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authorStrangerke2015-10-19 14:34:02 +0200
committerStrangerke2015-10-19 14:34:02 +0200
commit8d7872272fefc2a55ad34bbb0f11415e5ed50f37 (patch)
treec36200ff7db0566877ac2337d0cf5919af21e5e9 /engines/mads/phantom/phantom_scenes1.cpp
parent1ce678fddbe4e893c9cf3dd467d8a77ffaeff42d (diff)
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MADS: Phantom: Move "lock" to the list of verbs
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index fb177b5b86..bd4edd9160 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -1364,7 +1364,7 @@ void Scene103::preActions() {
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
_game._player._walkOffScreenSceneId = 102;
- if ((_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) && (_standPosition == 0))
+ if ((_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(VERB_LOCK, NOUN_DOOR)) && (_standPosition == 0))
_game._player.walk(Common::Point(252, 134), FACING_EAST);
}
@@ -1589,8 +1589,8 @@ void Scene103::actions() {
return;
}
- if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) {
- if ((_globals[kCurrentYear] == 1881) && !_action.isAction(NOUN_LOCK, NOUN_DOOR) && !_action.isAction(VERB_UNLOCK, NOUN_DOOR)) {
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(VERB_LOCK, NOUN_DOOR)) {
+ if ((_globals[kCurrentYear] == 1881) && !_action.isAction(VERB_LOCK, NOUN_DOOR) && !_action.isAction(VERB_UNLOCK, NOUN_DOOR)) {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
@@ -1666,7 +1666,7 @@ void Scene103::actions() {
case 3:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
- if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
+ if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(00032);
else
_vm->_dialogs->show(10335);
@@ -3903,8 +3903,8 @@ void Scene105::actions() {
}
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || (_game._trigger) ||
- _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) {
- if ((_globals[kCurrentYear] == 1881) && !_action.isAction(VERB_UNLOCK) && !_action.isAction(NOUN_LOCK)){
+ _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(VERB_LOCK, NOUN_DOOR)) {
+ if ((_globals[kCurrentYear] == 1881) && !_action.isAction(VERB_UNLOCK) && !_action.isAction(VERB_LOCK)){
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
@@ -3979,7 +3979,7 @@ void Scene105::actions() {
case 3:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[6]);
_game._player._visible = true;
- if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
+ if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(32);
else
_vm->_dialogs->show(10536);
@@ -4166,7 +4166,7 @@ void Scene105::preActions() {
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
_game._player._walkOffScreenSceneId = 102;
- if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR))
+ if (_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(VERB_LOCK, NOUN_DOOR))
_game._player.walk(Common::Point(33, 128), FACING_NORTHWEST);
}
@@ -6170,7 +6170,7 @@ void Scene110::step() {
}
void Scene110::actions() {
- if ((_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR))
+ if ((_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(VERB_LOCK, NOUN_RIGHT_DOOR))
&& (_globals[kDoneBrieConv203] == 0) && (_globals[kCurrentYear] == 1993) && (_globals[kJuliesDoor] == 0)) {
_scene->_nextSceneId = 112;
_action._inProgress = false;
@@ -6178,7 +6178,7 @@ void Scene110::actions() {
}
if (_action.isAction(VERB_WALK_THROUGH, NOUN_LEFT_DOOR) || _action.isAction(VERB_OPEN, NOUN_LEFT_DOOR)
- || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_LEFT_DOOR)) {
+ || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR)) {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
@@ -6211,7 +6211,7 @@ void Scene110::actions() {
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_game._player._stepEnabled = true;
- if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
+ if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(32);
else
_vm->_dialogs->show(11022);
@@ -6226,9 +6226,9 @@ void Scene110::actions() {
}
if (_action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR) || _action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR)
- || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) {
+ || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(VERB_LOCK, NOUN_RIGHT_DOOR)) {
if ((_globals[kCurrentYear] == 1881) || (_globals[kDoneBrieConv203] >= 1)
- && !_action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) && !_action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) {
+ && !_action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) && !_action.isAction(VERB_LOCK, NOUN_RIGHT_DOOR)) {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
@@ -6261,7 +6261,7 @@ void Scene110::actions() {
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_game._player._stepEnabled = true;
- if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
+ if (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(32);
else
_vm->_dialogs->show(11023);
@@ -6444,11 +6444,11 @@ void Scene110::preActions() {
if (_action.isAction(VERB_EXIT_TO, NOUN_STAIRWELL))
_game._player._walkOffScreenSceneId = 109;
- if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_LEFT_DOOR))
+ if (_action.isAction(VERB_OPEN, NOUN_LEFT_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_LEFT_DOOR) || _action.isAction(VERB_LOCK, NOUN_LEFT_DOOR))
_game._player.walk(Common::Point(111, 126), FACING_NORTHEAST);
if (_action.isAction(VERB_OPEN, NOUN_RIGHT_DOOR) || _action.isAction(VERB_WALK_THROUGH, NOUN_RIGHT_DOOR)
- || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(NOUN_LOCK, NOUN_RIGHT_DOOR)) {
+ || _action.isAction(VERB_UNLOCK, NOUN_RIGHT_DOOR) || _action.isAction(VERB_LOCK, NOUN_RIGHT_DOOR)) {
if ((_globals[kCurrentYear] == 1881) || (_globals[kDoneBrieConv203] >= 1))
_game._player.walk(Common::Point(221, 131), FACING_NORTHEAST);
else if ((_globals[kJuliesDoor] == 1) || _action.isAction(VERB_OPEN))