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author | Strangerke | 2015-11-16 10:35:52 +0100 |
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committer | Strangerke | 2015-11-16 10:35:52 +0100 |
commit | 9dc814e03ff82d0c98a055acbab40e65b8d7e57c (patch) | |
tree | 19a20a210e974df7357fc40fb804f6b0d5e05334 /engines/mads/scene.cpp | |
parent | ec3a4b994af521dd2f15c74d0aebcb4034157d9d (diff) | |
download | scummvm-rg350-9dc814e03ff82d0c98a055acbab40e65b8d7e57c.tar.gz scummvm-rg350-9dc814e03ff82d0c98a055acbab40e65b8d7e57c.tar.bz2 scummvm-rg350-9dc814e03ff82d0c98a055acbab40e65b8d7e57c.zip |
MADS: Implement some more Camera code
Diffstat (limited to 'engines/mads/scene.cpp')
-rw-r--r-- | engines/mads/scene.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index 335f772bbb..da62a6335e 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -390,6 +390,7 @@ void Scene::doFrame() { !_vm->_game->_fx); } + _vm->_game->camUpdate(); if (_action._selectedAction && player._stepEnabled && !player._needToWalk && !_vm->_game->_trigger && !player._trigger) { _action.startAction(); @@ -789,6 +790,7 @@ void Scene::setDynamicAnim(int id, int anim_id, int segment) { void Scene::setCamera(Common::Point pos) { _posAdjust = pos; + warning("setCamera: Incomplete function"); } void Scene::drawToBackground(int spriteId, int frameId, Common::Point pos, int depth, int scale) { |