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authorFilippos Karapetis2014-05-04 13:57:55 +0300
committerFilippos Karapetis2014-05-04 14:03:39 +0300
commit68671d77c2028d41b6b848eb5bf6f40cc2c36f7a (patch)
treede1b25163441197c6cc49ac19278fd5e9afef11f /engines/mads/sequence.cpp
parent17b253a2519c021b36cd9f4ed00af9e051369068 (diff)
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MADS: Fix a bug in SequenceList::scan()
This resolves the FIXME in SpriteSets::remove()
Diffstat (limited to 'engines/mads/sequence.cpp')
-rw-r--r--engines/mads/sequence.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp
index b46b5c0969..cbe0471315 100644
--- a/engines/mads/sequence.cpp
+++ b/engines/mads/sequence.cpp
@@ -410,7 +410,7 @@ void SequenceList::scan() {
Scene &scene = _vm->_game->_scene;
for (uint i = 0; i < _entries.size(); ++i) {
- if (!_entries[i]._active && (_entries[i]._spritesIndex != -1)) {
+ if (_entries[i]._active && (_entries[i]._spritesIndex != -1)) {
int idx = scene._spriteSlots.add();
setSpriteSlot(i, scene._spriteSlots[idx]);
}