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author | Paul Gilbert | 2014-04-16 08:44:12 -0400 |
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committer | Paul Gilbert | 2014-04-16 08:44:12 -0400 |
commit | 9f67216b11c8c744430d106f36a77068ed8e55d6 (patch) | |
tree | 611bcd1b3fba759718ca1c1296bb5a68b640c1fe /engines/mads/scene.cpp | |
parent | 48f49eeb8029a36931373de1927aac8021783337 (diff) | |
download | scummvm-rg350-9f67216b11c8c744430d106f36a77068ed8e55d6.tar.gz scummvm-rg350-9f67216b11c8c744430d106f36a77068ed8e55d6.tar.bz2 scummvm-rg350-9f67216b11c8c744430d106f36a77068ed8e55d6.zip |
MADS: Fix to stop game ending when loading a cutscene scene
Diffstat (limited to 'engines/mads/scene.cpp')
-rw-r--r-- | engines/mads/scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index 948688e7a2..e2892fbbd1 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -563,7 +563,7 @@ void Scene::updateCursor() { } } -void Scene::free() { +void Scene::freeCurrentScene() { if (_animationData) { delete _animationData; _animationData = nullptr; |