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author | Strangerke | 2015-11-11 00:35:26 +0100 |
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committer | Strangerke | 2015-11-11 00:35:26 +0100 |
commit | 0f5130e491b4a1d0d58b712971524ee368c1de21 (patch) | |
tree | a1864ae8629a8b975998436c4bcd64e8088434c4 /engines/mads/phantom/phantom_scenes5.cpp | |
parent | bbe61b405406e7f257662b2244fd73e9f683dc6c (diff) | |
download | scummvm-rg350-0f5130e491b4a1d0d58b712971524ee368c1de21.tar.gz scummvm-rg350-0f5130e491b4a1d0d58b712971524ee368c1de21.tar.bz2 scummvm-rg350-0f5130e491b4a1d0d58b712971524ee368c1de21.zip |
MADS: For consistency with Rex, remove the second parameter of addSprites when its value is the default one
Diffstat (limited to 'engines/mads/phantom/phantom_scenes5.cpp')
-rw-r--r-- | engines/mads/phantom/phantom_scenes5.cpp | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp index 9a5b8e4178..84f5962bcd 100644 --- a/engines/mads/phantom/phantom_scenes5.cpp +++ b/engines/mads/phantom/phantom_scenes5.cpp @@ -94,15 +94,15 @@ void Scene501::enter() { _vm->_gameConv->get(26); - _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false); - _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('a', 1), false); - _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0), false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('a', 1)); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_9", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_8", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); - _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RDRR_6", false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RDRR_6"); _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); @@ -734,22 +734,22 @@ void Scene502::enter() { _scene->_hotspots.activate(NOUN_ROPE, false); _scene->_hotspots.activateAtPos(NOUN_TRAP_DOOR, false, Common::Point(225, 28)); - _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2), false); - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 3), false); - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 4), false); - _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 5), false); - _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2), false); - _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 0), false); - _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 1), false); - _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1), false); - _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 3), false); - _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 6), false); - _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 0), false); - _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('j', 0), false); - _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('k', 0), false); - _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('l', 0), false); - _globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('m', 0), false); - _globals._spriteIndexes[16] = _scene->_sprites.addSprites(formAnimName('h', 0), false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 3)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 4)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 5)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 0)); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 1)); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1)); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 3)); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 6)); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 0)); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('j', 0)); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('k', 0)); + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('l', 0)); + _globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('m', 0)); + _globals._spriteIndexes[16] = _scene->_sprites.addSprites(formAnimName('h', 0)); if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1); @@ -1861,8 +1861,8 @@ void Scene504::enter() { _vm->_gameConv->get(26); - _globals._spriteIndexes[14] = _scene->_sprites.addSprites("*RDR_9", false); - _globals._spriteIndexes[15] = _scene->_sprites.addSprites(formAnimName('x', 8), false); + _globals._spriteIndexes[14] = _scene->_sprites.addSprites("*RDR_9"); + _globals._spriteIndexes[15] = _scene->_sprites.addSprites(formAnimName('x', 8)); if (!_game._objects.isInRoom(OBJ_MUSIC_SCORE)) { _globals._sequenceIndexes[15] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[15], false, 1); @@ -1870,13 +1870,13 @@ void Scene504::enter() { _scene->_hotspots.activate(NOUN_MUSIC_SCORE, false); } - _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2), false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2)); _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); if (_globals[kFightStatus] == 0) - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1)); - _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3)); if ((_scene->_priorSceneId == 505) || ((_scene->_priorSceneId == 504) && _globals[kRightDoorIsOpen504])) { if ((_globals[kFightStatus] == 0) && (_globals[kCoffinStatus] == 2)) { @@ -1884,14 +1884,14 @@ void Scene504::enter() { _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); - _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); - _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5)); _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 6), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); @@ -1931,7 +1931,7 @@ void Scene504::enter() { _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); _anim5ActvFl = true; - _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_2", false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_2"); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR",PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); @@ -1959,7 +1959,7 @@ void Scene504::enter() { _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); @@ -1970,7 +1970,7 @@ void Scene504::enter() { _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); @@ -1983,7 +1983,7 @@ void Scene504::enter() { if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { if (!_globals[kRightDoorIsOpen504]) { - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0)); _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); } @@ -2024,13 +2024,13 @@ void Scene504::enter() { _scene->_hotspots.activate(NOUN_CHRISTINE, true); _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); - _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); - _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5)); _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 6), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); @@ -2064,7 +2064,7 @@ void Scene504::enter() { _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100); _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); - _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3", false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3"); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); @@ -2090,7 +2090,7 @@ void Scene504::enter() { _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); _anim5ActvFl = true; - _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3", false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3"); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR",PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); @@ -3191,15 +3191,15 @@ void Scene505::enter() { _scene->_hotspots.activateAtPos(NOUN_LID, false, Common::Point(216, 44)); _scene->_hotspots.activate(NOUN_CHRISTINE, false); - _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 6), false); - _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 1), false); - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0), false); - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false); - _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2), false); - _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3), false); - _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 4), false); - _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 5), false); - _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 4), false); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 6)); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 1)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 4)); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 5)); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 4)); if (_scene->_priorSceneId == RETURNING_FROM_LOADING) { if (_vm->_gameConv->_restoreRunning == 20) { @@ -3942,15 +3942,15 @@ void Scene506::enter() { _vm->_gameConv->get(26); - _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false); - _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false); - _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false); - _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false); - _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('p', 0), false); - _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1), false); - _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 0), false); + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0)); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1)); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2)); + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3)); + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('p', 0)); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1)); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 0)); _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); - _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RDR_9", false); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RDR_9"); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_2", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST); |