diff options
author | Strangerke | 2015-10-15 11:21:31 +0200 |
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committer | Strangerke | 2015-10-15 11:21:31 +0200 |
commit | 79fbcb96c3532e730ad8298d96f56f4a52c77ead (patch) | |
tree | 02afeca23784e7629629bdab2674727d53987e4a /engines/mads/phantom/phantom_scenes1.cpp | |
parent | c275e304df97260ca79b5c2ca2b64e4de3670294 (diff) | |
download | scummvm-rg350-79fbcb96c3532e730ad8298d96f56f4a52c77ead.tar.gz scummvm-rg350-79fbcb96c3532e730ad8298d96f56f4a52c77ead.tar.bz2 scummvm-rg350-79fbcb96c3532e730ad8298d96f56f4a52c77ead.zip |
MADS: Add logic for scene 103, some rework on animations
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 1694 |
1 files changed, 1674 insertions, 20 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index 3b8016f624..979f97854d 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -187,8 +187,8 @@ void Scene101::enter() { _brie_chandelier_position = 3; _game._player.setWalkTrigger(50); - _scene->loadAnimation(formAnimName('b', 9), 1, 1); - _scene->loadAnimation(formAnimName('b', 8), 1, 0); + _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 8), 1); _anim_0_running = true; _anim_1_running = true; @@ -210,7 +210,7 @@ void Scene101::enter() { _talk_count = 0; } else if (_globals[kBrieTalkStatus] == 1) { - _scene->loadAnimation(formAnimName('b', 9), 1, 1); + _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1); _dynamic_brie = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots[_dynamic_brie]._articleNumber = PREP_ON; _scene->setDynamicAnim(_dynamic_brie, 1, 1); @@ -223,8 +223,7 @@ void Scene101::enter() { _vm->_gameConv->run(1); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); _brie_chandelier_position = 4; - if (_scene->_animation[1]) - _scene->_animation[1]->setCurrentFrame(25); + _scene->setAnimFrame(_globals._animationIndexes[1], 25); } } else if (_scene->_priorSceneId == 202) { if (_globals[kJacquesStatus] == 1) @@ -251,7 +250,7 @@ void Scene101::step() { if (_anim_1_running) { handleAnimation1(); - if (_scene->_animation[1]->getCurrentFrame() == 80) { + if (_scene->getAnimFrame(_globals._animationIndexes[1]) == 80) { _game._player._stepEnabled = true; _game._player.setWalkTrigger(55); } @@ -425,8 +424,8 @@ void Scene101::handleAnimation0() { int random; int reset_frame; - if (_scene->_animation[0]->getCurrentFrame() != _brie_calling_frame) { - _brie_calling_frame = _scene->_animation[0]->getCurrentFrame(); + if (_scene->getAnimFrame(_globals._animationIndexes[0]) != _brie_calling_frame) { + _brie_calling_frame = _scene->getAnimFrame(_globals._animationIndexes[0]); reset_frame = -1; switch (_brie_calling_frame) { case 1: @@ -493,8 +492,7 @@ void Scene101::handleAnimation0() { } if (reset_frame >= 0) { - if (_scene->_animation[0]) - _scene->_animation[0]->setCurrentFrame(reset_frame); + _scene->setAnimFrame(_globals._animationIndexes[0], reset_frame); _brie_calling_frame = reset_frame; } } @@ -504,8 +502,8 @@ void Scene101::handleAnimation1() { int random; int reset_frame; - if (_scene->_animation[1]->getCurrentFrame() != _brie_chandelier_frame) { - _brie_chandelier_frame = _scene->_animation[1]->getCurrentFrame(); + if (_scene->getAnimFrame(_globals._animationIndexes[1]) != _brie_chandelier_frame) { + _brie_chandelier_frame = _scene->getAnimFrame(_globals._animationIndexes[1]); reset_frame = -1; switch (_brie_chandelier_frame) { case 1: @@ -596,8 +594,7 @@ void Scene101::handleAnimation1() { } if (reset_frame >= 0) { - if (_scene->_animation[1]) - _scene->_animation[1]->setCurrentFrame(reset_frame); + _scene->setAnimFrame(_globals._animationIndexes[1], reset_frame); _brie_chandelier_frame = reset_frame; } } @@ -683,7 +680,7 @@ void Scene102::enter() { _game._player._playerPos = Common::Point(282, 145); _game._player._facing = FACING_WEST; _anim0RunningFl = true; - _scene->loadAnimation(formAnimName('d', 1), 60, 0); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 60); } else if (_scene->_priorSceneId == -1) { _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); @@ -711,9 +708,8 @@ void Scene102::step() { } void Scene102::preActions() { - if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR)) { + if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR)) _game._player.walk(Common::Point(282, 145), FACING_EAST); - } } void Scene102::actions() { @@ -730,7 +726,7 @@ void Scene102::actions() { case 70: // try again case 0: _scene->deleteSequence(_globals._sequenceIndexes[2]); - _scene->loadAnimation(formAnimName('d', 0), 1, 0); + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 0), 1); _game._player._stepEnabled = false; _game._player._visible = false; break; @@ -781,14 +777,1672 @@ void Scene102::actions() { _vm->_dialogs->show(10227); else if (_action.isObject(NOUN_CHANDELIER)) _vm->_dialogs->show(10231); - } else if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR)) { + } else if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR)) _vm->_dialogs->show(10228); - } _game._player._stepEnabled = false; } /*------------------------------------------------------------------------*/ +Scene103::Scene103(MADSEngine *vm) : Scene1xx(vm) { + _jacquesAction = -1; + _lastRandom = -1; + _standPosition = -1; + _hotspotPrompt1 = -1; + _hotspotPrompt2 = -1; + _hotspotPrompt3 = -1; + _hotspotPrompt4 = -1; + _hotspotPrompt5 = -1; + _hotspotRightFloor1 = -1; + _hotspotRightFloor2 = -1; + _hotspotLeftFloor1 = -1; + _hotspotLeftFloor2 = -1; + _hotspotGentleman = -1; + _convCount = -1; + _lastStairFrame = -1; + _lastJacquesFrame = -1; + _talkCount = -1; + + _anim0ActvFl = false; + _anim1ActvFl = false; + _anim2ActvFl = false; + _anim3ActvFl = false; + _anim4ActvFl = false; + _anim5ActvFl = false; + _anim6ActvFl = false; + _climbThroughTrapFl = false; + _guardFrameFl = false; + _sitFl = false; +} + +void Scene103::synchronize(Common::Serializer &s) { + Scene1xx::synchronize(s); + + s.syncAsSint16LE(_jacquesAction); + s.syncAsSint16LE(_lastRandom); + s.syncAsSint16LE(_standPosition); + s.syncAsSint16LE(_hotspotPrompt1); + s.syncAsSint16LE(_hotspotPrompt2); + s.syncAsSint16LE(_hotspotPrompt3); + s.syncAsSint16LE(_hotspotPrompt4); + s.syncAsSint16LE(_hotspotPrompt5); + s.syncAsSint16LE(_hotspotRightFloor1); + s.syncAsSint16LE(_hotspotRightFloor2); + s.syncAsSint16LE(_hotspotLeftFloor1); + s.syncAsSint16LE(_hotspotLeftFloor2); + s.syncAsSint16LE(_convCount); + s.syncAsSint16LE(_lastStairFrame); + + s.syncAsByte(_anim0ActvFl); + s.syncAsByte(_anim1ActvFl); + s.syncAsByte(_anim2ActvFl); + s.syncAsByte(_anim3ActvFl); + s.syncAsByte(_anim4ActvFl); + s.syncAsByte(_anim5ActvFl); + s.syncAsByte(_anim6ActvFl); + s.syncAsByte(_climbThroughTrapFl); + s.syncAsByte(_guardFrameFl); + s.syncAsByte(_sitFl); +} + +void Scene103::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + _scene->_initialVariant = 0; + + if ((_globals[kPrompterStandStatus] == 1) || (_globals[kCurrentYear] == 1881)) { + _scene->_initialVariant = 1; + if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) + _scene->_initialVariant = 2; + else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881)) + _scene->_initialVariant = 3; + } + + _scene->addActiveVocab(NOUN_PROMPTERS_STAND); + _scene->addActiveVocab(NOUN_JACQUES); + _scene->addActiveVocab(NOUN_GENTLEMAN); + _scene->addActiveVocab(NOUN_CLIMB); +} + +void Scene103::enter() { + if (_scene->_priorSceneId != -1) { + _anim0ActvFl = false; + _anim1ActvFl = false; + _anim2ActvFl = false; + _anim3ActvFl = false; + _anim4ActvFl = false; + _anim5ActvFl = false; + _anim6ActvFl = false; + _climbThroughTrapFl = false; + _guardFrameFl = false; + _sitFl = false; + _jacquesAction = 1; + _lastRandom = 0; + _standPosition = 0; + } + + if (_globals[kJacquesStatus] >= 1) { + if (_game._objects.isInRoom(OBJ_KEY)) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 2), false); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false); + } + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 3), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1), false); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + } else { + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), false); + } + + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 3), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 2), false); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 2), false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*RDR_6", false); + + adjustRails(_scene->_initialVariant); + + _scene->_hotspots.activate(NOUN_JACQUES, false); + _scene->_hotspots.activate(NOUN_KEY, false); + + _vm->_gameConv->get(12); + + if (_globals[kTrapDoorStatus] == 0) { + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 3); + } else if (_globals[kTrapDoorStatus] == 1) { + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 3); + } + + Common::Point promptPos; + Facing promptFacing; + + if (_globals[kJacquesStatus] == 0) { + promptPos = Common::Point(115, 142); + promptFacing = FACING_NORTHEAST; + } else { + promptPos = Common::Point(171, 142); + promptFacing = FACING_NORTHWEST; + } + + if ((_globals[kPrompterStandStatus] == 1) || (_globals[kCurrentYear] == 1881)) { + if (_globals[kJacquesStatus] >= 1) { + _globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); + + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + + } else { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ; + } + + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63)); + _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, promptPos, promptFacing); + + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75)); + _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, promptPos, promptFacing); + + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52)); + _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, promptPos, promptFacing); + + _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38)); + _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, promptPos, promptFacing); + + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30)); + _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST); + _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); + + _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6)); + _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE); + + _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6)); + _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE); + + if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) { + if (_globals[kJacquesNameIsKnown] >= 1) { + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31)); + _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); + } else { + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_GENTLEMAN, VERB_WALKTO, SYNTAX_MASC_NOT_PROPER, -1, Common::Rect(156, 116, 33, 31)); + _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); + } + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(149, 140, 13, 7)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(155, 144), FACING_NONE); + + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(187, 136, 8, 7)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(195, 139), FACING_NONE); + } else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881)) { + _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 3); + if (_game._objects.isInRoom(OBJ_KEY)) { + _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); + _scene->_hotspots.activate(NOUN_KEY, true); + } + _scene->_hotspots.activate(NOUN_JACQUES, true); + _scene->_dynamicHotspots.remove(_hotspotRightFloor2); + + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(114, 132, 30, 10)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 144), FACING_NORTHEAST); + + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 129, 18, 4)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 133), FACING_NONE); + + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 132, 3, 9)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(93, 135), FACING_NONE); + + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(112, 150, 21, 3)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(118, 154), FACING_NONE); + + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(98, 146, 21, 4)); + _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(104, 148), FACING_NONE); + } + } else if (_globals[kPrompterStandStatus] == 0) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); + + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63)); + _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST); + + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75)); + _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST); + + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52)); + _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST); + + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30)); + _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST); + _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); + + _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5)); + _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE); + _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6)); + _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE); + } + + if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) { + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('j', 1), 1); + _anim0ActvFl = true; + _scene->setAnimFrame(_globals._animationIndexes[0], 9); + } + + if (_scene->_priorSceneId == 104) { + _game._player._stepEnabled = false; + _game._player._visible = false; + if (_globals[kRoom103104Transition] == 0) { + _globals[kRoom103104Transition] = 1; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); + _standPosition = 1; + _game._player._playerPos = Common::Point(79, 132); + _scene->_sequences.setTimingTrigger(1, 100); + } else { + _standPosition = 2; + _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0); + _anim3ActvFl = true; + _game._player._stepEnabled = true; + _game._player._playerPos = Common::Point(196, 134); + _scene->setAnimFrame(_globals._animationIndexes[3], 36); + + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + } + + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + } else if (_scene->_priorSceneId == 102) { + _game._player.firstWalk(Common::Point(-20, 140), FACING_EAST, Common::Point(15, 147), FACING_EAST, true); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId != -1)) { + _game._player._playerPos = Common::Point(287, 135); + _game._player._facing = FACING_WEST; + _game._player._stepEnabled = false; + _game._player.walk(Common::Point(252, 134), FACING_WEST); + _game._player.setWalkTrigger(65); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 6); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + + } else if (_scene->_priorSceneId == -1) { + if (_standPosition == 1) { + _game._player._visible = false; + _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0); + _anim5ActvFl = true; + _scene->setAnimFrame(_globals._animationIndexes[5], 33); + + } else if (_standPosition == 2) { + + _scene->deleteSequence(_globals._sequenceIndexes[3]); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + _game._player._visible = false; + _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0); + _anim3ActvFl = true; + _game._player._stepEnabled = true; + _scene->setAnimFrame(_globals._animationIndexes[3], 36); + + } else if (_vm->_gameConv->_restoreRunning == 12) { + _vm->_gameConv->run(12); + _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); + _vm->_gameConv->exportValue(_globals[kMusicSelected]); + _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4); + } + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + } + + sceneEntrySound(); +} + +void Scene103::step() { + if (_anim0ActvFl) + handleJacquesAnim(); + + if (_anim3ActvFl) + climbRightStairs(); + + if (_anim5ActvFl) + climbLeftStairs(); + + if (_anim4ActvFl) + descendRightStairs(); + + if (_anim6ActvFl) + descendLeftStairs(); + + if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) { + ++_convCount; + if (_convCount > 200) + _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4); + } + + switch (_game._trigger) { + case 65: + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[1], false, 8, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 6); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66); + _vm->_sound->command(66); + break; + + case 66: { + int syncIdx = _globals._sequenceIndexes[1]; + _vm->_sound->command(25); + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _game.syncTimers(1, _globals._sequenceIndexes[1], 1, syncIdx); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _game._player._stepEnabled = true; + } + break; + + case 80: + _scene->_nextSceneId = 104; + _scene->_reloadSceneFlag = true; + break; + + default: + break; + } + + switch (_game._trigger) { + case 100: + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _globals._sequenceIndexes[10] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[10], false, 6, 0, 0, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101); + _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); + break; + + case 101: + _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0); + _anim5ActvFl = true; + _scene->setAnimFrame(_globals._animationIndexes[5], 33); + _game._player._stepEnabled = true; + _game.syncTimers(3, _globals._animationIndexes[5], 1, _globals._sequenceIndexes[10]); + break; + + default: + break; + } + + switch (_game._trigger) { + case 0: + if (_anim1ActvFl) { + if ((_scene->getAnimFrame(_globals._animationIndexes[1]) == 10) && !_guardFrameFl) { + _vm->_sound->command(64); + _guardFrameFl = true; + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 105); + } + } else if (_anim2ActvFl) { + if ((_scene->getAnimFrame(_globals._animationIndexes[2]) == 7) && !_guardFrameFl) { + _vm->_sound->command(64); + _guardFrameFl = true; + _scene->deleteSequence(_globals._sequenceIndexes[0]); + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _globals._sequenceIndexes[0] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[0], false, 6, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 110); + } + } + break; + + case 105: + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 2); + _guardFrameFl = false; + break; + + case 110: + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 2); + _guardFrameFl = false; + break; + + default: + break; + } + + if (_globals[kJacquesStatus] == 3) { + warning("TODO: add a check on the return value of _vm->_sound->command ???"); + _vm->_sound->command(38); + } +} + +void Scene103::preActions() { + if (_action.isAction(VERB_OPEN, NOUN_DOOR)) + _game._player._needToWalk = true; + + if (_action.isAction(VERB_OPEN, NOUN_DOOR_TO_PIT)) { + _game._player.walk(Common::Point(0, 150), FACING_WEST); + _game._player._walkOffScreenSceneId = 102; + } + + if ((_standPosition != 0) && !_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && + !_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR) && + !_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) && + !_action.isAction(VERB_PUSH, NOUN_TRAP_DOOR) && + !_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && + !_action.isAction(VERB_PULL, NOUN_TRAP_DOOR)) { + + if (_action.isAction(VERB_PULL) || _action.isAction(VERB_PUSH)) { + if (!_action.isAction(NOUN_LEVER) && !_game._trigger) + _game._player._needToWalk = false; + } + + if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) { + if (!_game._trigger) + _game._player._needToWalk = true; + } + + if (_game._player._needToWalk) { + if (_globals[kPrompterStandStatus] == 0) { + switch (_game._trigger) { + case 0: + _scene->freeAnimation(5); + _game._player._readyToWalk = false; + _game._player._visible = false; + _game._player._stepEnabled = false; + _anim5ActvFl = false; + _anim6ActvFl = true; + _globals._animationIndexes[6] = _scene->loadAnimation(formAnimName('w', 4), 1); + break; + + case 1: + _game._player._playerPos = Common::Point(79, 132); + _game._player._stepEnabled = true; + _game._player._visible = true; + _standPosition = 0; + _game._player._readyToWalk = true; + if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) + _game._player._needToWalk = false; + _anim6ActvFl = false; + _game._player.resetFacing(FACING_NORTHEAST); + _game.syncTimers(2, 0, 3, _globals._animationIndexes[6]); + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case 0: + _scene->freeAnimation(3); + _game._player._readyToWalk = false; + if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) + _game._player._needToWalk = true; + _game._player._visible = false; + _game._player._stepEnabled = false; + _anim3ActvFl = false; + _anim4ActvFl = true; + _globals._animationIndexes[4] = _scene->loadAnimation(formAnimName('w', 2), 1); + break; + + case 1: + _game._player._playerPos = Common::Point(196, 134); + _game._player._stepEnabled = true; + _game._player._readyToWalk = true; + if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) + _game._player._needToWalk = false; + _game._player._visible = true; + _standPosition = 0; + _anim4ActvFl = false; + _game._player.resetFacing(FACING_NORTHEAST); + _game.syncTimers(2, 0, 3, _globals._animationIndexes[4]); + break; + + default: + break; + } + } + } + } + + if (_standPosition == 0) { + if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) { + if (_globals[kCurrentYear] == 1993) { + if (_globals[kPrompterStandStatus] == 0) + _game._player.walk(Common::Point(2, 138), FACING_WEST); + else + _game._player.walk(Common::Point(176, 142), FACING_WEST); + } + } + } + + if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && (_standPosition == 0) && (_globals[kPrompterStandStatus] == 0) && (_globals[kCurrentYear] == 1993)) + _game._player.walk(Common::Point(79, 132), FACING_SOUTHWEST); + + if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && (_standPosition == 0) && (_globals[kPrompterStandStatus] == 1) && (_globals[kTrapDoorStatus] == 0)) + _game._player.walk(Common::Point(196, 134), FACING_SOUTHWEST); + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT)) + _game._player._walkOffScreenSceneId = 102; + + if ((_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) && (_standPosition == 0)) + _game._player.walk(Common::Point(252, 134), FACING_EAST); +} + +void Scene103::actions() { + if (_action.isAction(VERB_OPEN, NOUN_DOOR_TO_PIT)) { + _scene->_nextSceneId = 102; + _action._inProgress = false; + return; + } + + if (_vm->_gameConv->_running == 12) { + process_conv_jacques(); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) { + if (_globals[kTrapDoorStatus] == 1) { + _vm->_dialogs->show(10333); + _action._inProgress = false; + return; + } else if (_globals[kPrompterStandStatus] == 0) { + _vm->_dialogs->show(10341); + _action._inProgress = false; + return; + } + } + + if ((_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) && (_globals[kPrompterStandStatus] == 1)) { + _vm->_dialogs->show(10342); + _action._inProgress = false; + return; + } + + if ((_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) && _standPosition == 0) || + (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && (_standPosition == 0)) || + (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && (_standPosition == 0))) { + if (_globals[kPrompterStandStatus] == 0) { + if (_game._trigger == 0) { + if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) { + _sitFl = true; + _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 115); + } else + _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0); + + _game._player._visible = false; + _game._player._stepEnabled = false; + _anim5ActvFl = true; + _game.syncTimers(3, _globals._animationIndexes[5], 2, 0); + _action._inProgress = false; + return; + } + } else if (_game._trigger == 0) { + if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) { + _climbThroughTrapFl = true; + _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 120); + } else + _globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0); + + _game._player._visible = false; + _game._player._stepEnabled = false; + _anim3ActvFl = true; + _game.syncTimers(3, _globals._animationIndexes[3], 2, 0); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND)) { + if (_standPosition != 0) { + _action._inProgress = false; + return; + } + } + + if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) { + if (_globals[kCurrentYear] == 1993) { + if (_globals[kPrompterStandStatus] == 0) { + switch (_game._trigger) { + case 0: + if (_globals[kPrompterStandStatus] == 0) { + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 75); + _game._player._priorTimer = _scene->_frameStartTime; + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + _scene->deleteSequence(_globals._sequenceIndexes[3]); + } + break; + + case 75: + if (_globals[kPrompterStandStatus] == 0) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ; + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]); + _globals[kPrompterStandStatus] = 1; + _game._player._stepEnabled = true; + _game._player._visible = true; + _game._player._playerPos = Common::Point(117, 139); + _game._player.resetFacing(FACING_EAST); + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + + _scene->_dynamicHotspots.remove(_hotspotPrompt1); + _scene->_dynamicHotspots.remove(_hotspotPrompt2); + _scene->_dynamicHotspots.remove(_hotspotPrompt3); + _scene->_dynamicHotspots.remove(_hotspotPrompt5); + _scene->_dynamicHotspots.remove(_hotspotLeftFloor1); + _scene->_dynamicHotspots.remove(_hotspotLeftFloor2); + + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63)); + _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(171, 142), FACING_NORTHWEST); + + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75)); + _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(171, 142), FACING_NORTHWEST); + + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52)); + _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(171, 142), FACING_NORTHWEST); + + _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38)); + _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, Common::Point(171, 142), FACING_NORTHWEST); + + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30)); + _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST); + _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); + + _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6)); + _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE); + + _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6)); + _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE); + + _scene->changeVariant(1); + adjustRails(1); + } + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case 0: + if (_globals[kPrompterStandStatus] == 1) { + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 2), 75); + _game._player._priorTimer = _scene->_frameStartTime; + _game.syncTimers(3, _globals._animationIndexes[0], 2, 0); + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->deleteSequence(_globals._sequenceIndexes[3]); + } + break; + + case 75: + if (_globals[kPrompterStandStatus] == 1) { + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); + _game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]); + _globals[kPrompterStandStatus] = 0; + _game._player._stepEnabled = true; + _game._player._visible = true; + _game._player._playerPos = Common::Point(62, 142); + _game._player.resetFacing(FACING_WEST); + _game.syncTimers(2, 0, 3, _globals._animationIndexes[0]); + _scene->_dynamicHotspots.remove(_hotspotPrompt1); + _scene->_dynamicHotspots.remove(_hotspotPrompt2); + _scene->_dynamicHotspots.remove(_hotspotPrompt3); + _scene->_dynamicHotspots.remove(_hotspotPrompt4); + _scene->_dynamicHotspots.remove(_hotspotPrompt5); + _scene->_dynamicHotspots.remove(_hotspotRightFloor1); + _scene->_dynamicHotspots.remove(_hotspotRightFloor2); + + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63)); + _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST); + + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75)); + _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST); + + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52)); + _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST); + + _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5)); + _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE); + + _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6)); + _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE); + + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30)); + _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST); + _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); + + _scene->changeVariant(0); + adjustRails(0); + } + break; + + default: + break; + } + } + } else { + if (_globals[kJacquesNameIsKnown]) + _vm->_dialogs->show(10340); + else + _vm->_dialogs->show(10350); + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) { + if ((_globals[kCurrentYear] == 1881) && !_action.isAction(NOUN_LOCK, NOUN_DOOR) && !_action.isAction(VERB_UNLOCK, NOUN_DOOR)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 0, 0, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 3, 70); + break; + + case 2: + _game._player._visible = true; + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]); + _game._player.walk(Common::Point(295, 132), FACING_WEST); + _scene->_sequences.setTimingTrigger(180, 3); + break; + + case 3: + _scene->_nextSceneId = 105; + break; + + case 70: + _vm->_sound->command(24); + _scene->deleteSequence(_globals._sequenceIndexes[1]); + _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + _scene->_sequences.setRange(_globals._sequenceIndexes[1], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71); + _vm->_sound->command(66); + break; + + case 71: { + int oldIdx = _globals._sequenceIndexes[1]; + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2); + _game.syncTimers(1, _globals._sequenceIndexes[1], 1, oldIdx); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); + } + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 0, 0, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1); + break; + + case 1: { + int oldIdx = _globals._sequenceIndexes[2]; + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4); + _game.syncTimers(1, _globals._sequenceIndexes[2], 1, oldIdx); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false); + _scene->_sequences.setTimingTrigger(15, 2); + _vm->_sound->command(73); + } + break; + + case 2: + _scene->deleteSequence(_globals._sequenceIndexes[2]); + _globals._sequenceIndexes[2] = _scene->_sequences.addBackwardSequence(_globals._spriteIndexes[2], false, 5, 0, 0, 1); + _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3); + break; + + case 3: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]); + _game._player._visible = true; + if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK)) + _vm->_dialogs->show(00032); + else + _vm->_dialogs->show(10335); + + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_KEY) && (_game._objects.isInRoom(OBJ_KEY) || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 0, 0, 2); + _scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _action._inProgress = false; + return; + break; + + case 1: + _scene->deleteSequence(_globals._sequenceIndexes[5]); + _scene->_hotspots.activate(NOUN_KEY, false); + _game._objects.addToInventory(OBJ_KEY); + _vm->_sound->command(26); + _action._inProgress = false; + return; + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _scene->_sequences.setTimingTrigger(20, 3); + _action._inProgress = false; + return; + break; + + case 3: + _globals[kPlayerScore] += 5; + _vm->_dialogs->showItem(OBJ_KEY, 800, 0); + _game._player._stepEnabled = true; + _action._inProgress = false; + return; + break; + + default: + break; + } + } + + if (_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN) || _action.isAction(VERB_TALK_TO, NOUN_JACQUES)) { + if (_globals[kJacquesStatus] == 0) { + _vm->_gameConv->run(12); + _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); + _vm->_gameConv->exportValue(_globals[kMusicSelected]); + } else + _vm->_dialogs->show(10343); + + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) || _climbThroughTrapFl) { + if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) { + switch (_game._trigger) { + case 0: + case 120: + if (!(_globals[kPlayerScoreFlags] & 1)) { + _globals[kPlayerScoreFlags] |= 1; + _globals[kPlayerScore] += 3; + } + + _scene->freeAnimation(3); + _anim3ActvFl = false; + _climbThroughTrapFl = false; + _game._player._stepEnabled = false; + _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 5); + _scene->_sequences.setRange(_globals._sequenceIndexes[11], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 1); + break; + + case 1: + _globals[kRoom103104Transition] = 1; + _scene->_nextSceneId = 104; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) || _sitFl) { + if (_standPosition == 1) { + switch (_game._trigger) { + case 0: + case 115: + _scene->freeAnimation(5); + _anim5ActvFl = false; + _game._player._stepEnabled = false; + _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); + _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 1); + if (!_sitFl) + _game.syncTimers(1, _globals._sequenceIndexes[10], 3, _globals._animationIndexes[5]); + _sitFl = false; + break; + + case 1: + _globals[kRoom103104Transition] = 0; + _scene->_nextSceneId = 104; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_PUSH, NOUN_LEVER) || _action.isAction(VERB_PULL, NOUN_LEVER)) { + if (_globals[kTrapDoorStatus] == 1) { + switch (_game._trigger) { + case 0: + _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('l', 1), 1); + _anim1ActvFl = true; + _game._player._visible = false; + _game._player._stepEnabled = false; + _game.syncTimers(3, _globals._animationIndexes[1], 2, 0); + break; + + case 1: + _anim1ActvFl = false; + _game._player._visible = true; + _globals[kTrapDoorStatus] = 0; + _game._player._stepEnabled = true; + _game.syncTimers(2, 0, 3, _globals._animationIndexes[1]); + break; + + default: + break; + } + } else { + switch (_game._trigger) { + case 0: + _globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('l', 2), 1); + _anim2ActvFl = true; + _game._player._visible = false; + _game._player._stepEnabled = false; + _game.syncTimers(3, _globals._animationIndexes[2], 2, 0); + break; + + case 1: + _anim2ActvFl = false; + _game._player._visible = true; + _globals[kTrapDoorStatus] = 1; + _game._player._stepEnabled = true; + _game.syncTimers(2, 0, 3, _globals._animationIndexes[2]); + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + if ((_globals[kCurrentYear] == 1881) && (_globals[kJacquesStatus] >= 1)) + _vm->_dialogs->show(10311); + else + _vm->_dialogs->show(10310); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isAction(NOUN_PROMPTERS_STAND)) { + if (_globals[kJacquesStatus] >= 1) + _vm->_dialogs->show(10349); + else if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10312); + else + _vm->_dialogs->show(10345); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_FLOOR)) { + _vm->_dialogs->show(10313); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_TRAP_CEILING)) { + _vm->_dialogs->show(10314); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_DOOR)) { + _vm->_dialogs->show(10315); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_DOOR_TO_PIT)) { + _vm->_dialogs->show(10316); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_WALL)) { + _vm->_dialogs->show(10317); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PROMPTERS_BOX)) { + _vm->_dialogs->show(10318); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_TRAP_DOOR)) { + _vm->_dialogs->show(10319); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_JUNK)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10320); + else + _vm->_dialogs->show(10346); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CARTON)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10321); + else + _vm->_dialogs->show(10347); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_GARBAGE_CAN)) { + if (_globals[kCurrentYear] == 1993) + _vm->_dialogs->show(10322); + else + _vm->_dialogs->show(10348); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_CABLE)) { + _vm->_dialogs->show(10323); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_JACQUES) || _action.isAction(NOUN_GENTLEMAN)) { + if (_globals[kJacquesStatus] == 0) + _vm->_dialogs->show(10324); + else + _vm->_dialogs->show(10325); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_KEY)) { + if (_game._objects.isInRoom(OBJ_KEY)) { + _vm->_dialogs->show(10326); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(NOUN_STAIR_UNIT)) { + _vm->_dialogs->show(10327); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(10328); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_WATER_PIPE)) { + _vm->_dialogs->show(10329); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_PROMPTERS_SEAT)) { + _vm->_dialogs->show(10338); + _action._inProgress = false; + return; + } + + if (_action.isAction(NOUN_LEVER)) { + _vm->_dialogs->show(10339); + _action._inProgress = false; + return; + } + + } + + if (_action.isAction(VERB_CLOSE, NOUN_DOOR_TO_PIT)) { + _vm->_dialogs->show(10331); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) { + _vm->_dialogs->show(10331); + _action._inProgress = false; + return; + } + + if ((_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR)) || (_action.isAction(VERB_CLOSE, NOUN_TRAP_DOOR))) { + _vm->_dialogs->show(10344); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_JACQUES) || _action.isAction(VERB_TAKE, NOUN_GENTLEMAN)) { + if (_globals[kJacquesStatus] == 0) { + if (_globals[kJacquesNameIsKnown]) + _vm->_dialogs->show(10336); + else + _vm->_dialogs->show(10351); + } else + _vm->_dialogs->show(10337); + _action._inProgress = false; + return; + } +} + +void Scene103::adjustRails(int variant) { + switch (variant) { + case 0: + _scene->_rails.disableNode(3); + _scene->_rails.disableNode(4); + _scene->_rails.disableNode(5); + _scene->_rails.disableNode(6); + _scene->_rails.disableNode(12); + _scene->_rails.disableNode(13); + _scene->_rails.disableNode(14); + break; + + case 1: + _scene->_rails.disableNode(1); + _scene->_rails.disableNode(2); + _scene->_rails.disableNode(3); + _scene->_rails.disableNode(4); + _scene->_rails.disableNode(5); + _scene->_rails.disableNode(6); + _scene->_rails.disableNode(7); + _scene->_rails.disableNode(9); + _scene->_rails.disableNode(10); + _scene->_rails.disableNode(11); + break; + + case 2: + _scene->_rails.disableNode(1); + _scene->_rails.disableNode(2); + _scene->_rails.disableNode(5); + _scene->_rails.disableNode(6); + _scene->_rails.disableNode(7); + _scene->_rails.disableNode(9); + _scene->_rails.disableNode(10); + _scene->_rails.disableNode(11); + break; + + case 3: + _scene->_rails.disableNode(1); + _scene->_rails.disableNode(2); + _scene->_rails.disableNode(3); + _scene->_rails.disableNode(4); + _scene->_rails.disableNode(10); + _scene->_rails.disableNode(11); + break; + + default: + break; + } +} + +void Scene103::handleJacquesAnim() { + if (_scene->getAnimFrame(_globals._animationIndexes[0]) == _lastJacquesFrame) + return; + + _lastJacquesFrame = _scene->getAnimFrame(_globals._animationIndexes[0]); + int resetFrame = -1; + int random; + + switch (_lastJacquesFrame) { + case 1: + case 2: + case 3: + case 9: + case 17: + case 23: + case 33: + case 51: + switch (_jacquesAction) { + case 2: + random = 4; + _jacquesAction = 0; + break; + + case 3: + random = 5; + _jacquesAction = 0; + break; + + case 4: + random = 6; + break; + + case 0: + random = _vm->getRandomNumber(1, 3); + ++_talkCount; + if (_talkCount > 22) { + _jacquesAction = 1; + random = 9; + } + break; + + default: + random = _vm->getRandomNumber(6, 50); + while (_lastRandom == random) + random = _vm->getRandomNumber(6, 50); + + _lastRandom = random; + break; + } + + switch (random) { + case 1: + resetFrame = 0; + break; + + case 2: + resetFrame = 1; + break; + + case 3: + resetFrame = 2; + break; + + case 4: + resetFrame = 4; + break; + + case 5: + resetFrame = 10; + break; + + case 6: + resetFrame = 34; + break; + + case 7: + resetFrame = 24; + break; + + case 8: + resetFrame = 18; + break; + + default: + resetFrame = 8; + break; + } + break; + + case 36: + case 40: + case 48: + switch (_jacquesAction) { + case 0: + case 2: + case 3: + random = 2; + break; + + case 4: + random = 1; + _jacquesAction = 0; + break; + + default: + random = _vm->getRandomNumber(2, 50); + while (_lastRandom == random) + random = _vm->getRandomNumber(2, 50); + _lastRandom = random; + break; + } + + switch (random) { + case 1: + resetFrame = 37; + break; + + case 2: + resetFrame = 49; + break; + + case 3: + resetFrame = 41; + break; + + default: + resetFrame = 35; + break; + } + break; + + case 44: + random = _vm->getRandomNumber(1, 50); + while (_lastRandom == random) { + random = _vm->getRandomNumber(1, 50); + } + _lastRandom = random; + + switch (_jacquesAction) { + case 0: + case 2: + case 3: + case 4: + random = 1; + break; + + default: + random = _vm->getRandomNumber(1, 50); + while (_lastRandom == random) + random = _vm->getRandomNumber(1, 50); + _lastRandom = random; + break; + } + + switch (random) { + case 1: + resetFrame = 45; + break; + + default: + resetFrame = 43; + break; + } + break; + } + + if (resetFrame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame); + _lastJacquesFrame = resetFrame; + } +} + +void Scene103::climbRightStairs() { + if (_scene->getAnimFrame(_globals._animationIndexes[3]) == _lastStairFrame) + return; + + _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[3]); + int stairs_reset_frame = -1; + + if (_lastStairFrame == 37) { + stairs_reset_frame = 36; + _standPosition = 2; + _game._player._stepEnabled = true; + } + + if (_lastStairFrame == 2) { + _scene->deleteSequence(3); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + } + + if (stairs_reset_frame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[3], stairs_reset_frame); + _lastStairFrame = stairs_reset_frame; + } +} + +void Scene103::climbLeftStairs() { + if (_scene->getAnimFrame(_globals._animationIndexes[5]) == _lastStairFrame) + return; + + _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[5]); + int stairs_reset_frame = -1; + + if (_lastStairFrame == 34) { + stairs_reset_frame = 33; + _standPosition = 1; + _game._player._stepEnabled = true; + } + + if (_lastStairFrame == 2) { + _scene->deleteSequence(3); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); + } + + if (stairs_reset_frame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[5], stairs_reset_frame); + _lastStairFrame = stairs_reset_frame; + } +} + +void Scene103::descendRightStairs() { + if (_scene->getAnimFrame(_globals._animationIndexes[4]) == _lastStairFrame) + return; + + // CHECKME: use of this local variable + int stairs_reset_frame = -1; + _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[4]); + + if (_lastStairFrame == 2) { + _scene->deleteSequence(3); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); + } + + if (stairs_reset_frame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[4], stairs_reset_frame); + _lastStairFrame = stairs_reset_frame; + } +} + +void Scene103::descendLeftStairs() { + if (_scene->getAnimFrame(_globals._animationIndexes[6]) == _lastStairFrame) + return; + + // CHECKME: use of this local variable + int stairs_reset_frame = -1; + _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[6]); + + if (_lastStairFrame == 2) { + _scene->deleteSequence(3); + _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); + _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); + } + + if (stairs_reset_frame >= 0) { + _scene->setAnimFrame(_globals._animationIndexes[6], stairs_reset_frame); + _lastStairFrame = stairs_reset_frame; + } +} + +void Scene103::process_conv_jacques() { + int quit_converse = false; + int *value_1; + + switch (_action._activeAction._verbId) { + case 1: + _vm->_gameConv->setInterlocutorTrigger(96); + if (_globals[kJacquesNameIsKnown] == 0) { + _globals[kJacquesNameIsKnown] = 1; + _scene->_dynamicHotspots.remove(_hotspotGentleman); + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31)); + _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; + _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); + } + break; + + case 4: + case 6: + case 7: + case 10: + case 19: + case 30: + _globals[kWalkerConverse] = 0; + value_1 = _vm->_gameConv->getVariable(26); + if (*value_1) + _globals[kJacquesNameIsKnown] = 2; + + quit_converse = true; + break; + + case 8: + _vm->_gameConv->setInterlocutorTrigger(94); + break; + + case 12: + _vm->_gameConv->setInterlocutorTrigger(96); + break; + + case 29: + _vm->_gameConv->setInterlocutorTrigger(98); + break; + + default: + break; + } + + if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 8) && (_action._activeAction._verbId != 12) && (_action._activeAction._verbId != 29)) + _vm->_gameConv->setInterlocutorTrigger(90); + + _vm->_gameConv->setHeroTrigger(92); + + switch (_game._trigger) { + case 90: + if (!quit_converse) + _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4); + _jacquesAction = 0; + break; + + case 92: + if (!quit_converse) + _globals[kWalkerConverse] = _vm->getRandomNumber(2, 3); + _convCount = 0; + _jacquesAction = 1; + break; + + case 94: + if (!quit_converse) + _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4); + _jacquesAction = 2; + break; + + case 96: + if (!quit_converse) + _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4); + _jacquesAction = 3; + break; + + case 98: + if (!quit_converse) + _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4); + _jacquesAction = 4; + break; + + default: + break; + } + + _talkCount = 0; +} + +/*------------------------------------------------------------------------*/ } // End of namespace Phantom } // End of namespace MADS |