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author | Willem Jan Palenstijn | 2015-07-22 22:37:40 +0200 |
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committer | Willem Jan Palenstijn | 2015-07-22 22:43:42 +0200 |
commit | 6ec9c81b575f13b2c4b30aeac592ebf2557b5890 (patch) | |
tree | 503d50902bad2d800165593039d08d5ccf0c98ab /engines/mads/sprites.h | |
parent | 5ec05f6b647c5ea41418be7ed19ad381f97cabd8 (diff) | |
parent | 4e5c8d35f7e133e2e72a846fdbd54900c91eeb73 (diff) | |
download | scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.gz scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.tar.bz2 scummvm-rg350-6ec9c81b575f13b2c4b30aeac592ebf2557b5890.zip |
Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
Diffstat (limited to 'engines/mads/sprites.h')
-rw-r--r-- | engines/mads/sprites.h | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/mads/sprites.h b/engines/mads/sprites.h index 6ea3c9e52e..3db922c40b 100644 --- a/engines/mads/sprites.h +++ b/engines/mads/sprites.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -202,12 +202,12 @@ class SpriteSets : public Common::Array<SpriteAsset *> { private: MADSEngine *_vm; public: - int _assetCount; - + SpriteAsset *_uiSprites; +public: /** * Constructor */ - SpriteSets(MADSEngine *vm) : _vm(vm), _assetCount(0) {} + SpriteSets(MADSEngine *vm) : _vm(vm), _uiSprites(nullptr) {} /** * Destructor @@ -233,6 +233,8 @@ public: * Remove an asset from the list */ void remove(int idx); + + SpriteAsset *&operator[](int idx); }; } // End of namespace MADS |