN_LEVER)) {
+ if (_globals[kTrapDoorStatus] == 1) {
+ switch (_game._trigger) {
+ case 0:
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('l', 1), 1);
+ _anim1ActvFl = true;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
+ break;
+
+ case 1:
+ _anim1ActvFl = false;
+ _game._player._visible = true;
+ _globals[kTrapDoorStatus] = 0;
+ _game._player._stepEnabled = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
+ break;
+
+ default:
+ break;
+ }
+ } else {
+ switch (_game._trigger) {
+ case 0:
+ _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('l', 2), 1);
+ _anim2ActvFl = true;
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _game.syncTimers(3, _globals._animationIndexes[2], 2, 0);
+ break;
+
+ case 1:
+ _anim2ActvFl = false;
+ _game._player._visible = true;
+ _globals[kTrapDoorStatus] = 1;
+ _game._player._stepEnabled = true;
+ _game.syncTimers(2, 0, 3, _globals._animationIndexes[2]);
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if ((_globals[kCurrentYear] == 1881) && (_globals[kJacquesStatus] >= 1))
+ _vm->_dialogs->show(10311);
+ else
+ _vm->_dialogs->show(10310);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isAction(NOUN_PROMPTERS_STAND)) {
+ if (_globals[kJacquesStatus] >= 1)
+ _vm->_dialogs->show(10349);
+ else if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10312);
+ else
+ _vm->_dialogs->show(10345);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_FLOOR)) {
+ _vm->_dialogs->show(10313);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_TRAP_CEILING)) {
+ _vm->_dialogs->show(10314);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DOOR)) {
+ _vm->_dialogs->show(10315);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_DOOR_TO_PIT)) {
+ _vm->_dialogs->show(10316);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WALL)) {
+ _vm->_dialogs->show(10317);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROMPTERS_BOX)) {
+ _vm->_dialogs->show(10318);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_TRAP_DOOR)) {
+ _vm->_dialogs->show(10319);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_JUNK)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10320);
+ else
+ _vm->_dialogs->show(10346);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CARTON)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10321);
+ else
+ _vm->_dialogs->show(10347);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_GARBAGE_CAN)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(10322);
+ else
+ _vm->_dialogs->show(10348);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_CABLE)) {
+ _vm->_dialogs->show(10323);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_JACQUES) || _action.isAction(NOUN_GENTLEMAN)) {
+ if (_globals[kJacquesStatus] == 0)
+ _vm->_dialogs->show(10324);
+ else
+ _vm->_dialogs->show(10325);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_KEY)) {
+ if (_game._objects.isInRoom(OBJ_KEY)) {
+ _vm->_dialogs->show(10326);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(NOUN_STAIR_UNIT)) {
+ _vm->_dialogs->show(10327);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(10328);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_WATER_PIPE)) {
+ _vm->_dialogs->show(10329);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_PROMPTERS_SEAT)) {
+ _vm->_dialogs->show(10338);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(NOUN_LEVER)) {
+ _vm->_dialogs->show(10339);
+ _action._inProgress = false;
+ return;
+ }
+
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_DOOR_TO_PIT)) {
+ _vm->_dialogs->show(10331);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) {
+ _vm->_dialogs->show(10331);
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR)) || (_action.isAction(VERB_CLOSE, NOUN_TRAP_DOOR))) {
+ _vm->_dialogs->show(10344);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_JACQUES) || _action.isAction(VERB_TAKE, NOUN_GENTLEMAN)) {
+ if (_globals[kJacquesStatus] == 0) {
+ if (_globals[kJacquesNameIsKnown])
+ _vm->_dialogs->show(10336);
+ else
+ _vm->_dialogs->show(10351);
+ } else
+ _vm->_dialogs->show(10337);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene103::adjustRails(int variant) {
+ switch (variant) {
+ case 0:
+ _scene->_rails.disableNode(3);
+ _scene->_rails.disableNode(4);
+ _scene->_rails.disableNode(5);
+ _scene->_rails.disableNode(6);
+ _scene->_rails.disableNode(12);
+ _scene->_rails.disableNode(13);
+ _scene->_rails.disableNode(14);
+ break;
+
+ case 1:
+ _scene->_rails.disableNode(1);
+ _scene->_rails.disableNode(2);
+ _scene->_rails.disableNode(3);
+ _scene->_rails.disableNode(4);
+ _scene->_rails.disableNode(5);
+ _scene->_rails.disableNode(6);
+ _scene->_rails.disableNode(7);
+ _scene->_rails.disableNode(9);
+ _scene->_rails.disableNode(10);
+ _scene->_rails.disableNode(11);
+ break;
+
+ case 2:
+ _scene->_rails.disableNode(1);
+ _scene->_rails.disableNode(2);
+ _scene->_rails.disableNode(5);
+ _scene->_rails.disableNode(6);
+ _scene->_rails.disableNode(7);
+ _scene->_rails.disableNode(9);
+ _scene->_rails.disableNode(10);
+ _scene->_rails.disableNode(11);
+ break;
+
+ case 3:
+ _scene->_rails.disableNode(1);
+ _scene->_rails.disableNode(2);
+ _scene->_rails.disableNode(3);
+ _scene->_rails.disableNode(4);
+ _scene->_rails.disableNode(10);
+ _scene->_rails.disableNode(11);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene103::handleJacquesAnim() {
+ if (_scene->getAnimFrame(_globals._animationIndexes[0]) == _lastJacquesFrame)
+ return;
+
+ _lastJacquesFrame = _scene->getAnimFrame(_globals._animationIndexes[0]);
+ int resetFrame = -1;
+ int random;
+
+ switch (_lastJacquesFrame) {
+ case 1:
+ case 2:
+ case 3:
+ case 9:
+ case 17:
+ case 23:
+ case 33:
+ case 51:
+ switch (_jacquesAction) {
+ case 2:
+ random = 4;
+ _jacquesAction = 0;
+ break;
+
+ case 3:
+ random = 5;
+ _jacquesAction = 0;
+ break;
+
+ case 4:
+ random = 6;
+ break;
+
+ case 0:
+ random = _vm->getRandomNumber(1, 3);
+ ++_talkCount;
+ if (_talkCount > 22) {
+ _jacquesAction = 1;
+ random = 9;
+ }
+ break;
+
+ default:
+ random = _vm->getRandomNumber(6, 50);
+ while (_lastRandom == random)
+ random = _vm->getRandomNumber(6, 50);
+
+ _lastRandom = random;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 4;
+ break;
+
+ case 5:
+ resetFrame = 10;
+ break;
+
+ case 6:
+ resetFrame = 34;
+ break;
+
+ case 7:
+ resetFrame = 24;
+ break;
+
+ case 8:
+ resetFrame = 18;
+ break;
+
+ default:
+ resetFrame = 8;
+ break;
+ }
+ break;
+
+ case 36:
+ case 40:
+ case 48:
+ switch (_jacquesAction) {
+ case 0:
+ case 2:
+ case 3:
+ random = 2;
+ break;
+
+ case 4:
+ random = 1;
+ _jacquesAction = 0;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(2, 50);
+ while (_lastRandom == random)
+ random = _vm->getRandomNumber(2, 50);
+ _lastRandom = random;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 37;
+ break;
+
+ case 2:
+ resetFrame = 49;
+ break;
+
+ case 3:
+ resetFrame = 41;
+ break;
+
+ default:
+ resetFrame = 35;
+ break;
+ }
+ break;
+
+ case 44:
+ random = _vm->getRandomNumber(1, 50);
+ while (_lastRandom == random) {
+ random = _vm->getRandomNumber(1, 50);
+ }
+ _lastRandom = random;
+
+ switch (_jacquesAction) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ while (_lastRandom == random)
+ random = _vm->getRandomNumber(1, 50);
+ _lastRandom = random;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 45;
+ break;
+
+ default:
+ resetFrame = 43;
+ break;
+ }
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _lastJacquesFrame = resetFrame;
+ }
+}
+
+void Scene103::climbRightStairs() {
+ if (_scene->getAnimFrame(_globals._animationIndexes[3]) == _lastStairFrame)
+ return;
+
+ _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[3]);
+ int stairs_reset_frame = -1;
+
+ if (_lastStairFrame == 37) {
+ stairs_reset_frame = 36;
+ _standPosition = 2;
+ _game._player._stepEnabled = true;
+ }
+
+ if (_lastStairFrame == 2) {
+ _scene->deleteSequence(3);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ }
+
+ if (stairs_reset_frame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[3], stairs_reset_frame);
+ _lastStairFrame = stairs_reset_frame;
+ }
+}
+
+void Scene103::climbLeftStairs() {
+ if (_scene->getAnimFrame(_globals._animationIndexes[5]) == _lastStairFrame)
+ return;
+
+ _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[5]);
+ int stairs_reset_frame = -1;
+
+ if (_lastStairFrame == 34) {
+ stairs_reset_frame = 33;
+ _standPosition = 1;
+ _game._player._stepEnabled = true;
+ }
+
+ if (_lastStairFrame == 2) {
+ _scene->deleteSequence(3);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ }
+
+ if (stairs_reset_frame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[5], stairs_reset_frame);
+ _lastStairFrame = stairs_reset_frame;
+ }
+}
+
+void Scene103::descendRightStairs() {
+ if (_scene->getAnimFrame(_globals._animationIndexes[4]) == _lastStairFrame)
+ return;
+
+ // CHECKME: use of this local variable
+ int stairs_reset_frame = -1;
+ _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[4]);
+
+ if (_lastStairFrame == 2) {
+ _scene->deleteSequence(3);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
+ }
+
+ if (stairs_reset_frame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[4], stairs_reset_frame);
+ _lastStairFrame = stairs_reset_frame;
+ }
+}
+
+void Scene103::descendLeftStairs() {
+ if (_scene->getAnimFrame(_globals._animationIndexes[6]) == _lastStairFrame)
+ return;
+
+ // CHECKME: use of this local variable
+ int stairs_reset_frame = -1;
+ _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[6]);
+
+ if (_lastStairFrame == 2) {
+ _scene->deleteSequence(3);
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
+ _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
+ }
+
+ if (stairs_reset_frame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[6], stairs_reset_frame);
+ _lastStairFrame = stairs_reset_frame;
+ }
+}
+
+void Scene103::process_conv_jacques() {
+ int quit_converse = false;
+ int *value_1;
+
+ switch (_action._activeAction._verbId) {
+ case 1:
+ _vm->_gameConv->setInterlocutorTrigger(96);
+ if (_globals[kJacquesNameIsKnown] == 0) {
+ _globals[kJacquesNameIsKnown] = 1;
+ _scene->_dynamicHotspots.remove(_hotspotGentleman);
+ _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31));
+ _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
+ }
+ break;
+
+ case 4:
+ case 6:
+ case 7:
+ case 10:
+ case 19:
+ case 30:
+ _globals[kWalkerConverse] = 0;
+ value_1 = _vm->_gameConv->getVariable(26);
+ if (*value_1)
+ _globals[kJacquesNameIsKnown] = 2;
+
+ quit_converse = true;
+ break;
+
+ case 8:
+ _vm->_gameConv->setInterlocutorTrigger(94);
+ break;
+
+ case 12:
+ _vm->_gameConv->setInterlocutorTrigger(96);
+ break;
+
+ case 29:
+ _vm->_gameConv->setInterlocutorTrigger(98);
+ break;
+
+ default:
+ break;
+ }
+
+ if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 8) && (_action._activeAction._verbId != 12) && (_action._activeAction._verbId != 29))
+ _vm->_gameConv->setInterlocutorTrigger(90);
+
+ _vm->_gameConv->setHeroTrigger(92);
+
+ switch (_game._trigger) {
+ case 90:
+ if (!quit_converse)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _jacquesAction = 0;
+ break;
+
+ case 92:
+ if (!quit_converse)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
+ _convCount = 0;
+ _jacquesAction = 1;
+ break;
+
+ case 94:
+ if (!quit_converse)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _jacquesAction = 2;
+ break;
+
+ case 96:
+ if (!quit_converse)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _jacquesAction = 3;
+ break;
+
+ case 98:
+ if (!quit_converse)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _jacquesAction = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ _talkCount = 0;
+}
+
+/*------------------------------------------------------------------------*/
} // End of namespace Phantom
} // End of namespace MADS