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authorPaul Gilbert2016-03-10 21:51:23 -0500
committerPaul Gilbert2016-03-14 20:56:26 -0400
commitb4e3d4abc16d9996651874c8952b1ce846dcb6a1 (patch)
tree73fa735117b04d3643693f156d635bced2c32053 /engines/mads/screen.cpp
parent9c7569b74bf3493f7970a912ae54b87d73e6633e (diff)
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MADS: Changed engine to use Graphics::ManagedSurface
Diffstat (limited to 'engines/mads/screen.cpp')
-rw-r--r--engines/mads/screen.cpp106
1 files changed, 52 insertions, 54 deletions
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index 90fbbe7e2a..05f9de61e2 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -69,7 +69,6 @@ void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
_active = true;
}
-
void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) {
int width, height;
Scene &scene = _vm->_game->_scene;
@@ -215,12 +214,13 @@ void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common:
Common::Point destPos(srcBounds.left, srcBounds.top);
if ((*this)[i]._active && bounds.isValidRect()) {
- srcSurface->copyTo(destSurface, bounds, destPos);
+ destSurface->blitFrom(*srcSurface, bounds, destPos);
}
}
}
void DirtyAreas::copyToScreen() {
+/*
for (uint i = 0; i < size(); ++i) {
const Common::Rect &bounds = (*this)[i]._bounds;
@@ -229,9 +229,10 @@ void DirtyAreas::copyToScreen() {
continue;
if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) {
- _vm->_screen.copyRectToScreen(bounds);
+ _vm->_screen->copyRectToScreen(bounds);
}
}
+ */
}
void DirtyAreas::reset() {
@@ -554,38 +555,17 @@ void ScreenObjects::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
-ScreenSurface::ScreenSurface() {
+Screen::Screen(): Graphics::Screen(), MSurface() {
+ // Create the screen surface separately on another surface, since the screen
+ // surface will be subject to change as the clipping area is altered
+ _rawSurface.create(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
+ resetClipBounds();
+
_shakeCountdown = -1;
_random = 0x4D2;
- _surfacePixels = nullptr;
-}
-
-void ScreenSurface::init() {
- // Set the size for the screen
- setSize(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT);
-
- // Store a copy of the raw pixels pointer for the screen, since the surface
- // itself may be later changed to only a subset of the screen
- _surfacePixels = (byte *)getPixels();
- _freeFlag = false;
-}
-
-ScreenSurface::~ScreenSurface() {
- ::free(_surfacePixels);
}
-void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) {
- const byte *buf = getBasePtr(bounds.left, bounds.top);
-
- Common::Rect destBounds = bounds;
- destBounds.translate(_clipBounds.left, _clipBounds.top);
-
- if (bounds.width() != 0 && bounds.height() != 0)
- g_system->copyRectToScreen(buf, this->pitch, destBounds.left, destBounds.top,
- destBounds.width(), destBounds.height());
-}
-
-void ScreenSurface::updateScreen() {
+void Screen::update() {
if (_shakeCountdown >= 0) {
_random = _random * 5 + 1;
int offset = (_random >> 8) & 3;
@@ -596,27 +576,42 @@ void ScreenSurface::updateScreen() {
// offset width shown at the very right. The offset changes to give
// an effect of shaking the screen
offset *= 4;
- const byte *buf = getBasePtr(offset, 0);
- g_system->copyRectToScreen(buf, this->pitch, 0, 0,
- this->pitch - offset, this->h);
+ const byte *buf = (const byte *)getBasePtr(offset, 0);
+ g_system->copyRectToScreen(buf, this->pitch, 0, 0, this->pitch - offset, this->h);
if (offset > 0)
- g_system->copyRectToScreen(this->pixels, this->pitch,
+ g_system->copyRectToScreen(getPixels(), this->pitch,
this->pitch - offset, 0, offset, this->h);
+ return;
}
- g_system->updateScreen();
+ // Reset any clip bounds if active whilst the screen is updated
+ Common::Rect clipBounds = getClipBounds();
+ resetClipBounds();
+
+ // Update the screen
+ Graphics::Screen::update();
+
+ // Revert back to whatever clipping is active
+ setClipBounds(clipBounds);
}
-void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) {
+void Screen::transition(ScreenTransition transitionType, bool surfaceFlag) {
Palette &pal = *_vm->_palette;
Scene &scene = _vm->_game->_scene;
byte palData[PALETTE_SIZE];
+ // The original loads the new scene to the screen surface for some of the
+ // transition types like fade out/in, so we need to clear the dirty rects so
+ // it doesn't prematurely get blitted to the physical screen before fade out
+ Common::Rect clipBounds = getClipBounds();
+ clearDirtyRects();
+
switch (transitionType) {
case kTransitionFadeIn:
- case kTransitionFadeOutIn:
+ case kTransitionFadeOutIn: {
Common::fill(&pal._colorValues[0], &pal._colorValues[3], 0);
Common::fill(&pal._colorFlags[0], &pal._colorFlags[3], false);
+ resetClipBounds();
if (transitionType == kTransitionFadeOutIn) {
// Fade out
@@ -628,9 +623,11 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
Common::fill(&palData[0], &palData[PALETTE_SIZE], 0);
pal.setFullPalette(palData);
- copyRectToScreen(getBounds());
+ markAllDirty();
+ update();
pal.fadeIn(palData, pal._mainPalette, 0, 256, 0, 1, 1, 16);
break;
+ }
case kTransitionBoxInBottomLeft:
case kTransitionBoxInBottomRight:
@@ -666,19 +663,13 @@ void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag
// Quick transitions
break;
}
-}
-void ScreenSurface::setClipBounds(const Common::Rect &r) {
- _clipBounds = r;
- setPixels(_surfacePixels + pitch * r.top + r.left, r.width(), r.height());
- this->pitch = MADS_SCREEN_WIDTH;
+ // Reset clipping
+ markAllDirty();
+ setClipBounds(clipBounds);
}
-void ScreenSurface::resetClipBounds() {
- setClipBounds(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
-}
-
-void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entrySide,
+void Screen::panTransition(MSurface &newScreen, byte *palData, int entrySide,
const Common::Point &srcPos, const Common::Point &destPos,
ThroughBlack throughBlack, bool setPalette, int numTicks) {
EventsManager &events = *_vm->_events;
@@ -735,8 +726,6 @@ void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entryS
srcPos.x + xAt + 1, srcPos.y + size.y));
}
- copyRectToScreen(Common::Rect(xAt, destPos.y, xAt + 1, destPos.y + size.y));
-
// Slight delay
events.pollEvents();
g_system->delayMillis(1);
@@ -747,16 +736,18 @@ void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entryS
}
if (throughBlack == THROUGH_BLACK2) {
+ /*
Common::Rect r(srcPos.x, srcPos.y, srcPos.x + size.x, srcPos.y + size.y);
copyRectToSurface(newScreen, destPos.x, destPos.y, r);
copyRectToScreen(r);
+ */
}
}
/**
* Translates the current screen from the old palette to the new palette
*/
-void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteMap) {
+void Screen::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteMap) {
Palette &palette = *_vm->_palette;
byte oldPalette[PALETTE_SIZE];
byte oldMap[PALETTE_COUNT];
@@ -775,7 +766,7 @@ void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteM
destP += 2 * RGB_SIZE;
}
- Common::Rect oldClip = _clipBounds;
+ Common::Rect oldClip = getClipBounds();
resetClipBounds();
copyRectTranslate(*this, oldMap, Common::Point(0, 0),
@@ -790,7 +781,7 @@ void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteM
* Palettes consist of 128 RGB entries for the foreground and background
* respectively, with the two interleaved together. So the start
*/
-void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
+void Screen::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
bool foreground) {
int start = foreground ? 1 : 0;
const byte *dynamicList = &palData[start * RGB_SIZE];
@@ -815,5 +806,12 @@ void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUN
}
}
+void Screen::setClipBounds(const Common::Rect &r) {
+ create(_rawSurface, r);
+}
+
+void Screen::resetClipBounds() {
+ setClipBounds(Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
+}
} // End of namespace MADS