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authorJohannes Schickel2014-05-27 00:58:25 +0200
committerJohannes Schickel2014-05-27 00:58:25 +0200
commit9866aba2e43da914a17d17b695456ca25a875469 (patch)
tree205c6a554d622cbcd6b60462c5fc6105d7071b09 /engines/mads/phantom
parent57c5656169d4736e2867aad60983b9a9ad9400a3 (diff)
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MADS: Slight formatting fixes.
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r--engines/mads/phantom/game_phantom.cpp3
-rw-r--r--engines/mads/phantom/game_phantom.h2
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/mads/phantom/game_phantom.cpp b/engines/mads/phantom/game_phantom.cpp
index bcaec8e648..15ac241d8c 100644
--- a/engines/mads/phantom/game_phantom.cpp
+++ b/engines/mads/phantom/game_phantom.cpp
@@ -35,7 +35,8 @@ namespace MADS {
namespace Phantom {
-GamePhantom::GamePhantom(MADSEngine *vm): Game(vm) {
+GamePhantom::GamePhantom(MADSEngine *vm)
+ : Game(vm) {
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
_storyMode = STORYMODE_NAUGHTY;
}
diff --git a/engines/mads/phantom/game_phantom.h b/engines/mads/phantom/game_phantom.h
index c99e81ee70..326a1dc077 100644
--- a/engines/mads/phantom/game_phantom.h
+++ b/engines/mads/phantom/game_phantom.h
@@ -103,7 +103,7 @@ public:
class Section1Handler: public SectionHandler {
public:
- Section1Handler(MADSEngine *vm): SectionHandler(vm) {}
+ Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
// TODO: Properly implement handler methods
virtual void preLoadSection() {}