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author | Paul Gilbert | 2014-06-26 22:07:33 -0400 |
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committer | Paul Gilbert | 2014-06-26 22:07:33 -0400 |
commit | 456ce2a678557c7b9e15493448a18be3040efcf7 (patch) | |
tree | c5b7ea6742e7524053b9103a59e51d007b0a3437 /engines/mads/sprites.cpp | |
parent | bdee71f27922d1ba146323374e4501ec462d687d (diff) | |
download | scummvm-rg350-456ce2a678557c7b9e15493448a18be3040efcf7.tar.gz scummvm-rg350-456ce2a678557c7b9e15493448a18be3040efcf7.tar.bz2 scummvm-rg350-456ce2a678557c7b9e15493448a18be3040efcf7.zip |
MADS: Implement the difficulty selection dialog
Diffstat (limited to 'engines/mads/sprites.cpp')
-rw-r--r-- | engines/mads/sprites.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp index cd358077b5..2bf13eeb5a 100644 --- a/engines/mads/sprites.cpp +++ b/engines/mads/sprites.cpp @@ -331,6 +331,8 @@ void SpriteSlots::drawSprites(MSurface *s) { xp = slot._position.x - (sprite->w / 2) - scene._posAdjust.x; yp = slot._position.y - sprite->h - scene._posAdjust.y + 1; } + xp += _vm->_screen._offset.x; + yp += _vm->_screen._offset.y; if (slot._depth > 1) { // Draw the frame with depth processing |