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authorStrangerke2014-05-18 12:34:15 +0200
committerStrangerke2014-05-18 12:34:15 +0200
commite1a06ae543f0926118d2b82aa5344752e11ead1d (patch)
tree826db24ef5d1e0a28affb6fca7b5dabc52ccb31c /engines/mads/scene.cpp
parente7bef9019a71105a19c9f4eff567b8df47387a8b (diff)
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MADS: Replace _ongoingGame by the use of quitGame()
Diffstat (limited to 'engines/mads/scene.cpp')
-rw-r--r--engines/mads/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 3ef88fa630..84e4edc08d 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -334,7 +334,7 @@ bool Scene::getDepthHighBits(const Common::Point &pt) {
}
void Scene::loop() {
- while (!_vm->shouldQuit() && !_reloadSceneFlag && (_nextSceneId == _currentSceneId) && _vm->_game->_ongoingGame) {
+ while (!_vm->shouldQuit() && !_reloadSceneFlag && (_nextSceneId == _currentSceneId)) {
// Handle drawing a game frame
doFrame();