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authorStrangerke2015-10-22 17:11:02 +0200
committerStrangerke2015-10-22 17:11:02 +0200
commitcbbfeb017109c0bebffe05f52ce6360af99e8027 (patch)
tree14d89c45166a47f01ffae207c19e35bea31729fb /engines/mads/phantom
parent5e6dbbef4c12bc6a0bb3432aeb41506b592bbd19 (diff)
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MADS: Phantom: Implement scene 201
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp498
-rw-r--r--engines/mads/phantom/phantom_scenes2.h25
3 files changed, 524 insertions, 1 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 162eaa09ac..a9ae84e06f 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -76,7 +76,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
// Scene group #2 (theater entrance, offices, balcony)
case 201: // entrance / ticket office
- return new DummyScene(vm); // TODO
+ return new Scene201(vm);
case 202: // outside offices / paintings room
return new DummyScene(vm); // TODO
case 203: // office
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index b4a8248cfa..eac175c166 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -75,5 +75,503 @@ void Scene2xx::setPlayerSpritesPrefix() {
/*------------------------------------------------------------------------*/
+Scene201::Scene201(MADSEngine *vm) : Scene2xx(vm) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _needHoldFl = false;
+ _sellerCount = -1;
+ _sellerStatus = -1;
+ _sellerFrame = -1;
+ _raoulFrame = -1;
+ _raoulStatus = -1;
+}
+
+void Scene201::synchronize(Common::Serializer &s) {
+ Scene2xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_needHoldFl);
+ s.syncAsSint16LE(_sellerCount);
+ s.syncAsSint16LE(_sellerStatus);
+ s.syncAsSint16LE(_sellerFrame);
+ s.syncAsSint16LE(_raoulFrame);
+ s.syncAsSint16LE(_raoulStatus);
+}
+
+void Scene201::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+}
+
+void Scene201::enter() {
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ }
+
+ _sellerCount = 0;
+ _needHoldFl = false;
+
+ _vm->_gameConv->get(16);
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+
+ if (_globals[kTicketPeoplePresent]) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('s', 1), 0);
+ _anim1ActvFl = true;
+ _sellerStatus = 2;
+ _scene->setAnimFrame(_globals._animationIndexes[1], 5);
+ } else {
+ _scene->_hotspots.activate(NOUN_TICKET_SELLER, false);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ }
+
+ if (_vm->_gameConv->_restoreRunning == 16) {
+ _game._player._playerPos = Common::Point(72, 101);
+ _game._player._facing = FACING_NORTHWEST;
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('r', 1), 0);
+ _anim0ActvFl = true;
+ _raoulStatus = 1;
+ _game._player._visible = false;
+
+ _vm->_gameConv->run(16);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportPointer(&_globals[kChristineToldEnvelope]);
+ }
+
+ if ((_scene->_priorSceneId == 202) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ _game._player._playerPos = Common::Point(314, 86);
+ _game._player.walk(Common::Point(266, 98), FACING_SOUTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene201::step() {
+ if (_anim0ActvFl)
+ handleRaoulAnimation();
+
+ if (_anim1ActvFl)
+ handleSellerAnimation();
+
+ if ((_needHoldFl) && (_vm->_gameConv->_running != 16)) {
+ _game._player._stepEnabled = false;
+ _needHoldFl = false;
+ }
+}
+
+void Scene201::actions() {
+ if (_vm->_gameConv->_running == 16) {
+ handleConversation();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY)) {
+ _scene->_nextSceneId = 202;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_TICKET_SELLER)) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('r', 1), 0);
+ _anim0ActvFl = true;
+ _raoulStatus = 1;
+ _vm->_gameConv->run(16);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportPointer(&_globals[kChristineToldEnvelope]);
+ _game._player._visible = false;
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(20110);
+ else
+ _vm->_dialogs->show(20111);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(20112);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(20113);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BUST)) {
+ _vm->_dialogs->show(20114);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PEDESTAL)) {
+ _vm->_dialogs->show(20115);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BARRIER)) {
+ _vm->_dialogs->show(20116);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_PLACARD)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(20117);
+ else
+ _vm->_dialogs->show(20118);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_TICKET_WINDOW)) {
+ if (_globals[kCurrentYear] == 1993)
+ _vm->_dialogs->show(20119);
+ else
+ _vm->_dialogs->show(20120);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(20121);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_TICKET_SELLER)) {
+ _vm->_dialogs->show(20123);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_TICKET_SELLER)) {
+ _vm->_dialogs->show(20124);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_BUST)) {
+ _vm->_dialogs->show(20122);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene201::preActions() {
+ if ((_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) && _action.isObject(NOUN_PLACARD))
+ _game._player.walk(Common::Point(147, 104), FACING_NORTHWEST);
+}
+
+void Scene201::handleRaoulAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _raoulFrame)
+ return;
+
+ _raoulFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int random = -1;
+ int resetFrame = -1;
+
+ switch (_raoulFrame) {
+ case 1:
+ case 19:
+ case 49:
+ random = _vm->getRandomNumber(4, 50);
+
+ switch (_raoulStatus) {
+ case 0:
+ random = 1;
+ break;
+
+ case 2:
+ random = 2;
+ _game._player._stepEnabled = false;
+ break;
+
+ case 3:
+ random = 3;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 9;
+ _raoulStatus = 1;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ _game._player._visible = true;
+ _sellerStatus = 2;
+ _anim0ActvFl = false;
+ resetFrame = 49;
+ _game._player._stepEnabled = true;
+ _needHoldFl = false;
+ break;
+
+ case 4:
+ resetFrame = 19;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+
+ }
+ break;
+
+ case 5:
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _game._objects.addToInventory(OBJ_ENVELOPE);
+ _vm->_sound->command(26);
+ _vm->_dialogs->showItem(OBJ_ENVELOPE, 834, 0);
+ break;
+
+ case 9:
+ _game._player._visible = true;
+ _anim0ActvFl = false;
+ _game._player._stepEnabled = true;
+ resetFrame = 49;
+ break;
+
+ case 23:
+ case 35:
+ case 45:
+ random = _vm->getRandomNumber(3, 70);
+
+ switch (_raoulStatus) {
+ case 0:
+ random = 2;
+ break;
+
+ case 2:
+ case 3:
+ random = 1;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 45;
+ break;
+
+ case 2:
+ resetFrame = 23;
+ _raoulStatus = 1;
+ break;
+
+ case 3:
+ resetFrame = 35;
+ break;
+
+ default:
+ resetFrame = 22;
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _raoulFrame = resetFrame;
+ }
+}
+
+void Scene201::handleSellerAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _sellerFrame )
+ return;
+
+ int random = -1;
+ int resetFrame = -1;
+ _sellerFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+
+ switch (_sellerFrame ) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 10:
+ if (_sellerFrame == 10)
+ _raoulStatus = 2;
+
+ switch (_sellerStatus) {
+ case 0:
+ random = 1;
+ break;
+
+ case 1:
+ random = _vm->getRandomNumber(1, 5);
+ ++_sellerCount;
+ if (_sellerCount > 30) {
+ _sellerStatus = 0;
+ random = 6;
+ }
+ break;
+
+ case 2:
+ if (_sellerFrame == 6)
+ random = 6;
+ else if (_sellerFrame == 7)
+ random = 7;
+ else
+ random = _vm->getRandomNumber(6, 7);
+
+ ++_sellerCount;
+ if (_sellerCount > 30) {
+ _sellerCount = 0;
+ random = _vm->getRandomNumber(6, 7);
+ }
+ break;
+
+ case 3:
+ random = 8;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 3;
+ break;
+
+ case 5:
+ resetFrame = 4;
+ break;
+
+ case 6:
+ resetFrame = 5;
+ break;
+
+ case 7:
+ resetFrame = 6;
+ break;
+
+ case 8:
+ resetFrame = 7;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case 9:
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
+ _sellerStatus = 2;
+ break;
+
+ default:
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _sellerFrame = resetFrame;
+ }
+}
+
+void Scene201::handleConversation() {
+ int interlocutorFl = false;
+ int heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 4:
+ case 12:
+ case 13:
+ case 14:
+ _vm->_gameConv->setInterlocutorTrigger(90);
+ _needHoldFl = true;
+ interlocutorFl = true;
+ break;
+
+ case 6:
+ _sellerStatus = 3;
+ _needHoldFl = true;
+ interlocutorFl = true;
+ heroFl = true;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 65:
+ if (_sellerStatus != 3)
+ _sellerStatus = 1;
+ break;
+
+ case 70:
+ if (_sellerStatus != 3) {
+ _sellerStatus = 0;
+ _raoulStatus = 0;
+ }
+ break;
+
+ case 90:
+ _vm->_gameConv->setHeroTrigger(91);
+ heroFl = true;
+ break;
+
+ case 91:
+ _raoulStatus = 3;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl)
+ _vm->_gameConv->setHeroTrigger(70);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(65);
+
+ _sellerCount = 0;
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h
index 9ecd7b40ae..e30224e418 100644
--- a/engines/mads/phantom/phantom_scenes2.h
+++ b/engines/mads/phantom/phantom_scenes2.h
@@ -53,6 +53,31 @@ public:
Scene2xx(MADSEngine *vm) : PhantomScene(vm) {}
};
+class Scene201 : public Scene2xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _needHoldFl;
+ int _sellerCount;
+ int _sellerStatus;
+ int _sellerFrame;
+ int _raoulFrame;
+ int _raoulStatus;
+
+ void handleSellerAnimation();
+ void handleRaoulAnimation();
+ void handleConversation();
+
+public:
+ Scene201(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS