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author | Paul Gilbert | 2015-03-08 11:44:06 -0400 |
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committer | Paul Gilbert | 2015-03-08 11:44:06 -0400 |
commit | 2b1155711fe09bb71cc3678a70eca3aab7766885 (patch) | |
tree | 449cfa9d9df80e143b661be71c65043f9e203670 /engines/mads | |
parent | 10361d077a5637f4e64620011b67190bfdeaaf9b (diff) | |
download | scummvm-rg350-2b1155711fe09bb71cc3678a70eca3aab7766885.tar.gz scummvm-rg350-2b1155711fe09bb71cc3678a70eca3aab7766885.tar.bz2 scummvm-rg350-2b1155711fe09bb71cc3678a70eca3aab7766885.zip |
MADS: Fix showing covered pit by default in Easy mode
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/nebular/nebular_scenes2.cpp | 17 | ||||
-rw-r--r-- | engines/mads/sequence.cpp | 14 | ||||
-rw-r--r-- | engines/mads/sequence.h | 2 |
3 files changed, 16 insertions, 17 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp index 499073e28a..cb22a2312d 100644 --- a/engines/mads/nebular/nebular_scenes2.cpp +++ b/engines/mads/nebular/nebular_scenes2.cpp @@ -1697,7 +1697,7 @@ void Scene208::updateTrap() { _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 15); _globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, 1); _scene->_hotspots.activate(NOUN_DEEP_PIT, false); - int idx = _scene->_dynamicHotspots.add(NOUN_LEAF_COVERED_PIT, VERB_WALKTO, _globals._sequenceIndexes[2], Common::Rect(0, 0, 0, 0)); + int idx = _scene->_dynamicHotspots.add(NOUN_LEAF_COVERED_PIT, VERB_WALKTO, _globals._sequenceIndexes[3], Common::Rect(0, 0, 0, 0)); _scene->_dynamicHotspots.setPosition(idx, Common::Point(100, 146), FACING_NORTH); _scene->_dynamicHotspots[idx]._articleNumber = PREP_ON; } @@ -1796,7 +1796,6 @@ void Scene208::preActions() { } void Scene208::subAction(int mode) { - switch (_game._trigger) { case 0: { _game._player._stepEnabled = false; @@ -1804,21 +1803,21 @@ void Scene208::subAction(int mode) { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); - int abortVal; + int endTrigger; if ((mode == 1) || (mode == 2)) - abortVal = 1; + endTrigger = 1; else - abortVal = 2; + endTrigger = 2; - _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, abortVal); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, endTrigger); } break; case 1: { - int oldVal = _globals._sequenceIndexes[5]; - _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 12, 3, 0, 0); + int oldSeq = _globals._sequenceIndexes[5]; + _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 12, 3, 0, 0); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 3, 4); _scene->_sequences.setMsgLayout(_globals._sequenceIndexes[5]); - _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], oldVal); + _scene->_sequences.updateTimeout(_globals._sequenceIndexes[5], oldSeq); _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2); _vm->_sound->command(20); } diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp index ab73d70b10..7dbf4cf3be 100644 --- a/engines/mads/sequence.cpp +++ b/engines/mads/sequence.cpp @@ -95,8 +95,8 @@ bool SequenceList::addSubEntry(int index, SequenceTrigger mode, int frameIndex, } int SequenceList::add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks, int extraTicks, int numTicks, - int msgX, int msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, - int frameStart) { + int msgX, int msgY, bool nonFixed, int scale, int depth, int frameInc, SpriteAnimType animType, int numSprites, + int frameStart) { Scene &scene = _vm->_game->_scene; // Find a free slot @@ -477,17 +477,17 @@ int SequenceList::startPingPongCycle(int srcSpriteIndex, bool flipped, int numTi extraTicks, numTicks, 0, 0, true, 100, depth - 1, 1, ANIMTYPE_PING_PONG, 0, 0); } -void SequenceList::updateTimeout(int spriteIdx, int seqIndex) { +void SequenceList::updateTimeout(int srcSeqIndex, int destSeqIndex) { Player &player = _vm->_game->_player; int timeout; - if (spriteIdx >= 0) - timeout = _entries[spriteIdx]._timeout; + if (srcSeqIndex >= 0) + timeout = _entries[srcSeqIndex]._timeout; else timeout = player._priorTimer + player._ticksAmount; - if (seqIndex >= 0) - _entries[seqIndex]._timeout = timeout; + if (destSeqIndex >= 0) + _entries[destSeqIndex]._timeout = timeout; else player._priorTimer = timeout - player._ticksAmount; diff --git a/engines/mads/sequence.h b/engines/mads/sequence.h index 9603296717..1555232780 100644 --- a/engines/mads/sequence.h +++ b/engines/mads/sequence.h @@ -119,7 +119,7 @@ public: int startCycle(int srcSpriteIdx, bool flipped, int cycleIndex); int startPingPongCycle(int srcSpriteIndex, bool flipped, int numTicks, int triggerCountdown = 0, int timeoutTicks = 0, int extraTicks = 0); - void updateTimeout(int spriteIdx, int seqIndex); + void updateTimeout(int destSeqIndex, int srcSeqIndex); void setScale(int spriteIdx, int scale); void setMsgLayout(int seqIndex); void setDone(int seqIndex); |