aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/player.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2014-03-16 15:50:17 -0400
committerPaul Gilbert2014-03-16 15:50:17 -0400
commit74da0c2ef7a5a77ddfcda26b28ebdeab68a9f8f5 (patch)
treee50e6ebe33072b9ffa435efc9eca139a523265e4 /engines/mads/player.cpp
parentf3415b762eede6481cbfcb48faecfec505150eab (diff)
downloadscummvm-rg350-74da0c2ef7a5a77ddfcda26b28ebdeab68a9f8f5.tar.gz
scummvm-rg350-74da0c2ef7a5a77ddfcda26b28ebdeab68a9f8f5.tar.bz2
scummvm-rg350-74da0c2ef7a5a77ddfcda26b28ebdeab68a9f8f5.zip
MADS: Fix for loading player sprites during scene startup
Diffstat (limited to 'engines/mads/player.cpp')
-rw-r--r--engines/mads/player.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
index fe1065cbed..c3ce270954 100644
--- a/engines/mads/player.cpp
+++ b/engines/mads/player.cpp
@@ -104,10 +104,12 @@ bool Player::loadSprites(const Common::String &prefix) {
_highSprites = true;
_spriteSetsPresent[fileIndex] = true;
- int setIndex = _vm->_game->_scene._sprites.addSprites(setName, 4);
- if (setIndex >= 0) {
+
+ int setIndex = -1;
+ if (Common::File::exists(setName)) {
+ setIndex = _vm->_game->_scene._sprites.addSprites(setName, 4);
++_numSprites;
- } else if (fileIndex >= 5) {
+ } else if (fileIndex < 5) {
_highSprites = 0;
return true;
} else {