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author | Strangerke | 2015-10-18 10:18:39 +0200 |
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committer | Strangerke | 2015-10-18 10:18:39 +0200 |
commit | 9519fb3a86d129c0761bb17f82994176f2c4382f (patch) | |
tree | f72b6dab942789d85669633a9d329a35c87bf398 /engines/mads/phantom/phantom_scenes1.cpp | |
parent | f6db784f5065d9888ef5f99b4495ef0cc8eaa4a4 (diff) | |
download | scummvm-rg350-9519fb3a86d129c0761bb17f82994176f2c4382f.tar.gz scummvm-rg350-9519fb3a86d129c0761bb17f82994176f2c4382f.tar.bz2 scummvm-rg350-9519fb3a86d129c0761bb17f82994176f2c4382f.zip |
MADS: Phantom: Fix hotspot rects, remove some dead code
Diffstat (limited to 'engines/mads/phantom/phantom_scenes1.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 132 |
1 files changed, 54 insertions, 78 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index edf7d45f88..523a33f6af 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -950,46 +950,46 @@ void Scene103::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1); } - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 121 + 40, 79 + 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, promptPos, promptFacing); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 161 + 16, 67 + 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, promptPos, promptFacing); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 177 + 18, 90 + 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, promptPos, promptFacing); - _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 7, 38)); + _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 114 + 7, 100 + 38)); _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, promptPos, promptFacing); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 121 + 40, 49 + 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); - _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 41, 6)); + _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 154 + 41, 6 + 6)); _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE); - _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 32, 6)); + _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 114 + 32, 136 + 6)); _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE); if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) { if (_globals[kJacquesNameIsKnown] >= 1) { - _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(156, 116, 33, 31)); + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(156, 116, 156 + 33, 116 + 31)); _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); } else { - _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_GENTLEMAN, VERB_WALKTO, SYNTAX_MASC_NOT_PROPER, -1, Common::Rect(156, 116, 33, 31)); + _hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_GENTLEMAN, VERB_WALKTO, SYNTAX_MASC_NOT_PROPER, -1, Common::Rect(156, 116, 156 + 33, 116 + 31)); _scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST); } - int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(149, 140, 13, 7)); + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(149, 140, 149 + 13, 140 + 7)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(155, 144), FACING_NONE); @@ -1007,23 +1007,23 @@ void Scene103::enter() { _scene->_hotspots.activate(NOUN_JACQUES, true); _scene->_dynamicHotspots.remove(_hotspotRightFloor2); - int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(114, 132, 30, 10)); + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, EXT_NONE, Common::Rect(114, 132, 114 + 30, 132 + 10)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 144), FACING_NORTHEAST); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 129, 18, 4)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 129, 94 + 18, 129 + 4)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 133), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 132, 3, 9)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(94, 132, 94 + 3, 132 + 9)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(93, 135), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(112, 150, 21, 3)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(112, 150, 112 + 21, 150 + 3)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(118, 154), FACING_NONE); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(98, 146, 21, 4)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(98, 146, 98 + 21, 146 + 4)); _scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(104, 148), FACING_NONE); } @@ -1032,27 +1032,27 @@ void Scene103::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 2 + 40, 79 + 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(42, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(42, 67, 42 + 16, 67 + 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(58, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(58, 90, 58 + 18, 90 + 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 49, 2 + 40, 49 + 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); - _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 137, 40, 5)); + _hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(35, 137, 35 + 40, 137 + 5)); _scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE); - _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(76, 129, 6, 6)); + _hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(76, 129, 76 + 6, 129 + 6)); _scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE); } @@ -1089,12 +1089,10 @@ void Scene103::enter() { _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - } else if (_scene->_priorSceneId == 102) { _game._player.firstWalk(Common::Point(-20, 140), FACING_EAST, Common::Point(15, 147), FACING_EAST, true); _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - } else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { _game._player._playerPos = Common::Point(287, 135); _game._player._facing = FACING_WEST; @@ -1103,16 +1101,13 @@ void Scene103::enter() { _game._player.setWalkTrigger(65); _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - } else if (_scene->_priorSceneId == -1) { if (_standPosition == 1) { _game._player._visible = false; _globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0); _anim5ActvFl = true; _scene->setAnimFrame(_globals._animationIndexes[5], 33); - } else if (_standPosition == 2) { - _scene->deleteSequence(_globals._sequenceIndexes[3]); _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); @@ -1122,7 +1117,6 @@ void Scene103::enter() { _anim3ActvFl = true; _game._player._stepEnabled = true; _scene->setAnimFrame(_globals._animationIndexes[3], 36); - } else if (_vm->_gameConv->_restoreRunning == 12) { _vm->_gameConv->run(12); _vm->_gameConv->exportPointer(&_globals[kPlayerScore]); @@ -1439,11 +1433,9 @@ void Scene103::actions() { } } - if (_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND)) { - if (_standPosition != 0) { - _action._inProgress = false; - return; - } + if (_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) && (_standPosition != 0)) { + _action._inProgress = false; + return; } if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) { @@ -1483,32 +1475,32 @@ void Scene103::actions() { _scene->_dynamicHotspots.remove(_hotspotLeftFloor1); _scene->_dynamicHotspots.remove(_hotspotLeftFloor2); - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 79, 121 + 40, 79 + 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 16, 75)); + _hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(161, 67, 161 + 16, 67 + 75)); _scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 18, 52)); + _hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(177, 90, 177 + 18, 90 + 52)); _scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 7, 38)); + _hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 100, 114 + 7, 100 + 38)); _scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt4, Common::Point(171, 142), FACING_NORTHWEST); - _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 40, 30)); + _hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(121, 49, 121 + 40, 49 + 30)); _scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST); _scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP); - _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 41, 6)); + _hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(154, 6, 154 + 41, 6 + 6)); _scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE); - _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 32, 6)); + _hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(114, 136, 114 + 32, 132 + 6)); _scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE); @@ -1554,7 +1546,7 @@ void Scene103::actions() { _scene->_dynamicHotspots.remove(_hotspotRightFloor1); _scene->_dynamicHotspots.remove(_hotspotRightFloor2); - _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 40, 63)); + _hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(2, 79, 2 + 40, 79 + 63)); _scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON; _scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST); @@ -1588,12 +1580,11 @@ void Scene103::actions() { break; } } - } else { - if (_globals[kJacquesNameIsKnown]) - _vm->_dialogs->show(10340); - else - _vm->_dialogs->show(10350); - } + } else if (_globals[kJacquesNameIsKnown]) + _vm->_dialogs->show(10340); + else + _vm->_dialogs->show(10350); + _action._inProgress = false; return; } @@ -1963,12 +1954,10 @@ void Scene103::actions() { return; } - if (_action.isAction(NOUN_KEY)) { - if (_game._objects.isInRoom(OBJ_KEY)) { - _vm->_dialogs->show(10326); - _action._inProgress = false; - return; - } + if (_action.isAction(NOUN_KEY) && _game._objects.isInRoom(OBJ_KEY)) { + _vm->_dialogs->show(10326); + _action._inProgress = false; + return; } if (_action.isAction(NOUN_STAIR_UNIT)) { @@ -2217,9 +2206,9 @@ void Scene103::handleJacquesAnim() { case 44: random = _vm->getRandomNumber(1, 50); - while (_lastRandom == random) { + while (_lastRandom == random) random = _vm->getRandomNumber(1, 50); - } + _lastRandom = random; switch (_jacquesAction) { @@ -2312,8 +2301,6 @@ void Scene103::descendRightStairs() { if (_scene->getAnimFrame(_globals._animationIndexes[4]) == _lastStairFrame) return; - // CHECKME: use of this local variable - int stairs_reset_frame = -1; _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[4]); if (_lastStairFrame == 2) { @@ -2322,19 +2309,12 @@ void Scene103::descendRightStairs() { _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139)); } - - if (stairs_reset_frame >= 0) { - _scene->setAnimFrame(_globals._animationIndexes[4], stairs_reset_frame); - _lastStairFrame = stairs_reset_frame; - } } void Scene103::descendLeftStairs() { if (_scene->getAnimFrame(_globals._animationIndexes[6]) == _lastStairFrame) return; - // CHECKME: use of this local variable - int stairs_reset_frame = -1; _lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[6]); if (_lastStairFrame == 2) { @@ -2343,11 +2323,6 @@ void Scene103::descendLeftStairs() { _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139)); } - - if (stairs_reset_frame >= 0) { - _scene->setAnimFrame(_globals._animationIndexes[6], stairs_reset_frame); - _lastStairFrame = stairs_reset_frame; - } } void Scene103::process_conv_jacques() { @@ -2396,7 +2371,8 @@ void Scene103::process_conv_jacques() { break; } - if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 8) && (_action._activeAction._verbId != 12) && (_action._activeAction._verbId != 29)) + if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 8) + && (_action._activeAction._verbId != 12) && (_action._activeAction._verbId != 29)) _vm->_gameConv->setInterlocutorTrigger(90); _vm->_gameConv->setHeroTrigger(92); @@ -3690,21 +3666,21 @@ void Scene105::enter() { _scene->_hotspots.activate(NOUN_ELEPHANT_PROP, false); _scene->_hotspots.activate(NOUN_COLUMN_PROP, false); - int tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(132, 24, 21, 105)); + int tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(132, 24, 132 + 21, 24 + 105)); _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(159, 133), FACING_NORTHWEST); - tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(56, 45, 11, 77)); + tmpIdx = _scene->_dynamicHotspots.add(NOUN_COLUMN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(56, 45, 56 + 11, 45 + 77)); _scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(72, 126), FACING_NORTHWEST); - _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(0, 125, 29, 31)); - _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(29, 136, 50, 20)); - _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(79, 141, 53, 15)); + _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(0, 125, 29, 125 + 31)); + _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(29, 136, 29 + 50, 136 + 20)); + _scene->_dynamicHotspots.add(NOUN_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(79, 141, 79 + 53, 141 + 15)); - _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(278, 132, 21, 24)); - _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(299, 146, 8, 10)); - _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(269, 142, 8, 8)); + _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(278, 132, 278 + 21, 132 + 24)); + _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(299, 146, 299 + 8, 146 + 10)); + _scene->_dynamicHotspots.add(NOUN_BEAR_PROP, VERB_WALKTO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(269, 142, 269 + 8, 142 + 8)); - _scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(102, 14, 24, 10)); + _scene->_dynamicHotspots.add(NOUN_LIGHT_FIXTURE, VERB_LOOK_AT, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(102, 14, 102 + 24, 102 + 10)); } _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 2); |