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authorFilippos Karapetis2014-05-06 06:16:25 +0300
committerFilippos Karapetis2014-05-06 06:16:25 +0300
commitadd4135d46f48cf3bda3424a11215b893c6b3a33 (patch)
treef02c60eba7ba175a77ef0a5c86738b6d724d30fe /engines/mads
parent66593ef302010d5b6e09b17fb2b7a88f2803d455 (diff)
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MADS: Index and document all Dragonsphere scenes
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.cpp151
-rw-r--r--engines/mads/dragonsphere/dragonsphere_scenes.h6
2 files changed, 143 insertions, 14 deletions
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.cpp b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
index fd4fcc183c..40c9a89f44 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes.cpp
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.cpp
@@ -43,18 +43,145 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
return new DummyScene(vm);
switch (scene._nextSceneId) {
- // Scene group #1
- case 101:
- // TODO
-
- // Scene group #2
- // TODO
-
- // Scene group #3
- // TODO
-
- // Scene group #8
- // TODO
+ // Scene group #1 (Castle, river and caves)
+ case 101: // king's bedroom
+ return new DummyScene(vm); // TODO
+ case 102: // queen's bedroom
+ return new DummyScene(vm); // TODO
+ case 103: // outside king's bedroom
+ return new DummyScene(vm); // TODO
+ case 104: // fireplace / bookshelf
+ return new DummyScene(vm); // TODO
+ case 105: // dining room
+ return new DummyScene(vm); // TODO
+ case 106: // throne room
+ return new DummyScene(vm); // TODO
+ case 107: // council chamber
+ return new DummyScene(vm); // TODO
+ case 108: // dungeon, cell entrance
+ return new DummyScene(vm); // TODO
+ case 109: // cell
+ return new DummyScene(vm); // TODO
+ case 110: // outside castle, merchants and well
+ return new DummyScene(vm); // TODO
+ case 111: // Dragonsphere closeup
+ return new DummyScene(vm); // TODO
+ case 112: // well descend
+ return new DummyScene(vm); // TODO
+ case 113: // bottom of well, river and trap door
+ return new DummyScene(vm); // TODO
+ case 114: // cave
+ return new DummyScene(vm); // TODO
+ case 115: // cave with passageway to west
+ return new DummyScene(vm); // TODO
+ case 116: // cave with pedestral
+ return new DummyScene(vm); // TODO
+ case 117: // river
+ return new DummyScene(vm); // TODO
+ case 118: // castle courtyard and gate
+ return new DummyScene(vm); // TODO
+ case 119: // castle stairs
+ return new DummyScene(vm); // TODO
+ case 120: // map
+ return new DummyScene(vm); // TODO
+
+ // Scene group #2 (Slathan ni Patan, land of shapeshifters)
+ case 201: // guardhouse, entrance to Slathan ni Patan
+ return new DummyScene(vm); // TODO
+ case 203: // forest
+ return new DummyScene(vm); // TODO
+ case 204: // cave
+ return new DummyScene(vm); // TODO
+ case 205: // outside village
+ return new DummyScene(vm); // TODO
+ case 206: // village
+ return new DummyScene(vm); // TODO
+
+ // Scene group #3 (Brynn-Fann, Land of faeries)
+ case 301: // maze entrance
+ return new DummyScene(vm); // TODO
+ case 302: // maze
+ return new DummyScene(vm); // TODO
+ case 303: // toads
+ return new DummyScene(vm); // TODO
+
+ // Scene group #4 (The Desert)
+ case 401: // desert
+ return new DummyScene(vm); // TODO
+ case 402: // desert
+ return new DummyScene(vm); // TODO
+ case 403: // desert
+ return new DummyScene(vm); // TODO
+ case 404: // desert with dunes
+ return new DummyScene(vm); // TODO
+ case 405: // oasis
+ return new DummyScene(vm); // TODO
+ case 406: // inside tent
+ return new DummyScene(vm); // TODO
+ case 407: // gem sack closeup
+ return new DummyScene(vm); // TODO
+ case 408: // spirit plane
+ return new DummyScene(vm); // TODO
+ case 409: // spirit plane top down view, disks
+ return new DummyScene(vm); // TODO
+ case 410: // snake pit and spirit tree
+ return new DummyScene(vm); // TODO
+ case 411: // nest
+ return new DummyScene(vm); // TODO
+ case 412: // desert
+ return new DummyScene(vm); // TODO
+ case 454: // cutscene
+ return new DummyScene(vm); // TODO
+
+ // Scene group #5 (The Mountain)
+ case 501: // base of mountain / wall
+ return new DummyScene(vm); // TODO
+ case 502: // base of mountain
+ return new DummyScene(vm); // TODO
+ case 503: // waterfall
+ return new DummyScene(vm); // TODO
+ case 504: // hermit's cave
+ return new DummyScene(vm); // TODO
+ case 505: // rock trees
+ return new DummyScene(vm); // TODO
+ case 506: // nest
+ return new DummyScene(vm); // TODO
+ case 507: // above nest
+ return new DummyScene(vm); // TODO
+ case 508: // ledge, right
+ return new DummyScene(vm); // TODO
+ case 509: // ledge, left
+ return new DummyScene(vm); // TODO
+ case 510: // nest top down view and pillars
+ return new DummyScene(vm); // TODO
+ case 511: // pillars
+ return new DummyScene(vm); // TODO
+ case 512: // nest
+ return new DummyScene(vm); // TODO
+ case 557: // cutscene
+ return new DummyScene(vm); // TODO
+
+ // Scene group #6 (The Tower)
+ case 601: // ??? (tile count mismatch)
+ return new DummyScene(vm); // TODO
+ case 603: // eye chamber
+ return new DummyScene(vm); // TODO
+ case 604: // room of magic
+ return new DummyScene(vm); // TODO
+ case 605: // science room
+ return new DummyScene(vm); // TODO
+ case 606: // doorway
+ return new DummyScene(vm); // TODO
+ case 607: // prison
+ return new DummyScene(vm); // TODO
+ case 609: // stone pedestral chamber
+ return new DummyScene(vm); // TODO
+ case 612: // infernal machine room
+ return new DummyScene(vm); // TODO
+ case 613: // room with lava floor
+ return new DummyScene(vm); // TODO
+ case 614: // sorcerer's room
+ return new DummyScene(vm); // TODO
default:
error("Invalid scene %d called", scene._nextSceneId);
diff --git a/engines/mads/dragonsphere/dragonsphere_scenes.h b/engines/mads/dragonsphere/dragonsphere_scenes.h
index cf42dab0ba..0c5fea33db 100644
--- a/engines/mads/dragonsphere/dragonsphere_scenes.h
+++ b/engines/mads/dragonsphere/dragonsphere_scenes.h
@@ -106,9 +106,11 @@ public:
};
// TODO: Temporary, remove once implemented properly
-class DummyScene: public Scene1xx {
+class DummyScene: public DragonsphereScene {
public:
- DummyScene(MADSEngine *vm) : Scene1xx(vm) {}
+ DummyScene(MADSEngine *vm) : DragonsphereScene(vm) {
+ warning("Unimplemented scene");
+ }
virtual void setup() {}
virtual void enter() {}