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authorStrangerke2015-11-01 00:04:03 +0100
committerStrangerke2015-11-01 00:04:03 +0100
commit6c53d6b391ed5e39ba6ae3423a64cb3ba5a4b008 (patch)
tree64c55d9ed2dc44d70127f9a7a050a24e0519b8a9 /engines/mads/phantom
parent2243a976ce23513814d1240eade20dc2128666a1 (diff)
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MADS: Phantom: Implement scene 408
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes.h2
-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp469
-rw-r--r--engines/mads/phantom/phantom_scenes4.h21
4 files changed, 492 insertions, 2 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index e117a92015..13c5a417f8 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -130,7 +130,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 407: // catacomb room / lake
return new Scene407(vm);
case 408: // catacomb corridor
- return new DummyScene(vm); // TODO
+ return new Scene408(vm);
case 409: // catacomb room, door with switch panel
return new DummyScene(vm); // TODO
case 410: // skull switch panel
diff --git a/engines/mads/phantom/phantom_scenes.h b/engines/mads/phantom/phantom_scenes.h
index e38240727f..0987d6f910 100644
--- a/engines/mads/phantom/phantom_scenes.h
+++ b/engines/mads/phantom/phantom_scenes.h
@@ -46,6 +46,7 @@ enum Verb {
VERB_CLOSE = 0xB,
VERB_THROW = 0xC,
VERB_WALK_TO = 0xD,
+ VERB_ATTACK = 0x14,
VERB_CLIMB_DOWN = 0x21,
VERB_CLIMB_INTO = 0x22,
VERB_CLIMB_THROUGH = 0x23,
@@ -80,7 +81,6 @@ enum Noun {
NOUN_ACT_CURTAIN = 0x11,
NOUN_AISLE = 0x12,
NOUN_APRON = 0x13,
- NOUN_ATTACK = 0x14,
NOUN_BACKSTAGE = 0x15,
NOUN_BEAR_PROP = 0x16,
NOUN_BLUE_FRAME = 0x17,
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
index ef3d1a0d32..2157e11502 100644
--- a/engines/mads/phantom/phantom_scenes4.cpp
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -2424,5 +2424,474 @@ void Scene407::preActions() {
/*------------------------------------------------------------------------*/
+Scene408::Scene408(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene408::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene408::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if ((_globals[kCatacombsMisc] & MAZE_EVENT_WEB) && (!_globals[kCobwebIsCut]))
+ _scene->_initialVariant = 1;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene408::enter() {
+ _game.initCatacombs();
+ _scene->_hotspots.activate(NOUN_COBWEB, false);
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('c', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1), false);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2), false);
+
+ if (_game.exitCatacombs(0) == -1) {
+ _scene->drawToBackground(_globals._spriteIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(147, 121));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(153, 121));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(154, 115));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(161, 101));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(162, 106));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(187, 107));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(185, 101));
+ _scene->_hotspots.activateAtPos(NOUN_FLOOR, false, Common::Point(192, 119));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(147, 76));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(159, 108));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(185, 93));
+ _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(199, 91));
+ _scene->changeVariant(1);
+ } else
+ _scene->_hotspots.activate(NOUN_GATE, false);
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(174, 100);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(174, 106), FACING_SOUTH);
+ break;
+
+ case 2:
+ _game._player._playerPos = Common::Point(175, 145);
+ _game._player._facing = FACING_NORTH;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites (formAnimName('x', -1), false);
+ if (!_globals[kCobwebIsCut]) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites (formAnimName('c', 1), false);
+ _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10);
+ _scene->_hotspots.activate(NOUN_COBWEB, true);
+ } else {
+ _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 10);
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 112, 199 + 6, 112 + 12));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(202, 81, 202 + 5, 81 + 31));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(138, 74, 138 + 7, 74 + 33));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(143, 107, 143 + 6, 107 + 15));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ }
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites (formAnimName('c', 2), false);
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_EXPOSED_BRICK, false);
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if ((_game._difficulty == DIFFICULTY_HARD) && (_globals[kCatacombsRoom] == 52))
+ _scene->_sequences.setTimingTrigger(120, 60);
+
+ sceneEntrySound();
+}
+
+void Scene408::step() {
+ if (_game._trigger == 60)
+ _vm->_dialogs->show(31);
+}
+
+void Scene408::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[2]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[4] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[4], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+
+ if (_action.isAction(VERB_TAKE)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME))) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[3]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[4]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[5]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) {
+ _game.moveCatacombs(2);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(40810);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(40811);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(40812);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(40813);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(40814);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(40815);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CEILING)) {
+ _vm->_dialogs->show(40816);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GATE)) {
+ _vm->_dialogs->show(40817);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_COBWEB)) {
+ if (_globals[kCobwebIsCut])
+ _vm->_dialogs->show(40820);
+ else
+ _vm->_dialogs->show(40819);
+
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isAction(VERB_ATTACK, NOUN_COBWEB) && !_globals[kCobwebIsCut])) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('W', 1), 70);
+ _game._player._visible = false;
+ _game._player._stepEnabled = false;
+ _globals[kCobwebIsCut] = true;
+ _scene->deleteSequence(_globals._sequenceIndexes[6]);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_game._trigger == 70) {
+ _globals._sequenceIndexes[8] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[8], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 14);
+ _scene->changeVariant(0);
+ _scene->_hotspots.activate(NOUN_COBWEB, false);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(199, 112, 199 + 6, 112 + 12));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(202, 81, 202 + 5, 81 + 31));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(194, 125), FACING_NORTHEAST);
+
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(138, 74, 138 + 7, 74 + 33));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ idx = _scene->_dynamicHotspots.add(NOUN_COBWEB, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(143, 107, 143 + 6, 107 + 15));
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(154, 124), FACING_NORTHWEST);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GATE)) {
+ _vm->_dialogs->show(40818);
+ _action._inProgress = false;
+ }
+}
+
+void Scene408::preActions() {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)
+ && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h
index a992cea574..b20585c02e 100644
--- a/engines/mads/phantom/phantom_scenes4.h
+++ b/engines/mads/phantom/phantom_scenes4.h
@@ -159,6 +159,27 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene408 : public Scene4xx {
+private:
+ bool _frameInRoomFl;
+ bool _takingFrameInRoomFl;
+
+ int _redFrameHotspotId;
+ int _greenFrameHotspotId;
+ int _blueFrameHotspotId;
+ int _yellowFrameHotspotId;
+
+public:
+ Scene408(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS