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author | Paul Gilbert | 2014-06-03 19:48:16 -0400 |
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committer | Paul Gilbert | 2014-06-03 19:48:16 -0400 |
commit | 475d14ac939d7192cbc0fa763ca2dfe15a2aa71b (patch) | |
tree | afaf125a2047e0c1a619b0b53dcec60e20cd9223 /engines/mads | |
parent | cebb3e340a5c7ab74e7ea1a34a39c7dab0040022 (diff) | |
download | scummvm-rg350-475d14ac939d7192cbc0fa763ca2dfe15a2aa71b.tar.gz scummvm-rg350-475d14ac939d7192cbc0fa763ca2dfe15a2aa71b.tar.bz2 scummvm-rg350-475d14ac939d7192cbc0fa763ca2dfe15a2aa71b.zip |
MADS: Fix for reverse sprite cycles
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/sequence.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp index 34606bb2bf..07b1451718 100644 --- a/engines/mads/sequence.cpp +++ b/engines/mads/sequence.cpp @@ -473,8 +473,8 @@ int SequenceList::startReverseCycle(int srcSpriteIndex, bool flipped, int numTic int depth = _vm->_game->_scene._depthSurface.getDepth(Common::Point( frame->_offset.x + frame->w / 2, frame->_offset.y + frame->h / 2)); - return add(srcSpriteIndex, flipped, 1, triggerCountdown, timeoutTicks, extraTicks, - numTicks, 0, 0, true, 100, depth - 1, 1, ANIMTYPE_REVERSIBLE, 0, 0); + return add(srcSpriteIndex, flipped, sprites->getCount(), triggerCountdown, timeoutTicks, + extraTicks, numTicks, 0, 0, true, 100, depth - 1, -1, ANIMTYPE_REVERSIBLE, 0, 0); } void SequenceList::updateTimeout(int spriteIdx, int seqIndex) { |