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authorPaul Gilbert2014-04-05 23:24:38 -0400
committerPaul Gilbert2014-04-05 23:24:38 -0400
commit962d41e8ca6c0495209ffc1832c59606428d3a35 (patch)
tree419b9d83f0938f2c7b6e4ebeed3ab92dde356d06 /engines/mads
parentff7d2e2dbf60202cc24b26b1ac61c0e76e802191 (diff)
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MADS: Fix calculating player depth in the scene
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
index 3eb6b118d7..b337f8ada0 100644
--- a/engines/mads/player.cpp
+++ b/engines/mads/player.cpp
@@ -263,7 +263,7 @@ void Player::update() {
scene._spriteSlots[slotIndex]._flags = IMG_ERASE;
int newDepth = 1;
- int yp = MAX(_playerPos.y, (int16)(MADS_SCENE_HEIGHT - 1));
+ int yp = MIN(_playerPos.y, (int16)(MADS_SCENE_HEIGHT - 1));
for (int idx = 1; idx < 15; ++idx) {
if (scene._sceneInfo->_depthList[newDepth] >= yp)