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authorStrangerke2015-11-16 10:35:52 +0100
committerStrangerke2015-11-16 10:35:52 +0100
commit9dc814e03ff82d0c98a055acbab40e65b8d7e57c (patch)
tree19a20a210e974df7357fc40fb804f6b0d5e05334 /engines/mads/scene.cpp
parentec3a4b994af521dd2f15c74d0aebcb4034157d9d (diff)
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MADS: Implement some more Camera code
Diffstat (limited to 'engines/mads/scene.cpp')
-rw-r--r--engines/mads/scene.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 335f772bbb..da62a6335e 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -390,6 +390,7 @@ void Scene::doFrame() {
!_vm->_game->_fx);
}
+ _vm->_game->camUpdate();
if (_action._selectedAction && player._stepEnabled && !player._needToWalk &&
!_vm->_game->_trigger && !player._trigger) {
_action.startAction();
@@ -789,6 +790,7 @@ void Scene::setDynamicAnim(int id, int anim_id, int segment) {
void Scene::setCamera(Common::Point pos) {
_posAdjust = pos;
+ warning("setCamera: Incomplete function");
}
void Scene::drawToBackground(int spriteId, int frameId, Common::Point pos, int depth, int scale) {