diff options
author | Strangerke | 2015-11-10 09:04:25 +0100 |
---|---|---|
committer | Strangerke | 2015-11-10 09:04:25 +0100 |
commit | a71fd5760861a11eb74495b967d697ec32ec88f6 (patch) | |
tree | e769a0f16f7dbe9afed5fc37a4903cbd3025facd /engines/mads | |
parent | cbb26351f1824c5a72f798dfeca3b6ee7683ae18 (diff) | |
download | scummvm-rg350-a71fd5760861a11eb74495b967d697ec32ec88f6.tar.gz scummvm-rg350-a71fd5760861a11eb74495b967d697ec32ec88f6.tar.bz2 scummvm-rg350-a71fd5760861a11eb74495b967d697ec32ec88f6.zip |
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/dragonsphere/dragonsphere_scenes1.cpp | 50 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes.h | 1 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes1.cpp | 117 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes2.cpp | 76 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes3.cpp | 28 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 106 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes5.cpp | 106 | ||||
-rw-r--r-- | engines/mads/scene.h | 1 | ||||
-rw-r--r-- | engines/mads/sequence.cpp | 14 | ||||
-rw-r--r-- | engines/mads/sequence.h | 1 |
10 files changed, 249 insertions, 251 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp index 9ef876847f..36840df55b 100644 --- a/engines/mads/dragonsphere/dragonsphere_scenes1.cpp +++ b/engines/mads/dragonsphere/dragonsphere_scenes1.cpp @@ -378,7 +378,7 @@ void Scene102::step() { _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 9, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; case 71: { @@ -410,8 +410,8 @@ void Scene102::actions() { _game._player._visible = false; _globals._sequenceIndexes[7] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[7], true, 8, 2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[7], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 2, 2, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 2, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: @@ -419,7 +419,7 @@ void Scene102::actions() { _vm->_sound->command(24); _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 9, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 5); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: { @@ -747,7 +747,7 @@ void Scene103::step() { _globals._sequenceIndexes[9] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 6); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 3); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; case 71: { @@ -765,7 +765,7 @@ void Scene103::step() { _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 6); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 3); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 73); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 73); break; case 73: { @@ -796,8 +796,8 @@ void Scene103::actions() { _game._player._visible = false; _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], false, 7, 2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[11], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 2, 2, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_SPRITE, 2, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: @@ -805,7 +805,7 @@ void Scene103::actions() { _vm->_sound->command(24); _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 8); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: { @@ -832,7 +832,7 @@ void Scene103::actions() { _vm->_sound->command(25); _globals._sequenceIndexes[9] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[9], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 6); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 6); break; case 6: { @@ -862,8 +862,8 @@ void Scene103::actions() { _game._player._visible = false; _globals._sequenceIndexes[11] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[11], true, 7, 2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[11], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 2, 2, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_SPRITE, 2, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: @@ -871,7 +871,7 @@ void Scene103::actions() { _vm->_sound->command(24); _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 8); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: { @@ -898,7 +898,7 @@ void Scene103::actions() { _vm->_sound->command(25); _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 6); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 6); break; case 6: { @@ -1410,7 +1410,7 @@ void Scene104::step() { _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; case 71: { @@ -1534,8 +1534,8 @@ void Scene104::actions() { _game._player._visible = false; _globals._sequenceIndexes[7] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[7], false, 8, 2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[7], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 2, 2, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 2, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: @@ -1543,7 +1543,7 @@ void Scene104::actions() { _vm->_sound->command(24); _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: { @@ -1570,7 +1570,7 @@ void Scene104::actions() { _vm->_sound->command(25); _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 6); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 6); break; case 6: { @@ -1605,14 +1605,14 @@ void Scene104::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 8, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 3, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 3, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: _globals._sequenceIndexes[12] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[12], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 8); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[12], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[12], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: { @@ -1669,8 +1669,8 @@ void Scene104::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 8, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 3, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 3, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: @@ -2677,7 +2677,7 @@ void Scene104::handleMacAnimation1() { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 10, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 85); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 85); break; case 112: diff --git a/engines/mads/phantom/phantom_scenes.h b/engines/mads/phantom/phantom_scenes.h index ca61ed72dd..a6a8395a2c 100644 --- a/engines/mads/phantom/phantom_scenes.h +++ b/engines/mads/phantom/phantom_scenes.h @@ -485,7 +485,6 @@ protected: }; } // End of namespace Phantom - } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES_H */ diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp index a1b3fbd251..3bfb82172d 100644 --- a/engines/mads/phantom/phantom_scenes1.cpp +++ b/engines/mads/phantom/phantom_scenes1.cpp @@ -1160,7 +1160,7 @@ void Scene103::step() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 6); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 66); _vm->_sound->command(66); break; @@ -1187,7 +1187,7 @@ void Scene103::step() { case 100: _scene->deleteSequence(_globals._sequenceIndexes[10]); _globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 6, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 101); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], -1, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); break; @@ -1215,7 +1215,7 @@ void Scene103::step() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 105); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 105); } } else if (_anim2ActvFl) { if ((_scene->getAnimFrame(_globals._animationIndexes[2]) == 7) && !_guardFrameFl) { @@ -1226,7 +1226,7 @@ void Scene103::step() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 110); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 110); } } break; @@ -1600,8 +1600,8 @@ void Scene103::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 3, 70); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 3, 70); break; case 2: @@ -1621,7 +1621,7 @@ void Scene103::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 71); _vm->_sound->command(66); break; @@ -1644,7 +1644,7 @@ void Scene103::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -1662,7 +1662,7 @@ void Scene103::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -1692,8 +1692,8 @@ void Scene103::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); _action._inProgress = false; return; @@ -1753,7 +1753,7 @@ void Scene103::actions() { _globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 5); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[11], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[11], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: @@ -1780,7 +1780,7 @@ void Scene103::actions() { _globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 1); if (!_sitFl) _game.syncTimers(1, _globals._sequenceIndexes[10], 3, _globals._animationIndexes[5]); _sitFl = false; @@ -2693,7 +2693,7 @@ void Scene104::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 13); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 16); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 60); break; case 60: @@ -2737,7 +2737,7 @@ void Scene104::actions() { _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[3], _game._player._playerPos); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: @@ -3715,7 +3715,7 @@ void Scene105::step() { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 61); _vm->_sound->command(66); break; @@ -3832,8 +3832,8 @@ void Scene105::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -3871,8 +3871,8 @@ void Scene105::actions() { _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_SPRITE, 4, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -3910,8 +3910,8 @@ void Scene105::actions() { _globals._sequenceIndexes[6] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[6], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 2, 4, 65); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_SPRITE, 4, 65); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: @@ -3929,7 +3929,7 @@ void Scene105::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 8); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 66); _vm->_sound->command(66); break; @@ -3953,7 +3953,7 @@ void Scene105::actions() { _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], true, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -3971,7 +3971,7 @@ void Scene105::actions() { _globals._sequenceIndexes[6] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[6], true, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[6], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -4306,7 +4306,7 @@ void Scene106::step() { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 61: @@ -4335,8 +4335,8 @@ void Scene106::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -4374,9 +4374,8 @@ void Scene106::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], - 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 2); _globals[kPlayerScore] += 5; break; @@ -4480,7 +4479,7 @@ void Scene106::actions() { _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 9); _scene->_sequences.setTimingTrigger(6, 2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: @@ -4524,8 +4523,8 @@ void Scene106::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 4, 65); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 67); break; case 65: @@ -4534,7 +4533,7 @@ void Scene106::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 5); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 66); break; case 66: { @@ -4556,7 +4555,7 @@ void Scene106::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 69); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 69); break; case 69: @@ -4833,8 +4832,8 @@ void Scene107::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -5730,7 +5729,7 @@ void Scene109::step() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 3); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 61: @@ -5748,7 +5747,7 @@ void Scene109::step() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 66); break; case 66: @@ -5949,8 +5948,8 @@ void Scene109::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 4, 75); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 4, 75); break; case 2: @@ -5977,14 +5976,12 @@ void Scene109::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 3); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], - 0, 0, 76); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 76); } else if (_currentFloor == 2) { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], - 0, 0, 76); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 76); } break; @@ -6179,7 +6176,7 @@ void Scene110::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -6197,7 +6194,7 @@ void Scene110::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -6229,7 +6226,7 @@ void Scene110::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -6247,7 +6244,7 @@ void Scene110::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -6273,8 +6270,8 @@ void Scene110::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 7, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 4, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 1: @@ -6282,7 +6279,7 @@ void Scene110::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 10, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: @@ -6598,7 +6595,7 @@ void Scene111::step() { case 60: _scene->deleteSequence(_globals._sequenceIndexes[5]); _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], false, 7, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 62); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 62); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); break; @@ -6655,7 +6652,7 @@ void Scene111::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 1); _action._inProgress = false; return; @@ -6675,7 +6672,7 @@ void Scene111::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 3); _action._inProgress = false; return; @@ -6705,7 +6702,7 @@ void Scene111::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 1); _action._inProgress = false; return; @@ -6725,7 +6722,7 @@ void Scene111::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 3); _action._inProgress = false; return; @@ -9238,8 +9235,8 @@ void Scene114::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 3, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 3, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp index 1d967a4950..0ae990a48c 100644 --- a/engines/mads/phantom/phantom_scenes2.cpp +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -764,7 +764,7 @@ void Scene202::step() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 61: @@ -837,8 +837,8 @@ void Scene202::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 80); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 82); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 4, 80); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 82); break; case 80: @@ -846,7 +846,7 @@ void Scene202::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 81); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 81); _vm->_sound->command(24); break; @@ -869,7 +869,7 @@ void Scene202::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 84); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 84); _vm->_sound->command(25); break; @@ -1718,7 +1718,7 @@ void Scene203::step() { _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 96); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 96); break; case 96: @@ -1761,8 +1761,8 @@ void Scene203::actions() { _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 4, 90); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 92); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 4, 90); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 92); break; case 90: @@ -1771,7 +1771,7 @@ void Scene203::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 91); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 91); break; case 91: @@ -2269,7 +2269,7 @@ void Scene203::handleRichardAndDaaeConversation() { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 90); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 90); interlocutorFl = true; heroFl = true; } @@ -3490,7 +3490,7 @@ void Scene204::step() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71); } else if (_game._trigger == 71) { _vm->_sound->command(25); _globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1); @@ -3515,8 +3515,8 @@ void Scene204::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 4, 60); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 4, 60); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 60: @@ -3553,8 +3553,8 @@ void Scene204::actions() { _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 8, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 8, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -4468,8 +4468,8 @@ void Scene205::step() { _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 102); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 4, 101); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 102); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 4, 101); break; case 101: @@ -4494,7 +4494,7 @@ void Scene205::step() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 91); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 91); break; case 91: @@ -4509,7 +4509,7 @@ void Scene205::step() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 96); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 96); break; case 96: @@ -4591,7 +4591,7 @@ void Scene205::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1); _action._inProgress = false; return; @@ -4611,7 +4611,7 @@ void Scene205::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 3); _action._inProgress = false; return; @@ -4639,8 +4639,8 @@ void Scene205::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 4, 80); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, 4, 80); _action._inProgress = false; return; @@ -4651,13 +4651,13 @@ void Scene205::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 81); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 81); } else if (_action.isObject(NOUN_BOX_NINE)) { _scene->deleteSequence(_globals._sequenceIndexes[1]); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 81); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 81); } _action._inProgress = false; return; @@ -5928,7 +5928,7 @@ void Scene206::step() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 83); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 83); break; case 83: @@ -5976,7 +5976,7 @@ void Scene206::step() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 85); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 85); break; case 85: @@ -6015,8 +6015,8 @@ void Scene206::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 4, 77); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 78); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 4, 77); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 78); _action._inProgress = false; return; @@ -6056,8 +6056,8 @@ void Scene206::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 7, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 3, 70); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 3, 70); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; case 70: @@ -6083,7 +6083,7 @@ void Scene206::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 73); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 73); break; case 73: @@ -6103,8 +6103,8 @@ void Scene206::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[5], true, 7, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 74); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 2, 3, 75); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 74); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_SPRITE, 3, 75); break; case 74: @@ -6135,7 +6135,7 @@ void Scene206::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], true, 7, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 64); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 64); break; case 64: { @@ -6153,7 +6153,7 @@ void Scene206::actions() { _globals._sequenceIndexes[5] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[5], true, 7, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], 1, 3); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[5], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 66); break; case 66: @@ -6399,7 +6399,7 @@ void Scene207::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: @@ -6413,7 +6413,7 @@ void Scene207::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 4); break; case 3: diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp index f2b709c4f0..4ce543f071 100644 --- a/engines/mads/phantom/phantom_scenes3.cpp +++ b/engines/mads/phantom/phantom_scenes3.cpp @@ -182,7 +182,7 @@ void Scene301::enter() { _globals._sequenceIndexes[9] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[9], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 5); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 64); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 64); } sceneEntrySound(); @@ -515,8 +515,8 @@ void Scene302::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1640,7 +1640,7 @@ void Scene307::step() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 61: @@ -1675,8 +1675,8 @@ void Scene307::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1716,8 +1716,8 @@ void Scene307::actions() { _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 4, 70); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 72); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 4, 70); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 72); break; case 70: @@ -1725,7 +1725,7 @@ void Scene307::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 71); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 71); break; case 71: { @@ -2328,7 +2328,7 @@ void Scene309::step() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 66); break; case 66: @@ -2374,8 +2374,8 @@ void Scene309::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 4, 60); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 62); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 4, 60); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 62); break; case 60: @@ -2383,7 +2383,7 @@ void Scene309::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 61); _vm->_sound->command(24); break; @@ -2407,7 +2407,7 @@ void Scene309::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 64); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 64); _vm->_sound->command(25); } else _scene->setAnimFrame(_globals._animationIndexes[0], 186); diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index cdecc118b3..997eae37b6 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -248,8 +248,8 @@ void Scene401::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -323,8 +323,8 @@ void Scene401::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -745,8 +745,8 @@ void Scene403::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -819,8 +819,8 @@ void Scene403::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1257,8 +1257,8 @@ void Scene404::actions() { _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[9], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1330,8 +1330,8 @@ void Scene404::actions() { _globals._sequenceIndexes[9] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[9], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[9], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[9], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[9], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[9], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1667,8 +1667,8 @@ void Scene406::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1741,8 +1741,8 @@ void Scene406::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -1881,7 +1881,7 @@ void Scene406::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], true, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: @@ -1895,7 +1895,7 @@ void Scene406::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], true, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4); break; case 4: @@ -2129,8 +2129,8 @@ void Scene407::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -2207,8 +2207,8 @@ void Scene407::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -2598,8 +2598,8 @@ void Scene408::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -2673,8 +2673,8 @@ void Scene408::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -2969,7 +2969,7 @@ void Scene409::enter() { _globals._sequenceIndexes[6] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[6], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[6], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[6], 0, 0, 65); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[6], SEQUENCE_TRIGGER_EXPIRE, 0, 65); } } else { _globals[kFlickedLever1] = 0; @@ -2980,8 +2980,8 @@ void Scene409::enter() { _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 9, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 2, 15, 60); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 15, 60); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 61); _vm->_sound->command(68); } } else { @@ -3081,8 +3081,8 @@ void Scene409::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 4, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 4, 4); _action._inProgress = false; return; @@ -3101,7 +3101,7 @@ void Scene409::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[8], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 3); _action._inProgress = false; return; @@ -3135,8 +3135,8 @@ void Scene409::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -3210,8 +3210,8 @@ void Scene409::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -3283,8 +3283,8 @@ void Scene409::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -3413,7 +3413,7 @@ void Scene409::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 2: @@ -3427,7 +3427,7 @@ void Scene409::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4); break; case 4: @@ -3705,8 +3705,8 @@ void Scene410::actions() { _scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(pos.x + 4, pos.y + 107)); if (!_globals[kDoorIn409IsOpen]) - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 16, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 16, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -3742,7 +3742,7 @@ void Scene410::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 4, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[0], pos); break; @@ -3751,7 +3751,7 @@ void Scene410::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 4, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[1], pos); break; @@ -3760,7 +3760,7 @@ void Scene410::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 4, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 4); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 4); _scene->_sequences.setPosition(_globals._sequenceIndexes[2], pos); break; @@ -4308,8 +4308,8 @@ void Scene453::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -4383,8 +4383,8 @@ void Scene453::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -4734,8 +4734,8 @@ void Scene456::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: @@ -4810,8 +4810,8 @@ void Scene456::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 2, 5, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_SPRITE, 5, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: diff --git a/engines/mads/phantom/phantom_scenes5.cpp b/engines/mads/phantom/phantom_scenes5.cpp index 6a3644f159..2468de0526 100644 --- a/engines/mads/phantom/phantom_scenes5.cpp +++ b/engines/mads/phantom/phantom_scenes5.cpp @@ -170,7 +170,7 @@ void Scene501::step() { _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 56); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 56); break; case 56: @@ -193,7 +193,7 @@ void Scene501::step() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 4); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 61: @@ -224,7 +224,7 @@ void Scene501::step() { _game._player._visible = false; _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 9, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 90); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 90); break; default: @@ -294,7 +294,7 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -312,7 +312,7 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -339,7 +339,7 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -357,7 +357,7 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -378,8 +378,8 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 4, 65); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 67); break; case 65: @@ -387,7 +387,7 @@ void Scene501::actions() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 4); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 66); _vm->_sound->command(24); break; @@ -417,8 +417,8 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[3], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 2, 4, 65); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 67); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_SPRITE, 4, 65); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 67); break; case 65: { @@ -428,7 +428,7 @@ void Scene501::actions() { _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 4); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 66); _vm->_sound->command(24); } break; @@ -446,7 +446,7 @@ void Scene501::actions() { _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 69); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 69); _vm->_sound->command(25); break; @@ -464,7 +464,7 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 1); break; case 1: { @@ -482,7 +482,7 @@ void Scene501::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[3], false); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 3); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 3); break; case 3: @@ -850,10 +850,10 @@ void Scene502::step() { _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 72); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 44, 73); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 51, 74); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 32, 75); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 72); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 44, 73); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 51, 74); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 32, 75); break; case 72: @@ -887,7 +887,7 @@ void Scene502::step() { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 7, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 78); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 78); break; case 78: @@ -933,8 +933,8 @@ void Scene502::actions() { _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[10], true); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 14, 18); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 91); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 2, 18, 110); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 91); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_SPRITE, 18, 110); _action._inProgress = false; return; @@ -953,8 +953,8 @@ void Scene502::actions() { _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[10], true); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 8, 13); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 96); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 2, 13, 110); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 96); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_SPRITE, 13, 110); _action._inProgress = false; return; @@ -973,8 +973,8 @@ void Scene502::actions() { _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[10], true); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 5, 7); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 2, 7, 110); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 101); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_SPRITE, 7, 110); _action._inProgress = false; return; @@ -998,8 +998,8 @@ void Scene502::actions() { _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[10], true); _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[10], 1, 4); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 106); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 2, 4, 110); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_EXPIRE, 0, 106); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[10], SEQUENCE_TRIGGER_SPRITE, 4, 110); _action._inProgress = false; return; @@ -1064,8 +1064,8 @@ void Scene502::actions() { _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[7], 13); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 0, 0, 82); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 2, 10, 83); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 82); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_SPRITE, 10, 83); _game._objects.setRoom(OBJ_ROPE_WITH_HOOK, NOWHERE); break; @@ -1122,7 +1122,7 @@ void Scene502::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[8], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[8], 10); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 82); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 82); break; case 82: @@ -1353,7 +1353,7 @@ void Scene502::animateFireBursts() { _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 5, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 1, 10); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 61); } break; @@ -1366,7 +1366,7 @@ void Scene502::animateFireBursts() { _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 5, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 10); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 64); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 64); } break; @@ -1379,7 +1379,7 @@ void Scene502::animateFireBursts() { _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 10); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 67); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 67); } break; @@ -1392,7 +1392,7 @@ void Scene502::animateFireBursts() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 5, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], 1, 10); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 70); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 70); } break; @@ -1569,7 +1569,7 @@ void Scene502::handlePanelAnimation() { _scene->_sequences.setDepth(_globals._sequenceIndexes[16], 14); _scene->_sequences.setPosition(_globals._sequenceIndexes[16], _nextPos); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[16], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[16], 0, 0, 112); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[16], SEQUENCE_TRIGGER_EXPIRE, 0, 112); break; case 112: { @@ -2181,21 +2181,21 @@ void Scene504::step() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 90); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 90); } if (_game._trigger == 90) { _globals._sequenceIndexes[4] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[4], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[4], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 91); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 91); } if (_game._trigger == 91) { _globals._sequenceIndexes[5] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[5], 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[5], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[5], 0, 0, 92); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[5], SEQUENCE_TRIGGER_EXPIRE, 0, 92); } if (_game._trigger == 92) @@ -2399,8 +2399,8 @@ void Scene504::actions() { _globals._sequenceIndexes[14] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[14], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[14], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[14], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[14], 2, 4, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[14], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[14], SEQUENCE_TRIGGER_SPRITE, 4, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[14], SEQUENCE_TRIGGER_EXPIRE, 0, 2); _action._inProgress = false; return; } @@ -3349,8 +3349,8 @@ void Scene505::actions() { _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 9, 95); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 96); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_SPRITE, 9, 95); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[8], SEQUENCE_TRIGGER_EXPIRE, 0, 96); _action._inProgress = false; return; @@ -3386,8 +3386,8 @@ void Scene505::actions() { _globals._sequenceIndexes[0] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[0], false, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[0], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 2, 6, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_SPRITE, 6, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[0], SEQUENCE_TRIGGER_EXPIRE, 0, 2); break; case 1: { @@ -4038,7 +4038,7 @@ void Scene506::step() { _globals._sequenceIndexes[3] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[3], false, 6, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 61); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 61); break; case 61: @@ -4102,8 +4102,8 @@ void Scene506::actions() { _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 4, 1); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 2); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 4, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2); } break; @@ -4142,8 +4142,8 @@ void Scene506::actions() { _globals._sequenceIndexes[4] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[4], true, 5, 2); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 4); _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[4], true); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 2, 4, 65); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[4], 0, 0, 67); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_SPRITE, 4, 65); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 67); break; case 65: @@ -4151,7 +4151,7 @@ void Scene506::actions() { _globals._sequenceIndexes[3] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[3], false, 8, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[3], -1, -2); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[3], 0, 0, 66); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[3], SEQUENCE_TRIGGER_EXPIRE, 0, 66); _vm->_sound->command(24); break; @@ -4190,7 +4190,7 @@ void Scene506::actions() { _globals._sequenceIndexes[7] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[7], false, 5, 1); _scene->_sequences.setAnimRange(_globals._sequenceIndexes[7], -1, -2); _game.syncTimers(1, _globals._sequenceIndexes[7], 2, 0); - _scene->_sequences.setTrigger(_globals._sequenceIndexes[7], 0, 0, 90); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[7], SEQUENCE_TRIGGER_EXPIRE, 0, 90); break; case 90: diff --git a/engines/mads/scene.h b/engines/mads/scene.h index 147dff86e1..9a9ebf71de 100644 --- a/engines/mads/scene.h +++ b/engines/mads/scene.h @@ -265,6 +265,7 @@ public: void playSpeech(int idx); void sceneScale(int front_y, int front_scale, int back_y, int back_scale); void animations_tick(); + int _speechReady; }; diff --git a/engines/mads/sequence.cpp b/engines/mads/sequence.cpp index 52d5d121d7..acfb6fae91 100644 --- a/engines/mads/sequence.cpp +++ b/engines/mads/sequence.cpp @@ -566,13 +566,15 @@ int SequenceList::setTimingTrigger(int delay, int code) { return -1; } -int SequenceList::setTrigger(int idx, int trigger_type, int trigger_sprite, int trigger_code) { - warning("TODO: SequenceList::setTrigger"); - return -1; -} - void SequenceList::setSeqPlayer(int idx, bool flag) { - warning("TODO: SequenceList::setSeqPlayer"); + Player &player = _vm->_game->_player; + int yp = player._playerPos.y + (player._centerOfGravity * player._currentScale) / 100; + setPosition(idx, Common::Point(player._playerPos.x, yp)); + setDepth(idx, player._currentDepth); + setScale(idx, player._currentScale); + + if (flag) + _vm->_game->syncTimers(1, idx, 2, 0); } } // End of namespace diff --git a/engines/mads/sequence.h b/engines/mads/sequence.h index b207cc1113..67b9ba7923 100644 --- a/engines/mads/sequence.h +++ b/engines/mads/sequence.h @@ -128,7 +128,6 @@ public: int addStampCycle(int srcSpriteIdx, bool flipped, int sprite); int setTimingTrigger(int delay, int code); - int setTrigger(int sequence_id, int trigger_type, int trigger_sprite, int trigger_code); void setSeqPlayer(int idx, bool flag); }; |