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authorPaul Gilbert2016-02-06 15:28:13 -0500
committerPaul Gilbert2016-02-06 15:28:13 -0500
commitd18483142d4a639c0965d65a8fb9ea2d3d5c0828 (patch)
treee106556e5378ea4bb19e2e193024fecae5434d33 /engines/mads
parent1b21b8b9061a99cc7ff7252ee99fabc959520072 (diff)
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MADS: Fix game loop crash
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/mads.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/engines/mads/mads.cpp b/engines/mads/mads.cpp
index 963a35c24c..deccb5ba4f 100644
--- a/engines/mads/mads.cpp
+++ b/engines/mads/mads.cpp
@@ -98,14 +98,7 @@ void MADSEngine::initialize() {
_sound = new SoundManager(this, _mixer);
_audio = new AudioPlayer(_mixer, getGameID());
_game = Game::init(this);
-
- switch (getGameID()) {
- case GType_RexNebular:
- _gameConv = nullptr;
- break;
- default:
- _gameConv = new GameConversations(this);
- }
+ _gameConv = new GameConversations(this);
loadOptions();