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author | Filippos Karapetis | 2019-08-04 14:01:51 +0300 |
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committer | Filippos Karapetis | 2019-08-04 14:05:08 +0300 |
commit | 8940601413012ab0c2e1423415c4a9cfd4bcf7fa (patch) | |
tree | 3ce64fba700a2eb1090a2fbd93aa24478494c442 /engines/mads | |
parent | 2c31e6cbe547f309268796101459ce110f8e4c15 (diff) | |
download | scummvm-rg350-8940601413012ab0c2e1423415c4a9cfd4bcf7fa.tar.gz scummvm-rg350-8940601413012ab0c2e1423415c4a9cfd4bcf7fa.tar.bz2 scummvm-rg350-8940601413012ab0c2e1423415c4a9cfd4bcf7fa.zip |
MADS: Draw the portrait in V2 game dialogs
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/dialogs.cpp | 27 | ||||
-rw-r--r-- | engines/mads/dialogs.h | 6 |
2 files changed, 27 insertions, 6 deletions
diff --git a/engines/mads/dialogs.cpp b/engines/mads/dialogs.cpp index fa656a90c1..33739388f7 100644 --- a/engines/mads/dialogs.cpp +++ b/engines/mads/dialogs.cpp @@ -147,7 +147,7 @@ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName, : Dialog(vm) { _font = _vm->_font->getFont(fontName); _position = pos; - _icon = nullptr; + _portrait = nullptr; _edgeSeries = nullptr; _piecesPerCenter = 0; _fontSpacing = 0; @@ -158,10 +158,10 @@ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName, } TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName, - const Common::Point &pos, MSurface *icon, int maxTextChars): Dialog(vm) { + const Common::Point &pos, MSurface *portrait, int maxTextChars): Dialog(vm) { _font = _vm->_font->getFont(fontName); _position = pos; - _icon = icon; + _portrait = portrait; _edgeSeries = new SpriteAsset(_vm, "box.ss", PALFLAG_RESERVED); _vm->_font->setColors(TEXTDIALOG_BLACK, TEXTDIALOG_BLACK, TEXTDIALOG_BLACK, TEXTDIALOG_BLACK); _piecesPerCenter = _edgeSeries->getFrame(EDGE_UPPER_CENTER)->w / _edgeSeries->getFrame(EDGE_BOTTOM)->w; @@ -174,6 +174,8 @@ TextDialog::TextDialog(MADSEngine *vm, const Common::String &fontName, void TextDialog::init(int maxTextChars) { _innerWidth = (_font->maxWidth() + 1) * maxTextChars; _width = _innerWidth + 10; + if (_portrait != nullptr) + _width += _portrait->w + 10; _lineSize = maxTextChars * 2; _lineWidth = 0; _currentX = 0; @@ -320,6 +322,20 @@ void TextDialog::draw() { // Draw the underlying dialog Dialog::draw(); + // Draw the edges + if (_edgeSeries != nullptr) { + //_vm->_screen->transBlitFrom(*_edgeSeries->getFrame(EDGE_UPPER_LEFT), _position, 0xFF); + //_vm->_screen->transBlitFrom(*_edgeSeries->getFrame(EDGE_UPPER_RIGHT), _position); + //_vm->_screen->transBlitFrom(*_edgeSeries->getFrame(EDGE_LOWER_LEFT), Common::Point(_position.x, _position.y + _height)); + //_vm->_screen->transBlitFrom(*_edgeSeries->getFrame(EDGE_LOWER_RIGHT), _position); + } + + // Draw the portrait + if (_portrait != nullptr) { + Common::Point portraitPos = Common::Point(_position.x + 5, _position.y + 5); + _vm->_screen->transBlitFrom(*_portrait, portraitPos, 0xFF); + } + // Draw the text lines int lineYp = _position.y + 5; for (int lineNum = 0; lineNum <= _numLines; ++lineNum) { @@ -335,6 +351,9 @@ void TextDialog::draw() { if (_lineXp[lineNum] & 0x40) ++yp; + if (_portrait != nullptr) + xp += _portrait->w + 5; + _font->writeString(_vm->_screen, _lines[lineNum], Common::Point(xp, yp), 1); @@ -417,6 +436,8 @@ MessageDialog::MessageDialog(MADSEngine *vm, int maxChars, ...) Dialogs *Dialogs::init(MADSEngine *vm) { if (vm->getGameID() == GType_RexNebular) return new Nebular::DialogsNebular(vm); + //else if (vm->getGameID() == GType_Phantom) + // return new Phantom::DialogsPhantom(vm); // Throw a warning for now, since the associated Dialogs class isn't implemented yet warning("Dialogs: Unknown game"); diff --git a/engines/mads/dialogs.h b/engines/mads/dialogs.h index 7642b76a3c..e2db2d8940 100644 --- a/engines/mads/dialogs.h +++ b/engines/mads/dialogs.h @@ -127,7 +127,7 @@ protected: Common::String _lines[TEXT_DIALOG_MAX_LINES]; int _lineXp[TEXT_DIALOG_MAX_LINES]; SpriteAsset *_edgeSeries; - MSurface *_icon; + MSurface *_portrait; int _piecesPerCenter; int _fontSpacing; @@ -151,11 +151,11 @@ public: * @param vm Engine reference * @param fontName Font to use for display * @param pos Position for window top-left - * @param icon Speaker portrait to show in dialog + * @param portrait Speaker portrait to show in dialog * @param maxTextChars Horizontal width of text portion of window in characters */ TextDialog(MADSEngine *vm, const Common::String &fontName, const Common::Point &pos, - MSurface *icon, int maxTextChars); + MSurface *portrait, int maxTextChars); /** * Destructor |