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authorPaul Gilbert2014-07-27 17:58:10 -0400
committerPaul Gilbert2014-07-27 17:58:10 -0400
commit68432e8d024beca0c60f5585fae71d355d2fa1df (patch)
tree759d0864d889e00ac0b09ef91a9bbe4eede847b0 /engines/mads
parent73dfbc70acfdf883237dbb5e961f19a92ff00ded (diff)
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MADS: Beginnings of animation view class
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/nebular/menu_nebular.cpp151
-rw-r--r--engines/mads/nebular/menu_nebular.h18
2 files changed, 160 insertions, 9 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp
index e3f68862a4..c15cd1d283 100644
--- a/engines/mads/nebular/menu_nebular.cpp
+++ b/engines/mads/nebular/menu_nebular.cpp
@@ -405,7 +405,6 @@ void TextView::load() {
processLines();
}
-
void TextView::processLines() {
if (_script.eos())
error("Attempted to read past end of response file");
@@ -447,7 +446,6 @@ void TextView::processLines() {
}
}
-
void TextView::processCommand() {
Scene &scene = _vm->_game->_scene;
Common::String scriptLine(_currentLine + 1);
@@ -472,14 +470,15 @@ void TextView::processCommand() {
_vm->_palette->grabPalette(destPalette, 0, 256);
// Copy the loaded background, if any, to the view surface
- int yp = 22;
- //scene._backgroundSurface.copyTo(this, 0, yp);
+ //int yp = 22;
+ //scene._backgroundSurface.copyTo(this, 0, 22);
// Handle fade-in
- byte srcPalette[768];
- Common::fill(&srcPalette[0], &srcPalette[PALETTE_SIZE], 0);
- _vm->_palette->fadeIn(srcPalette, destPalette, 0, PALETTE_COUNT, 0, 0,
- TV_FADE_DELAY_MILLI, TV_NUM_FADE_STEPS);
+ //byte srcPalette[768];
+ //Common::fill(&srcPalette[0], &srcPalette[PALETTE_SIZE], 0);
+ //_vm->_palette->fadeIn(srcPalette, destPalette, 0, PALETTE_COUNT, 0, 0,
+ // TV_FADE_DELAY_MILLI, TV_NUM_FADE_STEPS);
+ _vm->_game->_fx = kTransitionFadeIn;
} else if (!strncmp(commandStr, "PAN", 3)) {
// Set panning values
@@ -604,6 +603,142 @@ void AnimationView::execute(const Common::String &resName) {
strcpy(_resourceName, resName.c_str());
}
+AnimationView::AnimationView(MADSEngine *vm) : MenuView(vm) {
+ _soundDriverLoaded = false;
+}
+
+void AnimationView::load() {
+ Common::String resName(_resourceName);
+ if (!resName.hasSuffix("."))
+ resName += ".res";
+
+ if (!_script.open(resName))
+ error("Could not open resource %s", resName);
+
+ processLines();
+}
+
+bool AnimationView::onEvent(Common::Event &event) {
+ // Wait for the Escape key or a mouse press
+ if (((event.type == Common::EVENT_KEYDOWN) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) ||
+ (event.type == Common::EVENT_RBUTTONUP)) {
+ scriptDone();
+ return true;
+ }
+
+ return false;
+}
+
+void AnimationView::doFrame() {
+ Scene &scene = _vm->_game->_scene;
+ int bgNumber = 0;
+
+ // Only update state if wait period has expired
+ if (_previousUpdate > 0) {
+ if (g_system->getMillis() - _previousUpdate < 3000) {
+ return;
+ } else {
+ // time for an update
+ _previousUpdate = g_system->getMillis();
+ }
+ } else {
+ _previousUpdate = g_system->getMillis();
+ return;
+ }
+
+ char bgFile[10];
+ strncpy(bgFile, _currentFile, 5);
+ bgFile[0] = bgFile[2];
+ bgFile[1] = bgFile[3];
+ bgFile[2] = bgFile[4];
+ bgFile[3] = '\0';
+ bgNumber = atoi(bgFile);
+ sprintf(bgFile, "rm%i.art", bgNumber);
+
+ // Not all scenes have a background. If there is one, refresh it
+ if (Common::File::exists(bgFile)) {
+ _vm->_palette->resetGamePalette(4, 8);
+ SceneInfo *sceneInfo = SceneInfo::init(_vm);
+ sceneInfo->load(bgNumber, 0, Common::String(), 0, scene._depthSurface,
+ scene._backgroundSurface);
+ }
+
+ // Read next line
+ processLines();
+}
+
+void AnimationView::scriptDone() {
+ _breakFlag = true;
+ _vm->_dialogs->_pendingDialog = DIALOG_MAIN_MENU;
+}
+
+void AnimationView::processLines() {
+ if (_script.eos()) {
+ // end of script, end animation
+ scriptDone();
+ return;
+ }
+
+ while (!_script.eos()) {
+ _script.readLine(_currentLine, 79);
+
+ // Process the line
+ char *cStart = strchr(_currentLine, '-');
+ if (cStart) {
+ while (cStart) {
+ // Loop for possible multiple commands on one line
+ char *cEnd = strchr(_currentLine, ' ');
+ if (!cEnd)
+ error("Unterminated command '%s' in response file", _currentLine);
+
+ *cEnd = '\0';
+ processCommand();
+
+ // Copy rest of line (if any) to start of buffer
+ // Don't use strcpy() here, because if the
+ // rest of the line is the longer of the two
+ // strings, the memory areas will overlap.
+ memmove(_currentLine, cEnd + 1, strlen(cEnd + 1) + 1);
+
+ cStart = strchr(_currentLine, '-');
+ }
+
+ if (_currentLine[0]) {
+ sprintf(_currentFile, "%s", _currentLine);
+ //printf("File: %s\n", _currentLine);
+ break;
+ }
+
+ } else {
+ sprintf(_currentFile, "%s", _currentLine);
+ warning("File: %s\n", _currentLine);
+ break;
+ }
+ }
+}
+
+void AnimationView::processCommand() {
+ Common::String commandLine(_currentLine + 1);
+ commandLine.toUppercase();
+ const char *commandStr = commandLine.c_str();
+ const char *param = commandStr;
+
+ if (!strncmp(commandStr, "X", 1)) {
+ //printf("X ");
+ } else if (!strncmp(commandStr, "W", 1)) {
+ //printf("W ");
+ } else if (!strncmp(commandStr, "R", 1)) {
+ param = param + 2;
+ //printf("R:%s ", param);
+ } else if (!strncmp(commandStr, "O", 1)) {
+ // Set the transition effect
+ param = param + 2;
+ _vm->_game->_fx = (ScreenTransition)atoi(param);
+ } else {
+ error("Unknown response command: '%s'", commandStr);
+ }
+}
+
} // End of namespace Nebular
} // End of namespace MADS
diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h
index 7e11e78e27..e1abbe2c52 100644
--- a/engines/mads/nebular/menu_nebular.h
+++ b/engines/mads/nebular/menu_nebular.h
@@ -179,14 +179,30 @@ class AnimationView : public MenuView {
private:
static char _resourceName[100];
+ Common::File _script;
+ uint32 _previousUpdate;
+ char _currentLine[80];
+ char _currentFile[10];
+ bool _soundDriverLoaded;
+private:
+ void load();
+
+ void processLines();
+ void processCommand();
+
+ void scriptDone();
+
+ void doFrame();
+protected:
+ virtual bool onEvent(Common::Event &event);
public:
/**
* Queue the given text resource for display
*/
static void execute(const Common::String &resName);
- AnimationView(MADSEngine *vm) : MenuView(vm) {}
+ AnimationView(MADSEngine *vm);
virtual ~AnimationView() {}
};