aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/phantom
diff options
context:
space:
mode:
authorStrangerke2015-10-21 20:15:30 +0200
committerStrangerke2015-10-21 20:17:57 +0200
commitd22a997cb24b501d19938d431c8764a4f965d6fd (patch)
tree7869aaf515779008c9b9b876cd32d7634cdb9dc7 /engines/mads/phantom
parentd7ba77cfe6bba1dc88bf6d87f7829e0dc302e748 (diff)
downloadscummvm-rg350-d22a997cb24b501d19938d431c8764a4f965d6fd.tar.gz
scummvm-rg350-d22a997cb24b501d19938d431c8764a4f965d6fd.tar.bz2
scummvm-rg350-d22a997cb24b501d19938d431c8764a4f965d6fd.zip
MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange instead
Diffstat (limited to 'engines/mads/phantom')
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index f9f97db428..5b8abbd4fa 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -1159,7 +1159,7 @@ void Scene103::step() {
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 6);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 6);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66);
_vm->_sound->command(66);
break;
@@ -1188,7 +1188,7 @@ void Scene103::step() {
_scene->deleteSequence(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 6, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101);
- _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], -1, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
break;
@@ -1214,7 +1214,7 @@ void Scene103::step() {
_scene->deleteSequence(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 105);
}
} else if (_anim2ActvFl) {
@@ -1225,7 +1225,7 @@ void Scene103::step() {
_scene->deleteSequence(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 110);
}
}
@@ -1598,7 +1598,7 @@ void Scene103::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 3, 70);
@@ -1620,7 +1620,7 @@ void Scene103::actions() {
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71);
_vm->_sound->command(66);
break;
@@ -1642,7 +1642,7 @@ void Scene103::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1);
break;
@@ -1660,7 +1660,7 @@ void Scene103::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3);
break;
@@ -1690,7 +1690,7 @@ void Scene103::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
@@ -1752,7 +1752,7 @@ void Scene103::actions() {
_game._player._stepEnabled = false;
_globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[11], 5);
- _scene->_sequences.setRange(_globals._sequenceIndexes[11], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 1);
break;
@@ -1779,7 +1779,7 @@ void Scene103::actions() {
_game._player._stepEnabled = false;
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
- _scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 1);
if (!_sitFl)
_game.syncTimers(1, _globals._sequenceIndexes[10], 3, _globals._animationIndexes[5]);
@@ -2692,7 +2692,7 @@ void Scene104::actions() {
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 16);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 16);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60);
break;
@@ -2734,7 +2734,7 @@ void Scene104::actions() {
_game._player._stepEnabled = false;
_globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 7, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15);
- _scene->_sequences.setRange(_globals._sequenceIndexes[3], -1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2743,7 +2743,7 @@ void Scene104::actions() {
case 1:
_globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 1, 10);
_scene->_sequences.setTimingTrigger(60, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[3], 4, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 4, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true);
_scene->_sequences.setMotion(_globals._sequenceIndexes[3], 0, 0, 200);
@@ -3714,7 +3714,7 @@ void Scene105::step() {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61);
_vm->_sound->command(66);
break;
@@ -3830,7 +3830,7 @@ void Scene105::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2);
@@ -3869,7 +3869,7 @@ void Scene105::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2);
@@ -3908,7 +3908,7 @@ void Scene105::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 65);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2);
@@ -3928,7 +3928,7 @@ void Scene105::actions() {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 8);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66);
_vm->_sound->command(66);
break;
@@ -3951,7 +3951,7 @@ void Scene105::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 1);
break;
@@ -3969,7 +3969,7 @@ void Scene105::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[6]);
_globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[6], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 3);
break;
@@ -4305,7 +4305,7 @@ void Scene106::step() {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61);
break;
@@ -4333,7 +4333,7 @@ void Scene106::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2);
@@ -4372,7 +4372,7 @@ void Scene106::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[5], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5],
2, 5, 1);
@@ -4478,7 +4478,7 @@ void Scene106::actions() {
case 0:
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 9);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 9);
_scene->_sequences.setTimingTrigger(6, 2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
break;
@@ -4522,7 +4522,7 @@ void Scene106::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[3], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67);
@@ -4533,7 +4533,7 @@ void Scene106::actions() {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66);
break;
@@ -4555,7 +4555,7 @@ void Scene106::actions() {
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 69);
break;
@@ -4831,7 +4831,7 @@ void Scene107::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 5);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2);
@@ -5729,7 +5729,7 @@ void Scene109::step() {
_scene->deleteSequence(_globals._sequenceIndexes[0]);
_globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 3);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 3);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61);
break;
@@ -5747,7 +5747,7 @@ void Scene109::step() {
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 3);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66);
break;
@@ -5947,7 +5947,7 @@ void Scene109::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[8], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, -2);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 4, 75);
@@ -5976,13 +5976,13 @@ void Scene109::actions() {
if (_currentFloor == 3) {
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 3);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 3);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0],
0, 0, 76);
} else if (_currentFloor == 2) {
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 3);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1],
0, 0, 76);
}
@@ -6177,7 +6177,7 @@ void Scene110::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1);
break;
@@ -6195,7 +6195,7 @@ void Scene110::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3);
break;
@@ -6227,7 +6227,7 @@ void Scene110::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1);
break;
@@ -6245,7 +6245,7 @@ void Scene110::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3);
break;
@@ -6271,7 +6271,7 @@ void Scene110::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3);
@@ -6280,7 +6280,7 @@ void Scene110::actions() {
case 1:
_vm->_sound->command(24);
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 10, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
break;
@@ -6600,7 +6600,7 @@ void Scene111::step() {
_globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], false, 7, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 62);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
- _scene->_sequences.setRange(_globals._sequenceIndexes[5], -1, -2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2);
break;
case 62:
@@ -6653,7 +6653,7 @@ void Scene111::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
_action._inProgress = false;
@@ -6673,7 +6673,7 @@ void Scene111::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[0]);
_globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3);
_action._inProgress = false;
@@ -6703,7 +6703,7 @@ void Scene111::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1);
_action._inProgress = false;
@@ -6723,7 +6723,7 @@ void Scene111::actions() {
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[0]);
_globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1);
- _scene->_sequences.setRange(_globals._sequenceIndexes[0], 1, 4);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3);
_action._inProgress = false;
@@ -9236,7 +9236,7 @@ void Scene114::actions() {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 2);
- _scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 3);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 3, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2);