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author | Strangerke | 2015-11-10 09:21:19 +0100 |
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committer | Strangerke | 2015-11-10 09:21:19 +0100 |
commit | 6a34a1d58f1936e139f58c8f1ec99a36445e2aa9 (patch) | |
tree | 11df34cbf2896c84f411e649196917f173315d08 /engines/mads/phantom | |
parent | 7fb2ec93662823fdfe14221d308e3a53d5cb4f6a (diff) | |
download | scummvm-rg350-6a34a1d58f1936e139f58c8f1ec99a36445e2aa9.tar.gz scummvm-rg350-6a34a1d58f1936e139f58c8f1ec99a36445e2aa9.tar.bz2 scummvm-rg350-6a34a1d58f1936e139f58c8f1ec99a36445e2aa9.zip |
MADS: Phantom: Add a comment about changing section
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 344601f53d..f7a7153fbe 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -41,6 +41,7 @@ namespace Phantom { SceneLogic *SceneFactory::createScene(MADSEngine *vm) { Scene &scene = vm->_game->_scene; + // When changing from one section to the other, set the scaling velocity if ((scene._nextSceneId / 100) != (scene._priorSceneId / 100)) vm->_game->_player._scalingVelocity = true; |