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authorStrangerke2015-11-11 00:35:26 +0100
committerStrangerke2015-11-11 00:35:26 +0100
commit0f5130e491b4a1d0d58b712971524ee368c1de21 (patch)
treea1864ae8629a8b975998436c4bcd64e8088434c4 /engines/mads/phantom/phantom_scenes5.cpp
parentbbe61b405406e7f257662b2244fd73e9f683dc6c (diff)
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MADS: For consistency with Rex, remove the second parameter of addSprites when its value is the default one
Diffstat (limited to 'engines/mads/phantom/phantom_scenes5.cpp')
-rw-r--r--engines/mads/phantom/phantom_scenes5.cpp108
1 files changed, 54 insertions, 54 deletions
diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp
index 9a5b8e4178..84f5962bcd 100644
--- a/engines/mads/phantom/phantom_scenes5.cpp
+++ b/engines/mads/phantom/phantom_scenes5.cpp
@@ -94,15 +94,15 @@ void Scene501::enter() {
_vm->_gameConv->get(26);
- _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
- _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
- _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('a', 0));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_9", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_8", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
- _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RDRR_6", false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RDRR_6");
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
@@ -734,22 +734,22 @@ void Scene502::enter() {
_scene->_hotspots.activate(NOUN_ROPE, false);
_scene->_hotspots.activateAtPos(NOUN_TRAP_DOOR, false, Common::Point(225, 28));
- _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
- _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 4), false);
- _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 5), false);
- _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2), false);
- _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
- _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
- _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 3), false);
- _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 6), false);
- _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
- _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('j', 0), false);
- _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('k', 0), false);
- _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('l', 0), false);
- _globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('m', 0), false);
- _globals._spriteIndexes[16] = _scene->_sprites.addSprites(formAnimName('h', 0), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 3));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 4));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 5));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('a', 2));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 3));
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 6));
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 0));
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('j', 0));
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('k', 0));
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('l', 0));
+ _globals._spriteIndexes[14] = _scene->_sprites.addSprites(formAnimName('m', 0));
+ _globals._spriteIndexes[16] = _scene->_sprites.addSprites(formAnimName('h', 0));
if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
@@ -1861,8 +1861,8 @@ void Scene504::enter() {
_vm->_gameConv->get(26);
- _globals._spriteIndexes[14] = _scene->_sprites.addSprites("*RDR_9", false);
- _globals._spriteIndexes[15] = _scene->_sprites.addSprites(formAnimName('x', 8), false);
+ _globals._spriteIndexes[14] = _scene->_sprites.addSprites("*RDR_9");
+ _globals._spriteIndexes[15] = _scene->_sprites.addSprites(formAnimName('x', 8));
if (!_game._objects.isInRoom(OBJ_MUSIC_SCORE)) {
_globals._sequenceIndexes[15] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[15], false, 1);
@@ -1870,13 +1870,13 @@ void Scene504::enter() {
_scene->_hotspots.activate(NOUN_MUSIC_SCORE, false);
}
- _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 2));
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
if (_globals[kFightStatus] == 0)
- _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1));
- _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3));
if ((_scene->_priorSceneId == 505) || ((_scene->_priorSceneId == 504) && _globals[kRightDoorIsOpen504])) {
if ((_globals[kFightStatus] == 0) && (_globals[kCoffinStatus] == 2)) {
@@ -1884,14 +1884,14 @@ void Scene504::enter() {
_scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
_globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('x', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
- _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5), false);
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 6), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
@@ -1931,7 +1931,7 @@ void Scene504::enter() {
_scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100);
_anim5ActvFl = true;
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_2", false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_2");
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR",PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
@@ -1959,7 +1959,7 @@ void Scene504::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
_scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
@@ -1970,7 +1970,7 @@ void Scene504::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
@@ -1983,7 +1983,7 @@ void Scene504::enter() {
if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
if (!_globals[kRightDoorIsOpen504]) {
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
}
@@ -2024,13 +2024,13 @@ void Scene504::enter() {
_scene->_hotspots.activate(NOUN_CHRISTINE, true);
_scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
- _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5), false);
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 5));
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 6), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 7), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
@@ -2064,7 +2064,7 @@ void Scene504::enter() {
_scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
_scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100);
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3", false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3");
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
@@ -2090,7 +2090,7 @@ void Scene504::enter() {
_scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100);
_anim5ActvFl = true;
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3", false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3");
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACERAL", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEXDFR",PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*FACEPHN", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
@@ -3191,15 +3191,15 @@ void Scene505::enter() {
_scene->_hotspots.activateAtPos(NOUN_LID, false, Common::Point(216, 44));
_scene->_hotspots.activate(NOUN_CHRISTINE, false);
- _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 6), false);
- _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
- _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
- _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
- _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
- _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 4), false);
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 5), false);
- _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 4), false);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('x', 6));
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('x', 3));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 4));
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('x', 5));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 4));
if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
if (_vm->_gameConv->_restoreRunning == 20) {
@@ -3942,15 +3942,15 @@ void Scene506::enter() {
_vm->_gameConv->get(26);
- _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
- _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
- _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
- _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
- _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('p', 0), false);
- _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1), false);
- _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 0), false);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0));
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1));
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 2));
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('x', 3));
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('p', 0));
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('a', 1));
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('a', 0));
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('b', 0), PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
- _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RDR_9", false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RDR_9");
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_6", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_3", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites("*CHR_2", PALFLAG_ALL_TO_CLOSEST | PALFLAG_ANY_TO_CLOSEST);