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author | Eugene Sandulenko | 2016-02-19 22:38:42 +0100 |
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committer | Eugene Sandulenko | 2016-02-19 22:42:01 +0100 |
commit | 12fadf713d867653cd871fa1788358b63a29aee2 (patch) | |
tree | 64dc589fc09585b54373d1bf0ffba32160adf217 /engines/mads/user_interface.cpp | |
parent | 5b528a55827d3d5a95ac14d50063b24e14e1fdc0 (diff) | |
download | scummvm-rg350-12fadf713d867653cd871fa1788358b63a29aee2.tar.gz scummvm-rg350-12fadf713d867653cd871fa1788358b63a29aee2.tar.bz2 scummvm-rg350-12fadf713d867653cd871fa1788358b63a29aee2.zip |
SWORD25: Fixing bug #7041: SWORD25: Crash in final scene
The original was ignoring Lua errors in that scene and was
restoring the state with longjmp.
We are yet to see the platform compatibility, but Lua's code
is too tangled to make simple replacement with error() work.
Another possible alternative would be to rework the original
game scripts. We will do it if this commit is problematic.
Diffstat (limited to 'engines/mads/user_interface.cpp')
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