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authorPaul Gilbert2014-03-02 20:06:21 -0500
committerPaul Gilbert2014-03-02 20:06:21 -0500
commit72163a233f980a385c432fbf66fd6bb21f6acdf2 (patch)
treecafcc533c1162425f8741bef6ccf38ebf6275c07 /engines/mads/player.cpp
parentb816b9990d98633794f42ba49aeb971d6f9d930b (diff)
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MADS: Moved Player class into it's own file
Diffstat (limited to 'engines/mads/player.cpp')
-rw-r--r--engines/mads/player.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
new file mode 100644
index 0000000000..d88feea0d8
--- /dev/null
+++ b/engines/mads/player.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/player.h"
+
+namespace MADS {
+
+Player::Player(MADSEngine *vm): _vm(vm) {
+ _action = nullptr;
+ _direction = 8;
+ _newDirection = 8;
+ _destFacing = 0;
+ _spritesLoaded = false;
+ _spritesStart = _numSprites = 0;
+ _stepEnabled = false;
+ _visible = false;
+}
+
+void Player::reset() {
+ _action = &_vm->_game->_scene._action;
+ _destPos = _playerPos;
+ _destFacing = 5;
+ _newDirection = _direction;
+ _moving = false;
+ _v844C0 = _v844BE = 0;
+ _next = 0;
+ _routeCount = 0;
+
+ _vm->_game->_v4 = 0;
+ _action->_startWalkFlag = false;
+ _action->_walkFlag = false;
+}
+
+void Player::loadSprites(const Common::String &prefix) {
+ warning("TODO: Player::loadSprites");
+}
+
+void Player::turnToDestFacing() {
+ if (_destFacing != 5)
+ _newDirection = _destFacing;
+}
+
+void Player::moveComplete() {
+ reset();
+ _action->_inProgress = false;
+}
+
+} // End of namespace MADS