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authorStrangerke2015-10-27 00:26:03 +0100
committerStrangerke2015-10-27 00:26:03 +0100
commitde343a4d41720b4514ebd2d9a37e32eb367a578a (patch)
treeabd55a6e04ae64685dbeabfd6674ed555b1d9b91 /engines/mads
parent98b52670c9fa2f87dec7695c310dfa3fbb69e0e2 (diff)
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MADS: Phantom: Implement scene 205
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp4
-rw-r--r--engines/mads/phantom/phantom_scenes.h6
-rw-r--r--engines/mads/phantom/phantom_scenes2.cpp1642
-rw-r--r--engines/mads/phantom/phantom_scenes2.h43
4 files changed, 1685 insertions, 10 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 04f22aff09..64bb2823d0 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -82,9 +82,9 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 203: // office
return new Scene203(vm);
case 204: // library
- return new DummyScene(vm); // TODO
+ return new Scene204(vm);
case 205: // upper floor, outside balcony boxes
- return new DummyScene(vm); // TODO
+ return new Scene205(vm);
case 206: // balcony box #1
return new DummyScene(vm); // TODO
case 207: // balcony box #2
diff --git a/engines/mads/phantom/phantom_scenes.h b/engines/mads/phantom/phantom_scenes.h
index 3c20b95517..10b6cd377b 100644
--- a/engines/mads/phantom/phantom_scenes.h
+++ b/engines/mads/phantom/phantom_scenes.h
@@ -65,7 +65,9 @@ enum Verb {
VERB_CLIMB_UP = 0xA5,
VERB_WALK_ONTO = 0xA6,
VERB_WALK = 0xA7,
- VERB_CLIMB = 0x120
+ VERB_ENTER = 0xEC,
+ VERB_CLIMB = 0x120,
+ VERB_WALK_DOWN_STAIRS_TO = 0x153
};
enum Noun {
@@ -274,7 +276,6 @@ enum Noun {
NOUN_DECORATIVE_VASE = 0xE9,
NOUN_MARBLE_COLUMN = 0xEA,
NOUN_BOX_FIVE = 0xEB,
- NOUN_ENTER = 0xEC,
NOUN_BOX_SIX = 0xED,
NOUN_BOX_SEVEN = 0xEE,
NOUN_BOX_EIGHT = 0xEF,
@@ -376,7 +377,6 @@ enum Noun {
NOUN_BOX_TEN = 0x150,
NOUN_FOYER = 0x151,
NOUN_WALK_DOWN_STAIRCASE = 0x152,
- NOUN_WALK_DOWN_STAIRS_TO = 0x153,
NOUN_HAT_RACK = 0x154,
NOUN_VASE = 0x155,
NOUN_CLOTHES_DUMMY = 0x156,
diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp
index 22344d3598..5386cf85dc 100644
--- a/engines/mads/phantom/phantom_scenes2.cpp
+++ b/engines/mads/phantom/phantom_scenes2.cpp
@@ -4203,5 +4203,1647 @@ void Scene204::handleEndAnimation() {
/*------------------------------------------------------------------------*/
+Scene205::Scene205(MADSEngine *vm) : Scene2xx(vm) {
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ _noConversationHold = false;
+ _giveTicketFl = false;
+
+ _richardFrame = -1;
+ _richardStatus = -1;
+ _richardCount = -1;
+ _giryFrame = -1;
+ _giryStatus = -1;
+ _giryCount = -1;
+ _conversationCounter = -1;
+ _lastRandom = -1;
+}
+
+void Scene205::synchronize(Common::Serializer &s) {
+ Scene2xx::synchronize(s);
+
+ s.syncAsByte(_anim0ActvFl);
+ s.syncAsByte(_anim1ActvFl);
+ s.syncAsByte(_noConversationHold);
+ s.syncAsByte(_giveTicketFl);
+
+ s.syncAsSint16LE(_richardFrame);
+ s.syncAsSint16LE(_richardStatus);
+ s.syncAsSint16LE(_richardCount);
+ s.syncAsSint16LE(_giryFrame);
+ s.syncAsSint16LE(_giryStatus);
+ s.syncAsSint16LE(_giryCount);
+ s.syncAsSint16LE(_conversationCounter);
+ s.syncAsSint16LE(_lastRandom);
+}
+
+void Scene205::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kCurrentYear] != 1881)
+ return;
+
+ if (_globals[kJacquesStatus] == 1)
+ _scene->_initialVariant = 3;
+ else if (_globals[kJacquesStatus] == 0) {
+ if (_globals[kMadameGiryLocation] == 0)
+ _scene->_initialVariant = 2;
+ else if (_globals[kMadameGiryLocation] == 1)
+ _scene->_initialVariant = 1;
+ }
+}
+
+void Scene205::enter() {
+ _vm->_disableFastwalk = true;
+
+ if (_globals[kJacquesStatus] != 1) {
+ _scene->_rails.disableNode(6);
+ _scene->_rails.disableNode(7);
+ _scene->_rails.disableNode(8);
+ _scene->_rails.disableNode(9);
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ _lastRandom = -1;
+ _anim0ActvFl = false;
+ _anim1ActvFl = false;
+ }
+
+ _conversationCounter = 0;
+ _noConversationHold = false;
+ _giveTicketFl = false;
+
+ _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites("*RDR_9", false);
+
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, false);
+ _scene->_hotspots.activate(NOUN_MADAME_GIRY, false);
+ _scene->_hotspots.activate(NOUN_WOMAN, false);
+
+ _vm->_gameConv->get(18);
+ _vm->_gameConv->get(10);
+ _vm->_gameConv->get(11);
+
+ if (_globals[kCurrentYear] == 1881) {
+ if ((_globals[kMadameGiryShowsUp]) && (_globals[kJacquesStatus] == 0)) {
+ _globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('g', 1), 1);
+ _anim1ActvFl = true;
+ _giryStatus = 2;
+
+ int idx = _scene->_dynamicHotspots.add(NOUN_MADAME_GIRY, VERB_WALK_TO, SYNTAX_SINGULAR_FEM, EXT_NONE, Common::Rect(0, 0, 0, 0));
+ _scene->_dynamicHotspots[idx]._articleNumber = PREP_ON;
+ _scene->_dynamicHotspots.setPosition(idx, Common::Point(75, 84), FACING_NORTHWEST);
+ _scene->setDynamicAnim(idx, _globals._animationIndexes[1], 1);
+ _scene->setDynamicAnim(idx, _globals._animationIndexes[1], 2);
+
+ switch (_globals[kMadameGiryLocation]) {
+ case 0:
+ _scene->setAnimFrame(_globals._animationIndexes[1], 138);
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(62, 54));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(62, 66));
+ break;
+
+ case 1:
+ if (_globals[kMadameNameIsKnown] >= 1) {
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(113, 44));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(107, 66));
+ } else
+ _scene->_hotspots.activate(NOUN_WOMAN, true);
+
+ break;
+
+ case 2:
+ _scene->setAnimFrame(_globals._animationIndexes[1], 273);
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(283, 51));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(289, 62));
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ if (_vm->_gameConv->_restoreRunning == 10) {
+ int count = 0;
+
+ if (_game._objects.isInInventory(OBJ_RED_FRAME))
+ ++count;
+ if (_game._objects.isInInventory(OBJ_GREEN_FRAME))
+ ++count;
+ if (_game._objects.isInInventory(OBJ_YELLOW_FRAME))
+ ++count;
+ if (_game._objects.isInInventory(OBJ_BLUE_FRAME))
+ ++count;
+
+ _vm->_gameConv->run(10);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportValue(_game._difficulty);
+
+ if (count > 2)
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _noConversationHold = true;
+
+ if (_giryStatus == 4)
+ _scene->setAnimFrame(_globals._animationIndexes[1], 66);
+ else
+ _giryStatus = 2;
+ } else if (_vm->_gameConv->_restoreRunning == 11) {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(0);
+ _vm->_gameConv->exportValue(0);
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+ }
+ }
+
+ if (_scene->_priorSceneId == RETURNING_FROM_LOADING) {
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ if (_globals[kJacquesStatus] == 1) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 9), 1);
+ _anim0ActvFl = true;
+ _richardStatus = 3;
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, true);
+
+ if (_vm->_gameConv->_restoreRunning == 18) {
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _richardStatus = 3;
+ _vm->_gameConv->run(18);
+ _scene->setAnimFrame(_globals._animationIndexes[0], 1);
+ }
+ }
+ }
+
+ if (_scene->_priorSceneId == 206) {
+ _game._player._playerPos = Common::Point(37, 64);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(41, 67), FACING_SOUTH);
+ _game._player.setWalkTrigger(90);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ if (_globals[kJacquesStatus] == 1) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 9), 1);
+ _anim0ActvFl = true;
+ _richardStatus = 3;
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, true);
+ }
+ } else if (_scene->_priorSceneId == 207) {
+ _game._player._playerPos = Common::Point(263, 59);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(262, 63), FACING_SOUTH);
+ _game._player.setWalkTrigger(95);
+ _game._player._stepEnabled = false;
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ } else if (_scene->_priorSceneId == 150) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 9), 1);
+ _anim0ActvFl = true;
+ _richardStatus = 3;
+ _game._player._playerPos = Common::Point(132, 112);
+ _game._player._facing = FACING_NORTHWEST;
+ _globals[kDoorsIn205] = 1;
+ _globals[kTicketPeoplePresent] = 0;
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, true);
+ _vm->_gameConv->run(18);
+ } else if ((_scene->_priorSceneId == 202) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
+ if (_globals[kJacquesStatus] == 1) {
+ _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 9), 1);
+ _anim0ActvFl = true;
+ _richardStatus = 3;
+ _scene->_hotspots.activate(NOUN_MONSIEUR_RICHARD, true);
+ }
+
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+
+ _game._player.firstWalk(Common::Point(-20, 144), FACING_EAST, Common::Point(19, 144), FACING_NORTHEAST, true);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene205::step() {
+ if (_anim0ActvFl)
+ handleRichardAnimation();
+
+ if (_anim1ActvFl)
+ handleGiryAnimation();
+
+ if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
+ ++_conversationCounter;
+ if (_conversationCounter > 200)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+
+ if (_giveTicketFl && !_action.isAction(VERB_GIVE)) {
+ _globals[kWalkerConverse] = 0;
+ _game._player.walk(Common::Point(_game._player._playerPos.x + 5, _game._player._playerPos.y - 10), FACING_NORTHWEST);
+ _game._player.setWalkTrigger(100);
+ _giveTicketFl = false;
+ }
+
+ switch (_game._trigger) {
+ case 100:
+ _game._player._visible = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 102);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 4, 101);
+ break;
+
+ case 101:
+ _game._objects.setRoom(OBJ_TICKET, NOWHERE);
+ _giryStatus = 2;
+ break;
+
+ case 102:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ _vm->_gameConv->release();
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 90:
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 91);
+ break;
+
+ case 91:
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _vm->_sound->command(25);
+ _game._player._stepEnabled = true;
+ break;
+
+ case 95:
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 96);
+ break;
+
+ case 96:
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _vm->_sound->command(25);
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+}
+
+void Scene205::actions() {
+ if (_vm->_gameConv->_running == 18) {
+ handleConversation18();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 10) {
+ handleConversation10();
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_vm->_gameConv->_running == 11) {
+ handleConversation11();
+ _action._inProgress = false;
+ return;
+ }
+
+ if ((_action.isAction(VERB_OPEN, NOUN_BOX_FIVE)) || (_action.isAction(VERB_ENTER, NOUN_BOX_FIVE))) {
+ if (_globals[kTicketPeoplePresent] == 2) {
+ if (_globals[kMadameGiryLocation] == 2) {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(3);
+ _vm->_gameConv->exportValue(0);
+ } else {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(4);
+ _vm->_gameConv->exportValue(0);
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_DOWN_STAIRS_TO, NOUN_GRAND_FOYER)) {
+ if (_globals[kTicketPeoplePresent] == 2) {
+ if (_globals[kMadameGiryLocation] == 2) {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(1);
+ _vm->_gameConv->exportValue(0);
+ } else {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(2);
+ _vm->_gameConv->exportValue(0);
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if ((_action.isAction(VERB_ENTER)) || (_action.isAction(VERB_OPEN)) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_LOCK)) {
+ if (((_action.isObject(NOUN_BOX_FIVE)) && ((_globals[kDoorsIn205] == 0) || (_globals[kDoorsIn205] == 2))
+ || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_LOCK))
+ || ((_action.isObject(NOUN_BOX_NINE)) && ((_globals[kDoorsIn205] == 0) || (_globals[kDoorsIn205] == 1)))
+ || (_action.isObject(NOUN_BOX_SIX)) || (_action.isObject(NOUN_BOX_SEVEN)) || (_action.isObject(NOUN_BOX_EIGHT))) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1);
+ _action._inProgress = false;
+ return;
+
+ case 1: {
+ int idx = _globals._sequenceIndexes[2];
+ _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
+ _game.syncTimers(1, _globals._sequenceIndexes[2], 1, idx);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
+ _vm->_sound->command(72);
+ _scene->_sequences.setTimingTrigger(15, 2);
+ _action._inProgress = false;
+ return;
+ }
+
+ case 2:
+ _scene->deleteSequence(_globals._sequenceIndexes[2]);
+ _globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], 1, 4);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3);
+ _action._inProgress = false;
+ return;
+
+ case 3:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ if (_action.isAction(VERB_UNLOCK) || _action.isAction(VERB_LOCK))
+ _vm->_dialogs->show(20528);
+ else
+ _vm->_dialogs->show(20527);
+
+ _action._inProgress = false;
+ return;
+
+ default:
+ break;
+ }
+ } else if (((_action.isObject(NOUN_BOX_FIVE)) && ((_globals[kDoorsIn205] == 3) || (_globals[kDoorsIn205] == 1)))
+ || ((_action.isObject(NOUN_BOX_NINE)) && ((_globals[kDoorsIn205] == 3) || (_globals[kDoorsIn205] == 2)))) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 4, 80);
+ _action._inProgress = false;
+ return;
+
+ case 80:
+ _vm->_sound->command(24);
+ if (_action.isObject(NOUN_BOX_FIVE)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[0]);
+ _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 81);
+ } else if (_action.isObject(NOUN_BOX_NINE)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[1]);
+ _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], -1, -2);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 81);
+ }
+ _action._inProgress = false;
+ return;
+
+ case 81:
+ if (_action.isObject(NOUN_BOX_FIVE)) {
+ int idx = _globals._sequenceIndexes[0];
+ _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
+ _game.syncTimers(1, _globals._sequenceIndexes[0], 1, idx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
+ } else if (_action.isObject(NOUN_BOX_NINE)) {
+ int idx = _globals._sequenceIndexes[1];
+ _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2);
+ _game.syncTimers(1, _globals._sequenceIndexes[1], 1, idx);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
+ }
+ _action._inProgress = false;
+ return;
+
+ case 2:
+ _game._player._visible = true;
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
+ if (_action.isObject(NOUN_BOX_FIVE)) {
+ _game._player.walk(Common::Point(37, 64), FACING_NORTH);
+ _game._player.setWalkTrigger(3);
+
+ } else if (_action.isObject(NOUN_BOX_NINE)) {
+ _game._player.walk(Common::Point(263, 59), FACING_NORTH);
+ _game._player.setWalkTrigger(3);
+ }
+ _action._inProgress = false;
+ return;
+
+ case 3:
+ if (_action.isObject(NOUN_BOX_FIVE)) {
+ _scene->_nextSceneId = 206;
+ _globals[kMadameGiryLocation] = 1;
+ } else if (_action.isObject(NOUN_BOX_NINE)) {
+ _scene->_nextSceneId = 207;
+ _globals[kMadameGiryLocation] = 1;
+ }
+ _action._inProgress = false;
+ return;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_RICHARD)) {
+ _vm->_gameConv->run(18);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_MADAME_GIRY) || _action.isAction(VERB_TALK_TO, NOUN_WOMAN) || _action.isAction(VERB_GIVE, NOUN_TICKET, NOUN_MADAME_GIRY)) {
+ if (_globals[kTicketPeoplePresent] == 2) {
+ if ((_globals[kDoorsIn205] == 2) || (_globals[kDoorsIn205] == 3)) {
+ if (_globals[kMadameGiryLocation] == 2) {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(1);
+
+ if (_action.isAction(VERB_GIVE))
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+ } else {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(2);
+
+ if (_action.isAction(VERB_GIVE))
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+ }
+ } else {
+ _vm->_gameConv->run(11);
+ _vm->_gameConv->exportValue(_game._objects.isInInventory(OBJ_TICKET));
+ _vm->_gameConv->exportValue(0);
+
+ if (_action.isAction(VERB_GIVE))
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+ }
+ } else {
+ int count = 0;
+
+ if (_game._objects.isInInventory(OBJ_RED_FRAME))
+ ++count;
+ if (_game._objects.isInInventory(OBJ_GREEN_FRAME))
+ ++count;
+ if (_game._objects.isInInventory(OBJ_YELLOW_FRAME))
+ ++count;
+ if (_game._objects.isInInventory(OBJ_BLUE_FRAME))
+ ++count;
+
+ _vm->_gameConv->run(10);
+ _vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
+ _vm->_gameConv->exportValue(_game._difficulty);
+
+ if (count > 2)
+ _vm->_gameConv->exportValue(1);
+ else
+ _vm->_gameConv->exportValue(0);
+
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ }
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(20510);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_BOX_SIX)) {
+ _vm->_dialogs->show(20511);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOX_SEVEN)) {
+ _vm->_dialogs->show(20512);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOX_EIGHT)) {
+ _vm->_dialogs->show(20513);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOX_NINE)) {
+ if ((_globals[kDoorsIn205] == 0) || (_globals[kDoorsIn205] == 1))
+ _vm->_dialogs->show(20516);
+ else
+ _vm->_dialogs->show(20517);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BOX_FIVE)) {
+ if ((_globals[kDoorsIn205] == 0) || (_globals[kDoorsIn205] == 2))
+ _vm->_dialogs->show(20514);
+ else
+ _vm->_dialogs->show(20515);
+
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(20518);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MARBLE_COLUMN)) {
+ _vm->_dialogs->show(20519);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CEILING)) {
+ _vm->_dialogs->show(20520);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(20521);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BUST)) {
+ _vm->_dialogs->show(20522);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_CARPET)) {
+ _vm->_dialogs->show(20523);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GRAND_FOYER)) {
+ _vm->_dialogs->show(20524);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WOMAN) || _action.isObject(NOUN_MADAME_GIRY)) {
+ _vm->_dialogs->show(20525);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MONSIEUR_RICHARD)) {
+ _vm->_dialogs->show(20526);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TALK_TO, NOUN_BUST)) {
+ _vm->_dialogs->show(20529);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_BOX_TEN) || _action.isAction(VERB_ENTER, NOUN_BOX_TEN) || _action.isAction(VERB_LOOK, NOUN_BOX_TEN)) {
+ _vm->_dialogs->show(20513);
+ _action._inProgress = false;
+ return;
+ }
+
+ // FIX: the original was doing a | between the two 'objects'
+ if (_action.isAction(VERB_TAKE) && (_action.isObject(NOUN_WOMAN) || _action.isObject(NOUN_MADAME_GIRY))) {
+ _vm->_dialogs->show(20530);
+ _action._inProgress = false;
+ return;
+ }
+}
+
+void Scene205::preActions() {
+ if (_action.isObject(NOUN_BOX_FIVE) && (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_OPEN)))
+ _game._player.walk(Common::Point(37, 67), FACING_NORTHEAST);
+
+ if (_action.isObject(NOUN_BOX_SIX) && (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_OPEN)))
+ _game._player.walk(Common::Point(80, 68), FACING_NORTHEAST);
+
+ if (_action.isObject(NOUN_BOX_SEVEN) && (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_OPEN)))
+ _game._player.walk(Common::Point(167, 65), FACING_NORTHEAST);
+
+ if (_action.isObject(NOUN_BOX_EIGHT) && (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_OPEN)))
+ _game._player.walk(Common::Point(212, 64), FACING_NORTHEAST);
+
+ if (_action.isObject(NOUN_BOX_NINE) && (_action.isAction(VERB_LOCK) || _action.isAction(VERB_UNLOCK) || _action.isAction(VERB_OPEN)))
+ _game._player.walk(Common::Point(258, 63), FACING_NORTHEAST);
+
+ if (_action.isAction(VERB_WALK_DOWN_STAIRS_TO, NOUN_GRAND_FOYER) && (_globals[kDoorsIn205] != 2) && (_globals[kDoorsIn205] != 3)) {
+ _game._player._walkOffScreenSceneId = 202;
+ _globals[kMadameGiryLocation] = 1;
+ }
+}
+
+void Scene205::handleConversation18() {
+ int interlocutorFl = false;
+ int heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 0:
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _richardStatus = 0;
+ break;
+
+ case 3:
+ case 4:
+ _vm->_gameConv->setHeroTrigger(64);
+ _globals[kRanConvIn205] = true;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 64:
+ _globals[kWalkerConverse] = 0;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ case 62:
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+ _richardStatus = 0;
+ break;
+
+ case 60:
+ _globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
+ _richardStatus = 3;
+ _conversationCounter = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!heroFl)
+ _vm->_gameConv->setHeroTrigger(60);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(62);
+
+ _richardCount = 0;
+}
+
+void Scene205::handleConversation10() {
+ int interlocutorFl = false;
+ int heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 9:
+ _vm->_gameConv->setInterlocutorTrigger(68);
+ interlocutorFl = true;
+ _globals[kMadameNameIsKnown] = 1;
+ _scene->_hotspots.activate(NOUN_WOMAN, false);
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(113, 44));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(107, 66));
+ break;
+
+ case 10:
+ _globals[kMadameNameIsKnown] = 1;
+ _scene->_hotspots.activate(NOUN_WOMAN, false);
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(113, 44));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(107, 66));
+ break;
+
+ case 7:
+ if (!_game._trigger) {
+ _giryStatus = 6;
+ _globals[kMadameNameIsKnown] = 2;
+ _globals[kMadameGiryLocation] = 0;
+ _scene->changeVariant(2);
+ _scene->_rails.disableNode(6);
+ _scene->_rails.disableNode(7);
+ _scene->_rails.disableNode(8);
+ _scene->_rails.disableNode(9);
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, false, Common::Point(113, 44));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, false, Common::Point(107, 66));
+ interlocutorFl = true;
+ heroFl = true;
+ if (_globals[kDoorsIn205] == 0)
+ _globals[kDoorsIn205] = 1;
+ else if (_globals[kDoorsIn205] == 2)
+ _globals[kDoorsIn205] = 3;
+ }
+ break;
+
+ case 13:
+ case 45:
+ _vm->_gameConv->setInterlocutorTrigger(70);
+ interlocutorFl = true;
+ break;
+
+ case 21:
+ if (!_game._trigger && !_noConversationHold) {
+ _vm->_gameConv->hold();
+ _giryStatus = 4;
+ } else
+ _noConversationHold = false;
+
+ break;
+
+ case 17:
+ _vm->_gameConv->setInterlocutorTrigger(72);
+ interlocutorFl = true;
+ break;
+
+ case 11:
+ if (!_game._trigger) {
+ _vm->_gameConv->setInterlocutorTrigger(74);
+ }
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ case 23:
+ case 25:
+ if ((!_game._trigger) && (_giryStatus == 4)) {
+ _vm->_gameConv->hold();
+ _giryStatus = 0;
+ }
+ break;
+
+ case 4:
+ case 5:
+ case 8:
+ case 14:
+ case 16:
+ case 19:
+ case 40:
+ case 46:
+ _vm->_gameConv->setInterlocutorTrigger(64);
+ interlocutorFl = true;
+ break;
+
+ default:
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 64:
+ switch (_action._activeAction._verbId) {
+ case 5:
+ case 14:
+ case 16:
+ case 19:
+ case 40:
+ case 46:
+ _giryStatus = 0;
+ break;
+ }
+ _globals[kWalkerConverse] = 0;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ case 68:
+ _giryStatus = 5;
+ break;
+
+ case 74:
+ _giryStatus = 8;
+ _globals[kWalkerConverse] = 0;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ case 72:
+ _giryStatus = 3;
+ break;
+
+ case 70:
+ if (_action._activeAction._verbId == 13) {
+ _globals[kWalkerConverse] = 0;
+ heroFl = true;
+ interlocutorFl = true;
+ }
+ _giryStatus = 1;
+ break;
+
+ case 66:
+ if (_globals[kWalkerConverse] != 0)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+
+ if ((_giryStatus != 4) && (_giryStatus != 6) && (_giryStatus != 7))
+ _giryStatus = 0;
+ break;
+
+ case 60:
+ if (_globals[kWalkerConverse] != 0)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
+
+ if ((_giryStatus != 4) && (_giryStatus != 6) && (_giryStatus != 7))
+ _giryStatus = 2;
+
+ _conversationCounter = 0;
+ break;
+ }
+
+ if (!heroFl)
+ _vm->_gameConv->setHeroTrigger(60);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(66);
+
+ _giryCount = 0;
+}
+
+void Scene205::handleConversation11() {
+ int interlocutorFl = false;
+ int heroFl = false;
+
+ switch (_action._activeAction._verbId) {
+ case 5:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _giryStatus = 9;
+ }
+ break;
+
+ case 8:
+ if (!_game._trigger) {
+ _vm->_gameConv->hold();
+ _giryStatus = 7;
+ _vm->_gameConv->setInterlocutorTrigger(64);
+ _game._player.walk(Common::Point(225,79), FACING_NORTHEAST);
+ interlocutorFl = true;
+ _globals[kMadameGiryLocation] = 2;
+ _scene->changeVariant(4);
+ _scene->_rails.disableNode(6);
+ _scene->_rails.disableNode(7);
+ _scene->_rails.disableNode(8);
+ _scene->_rails.disableNode(9);
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, false, Common::Point(113, 44));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, false, Common::Point(107, 66));
+ if (_globals[kDoorsIn205] == 0)
+ _globals[kDoorsIn205] = 2;
+ else if (_globals[kDoorsIn205] == 1)
+ _globals[kDoorsIn205] = 3;
+ }
+ break;
+
+ case 9:
+ case 10:
+ case 12:
+ case 13:
+ case 14:
+ _vm->_gameConv->setInterlocutorTrigger(64);
+ interlocutorFl = true;
+ break;
+ }
+
+ switch (_game._trigger) {
+ case 64:
+ switch (_action._activeAction._verbId) {
+ case 6:
+ case 10:
+ case 12:
+ case 13:
+ case 14:
+ _giryStatus = 0;
+ break;
+ }
+ _globals[kWalkerConverse] = 0;
+ heroFl = true;
+ interlocutorFl = true;
+ break;
+
+ case 110:
+ _vm->_gameConv->hold();
+ _giryStatus = 7;
+ break;
+
+ case 66:
+ if (_globals[kWalkerConverse] != 0)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
+
+ if (_giryStatus != 9)
+ _giryStatus = 0;
+ break;
+
+ case 60:
+ if (_globals[kWalkerConverse] != 0)
+ _globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
+
+ if (_giryStatus != 9)
+ _giryStatus = 2;
+
+ _conversationCounter = 0;
+ break;
+ }
+
+ if (!heroFl)
+ _vm->_gameConv->setHeroTrigger(60);
+
+ if (!interlocutorFl)
+ _vm->_gameConv->setInterlocutorTrigger(66);
+
+ _giryCount = 0;
+}
+
+void Scene205::handleRichardAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == _richardFrame)
+ return;
+
+ _richardFrame = _scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame();
+ int random;
+ int resetFrame = -1;
+
+ switch (_richardFrame) {
+ case 1:
+ case 2:
+ case 3:
+ case 11:
+ case 19:
+ case 35:
+ case 47:
+ case 57:
+ case 69:
+ switch (_richardStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 3);
+ ++_richardCount;
+ if (_richardCount > 30) {
+ _richardStatus = 3;
+ random = 9;
+ }
+ break;
+
+ case 1:
+ random = 4;
+ _richardStatus = 0;
+ break;
+
+ case 2:
+ random = 6;
+ break;
+
+ case 4:
+ random = 5;
+ _richardStatus = 0;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(7, 50);
+ while (_lastRandom == random)
+ random = _vm->getRandomNumber(7, 50);
+
+ _lastRandom = random;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 11;
+ break;
+
+ case 5:
+ resetFrame = 3;
+ break;
+
+ case 6:
+ resetFrame = 57;
+ break;
+
+ case 7:
+ resetFrame = 23;
+ break;
+
+ case 8:
+ resetFrame = 19;
+ break;
+
+ case 9:
+ resetFrame = 21;
+ break;
+
+ case 10:
+ resetFrame = 25;
+ break;
+
+ case 11:
+ resetFrame = 35;
+ break;
+
+ case 12:
+ resetFrame = 47;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 30:
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 4:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 30;
+ else
+ resetFrame = 29;
+
+ break;
+
+ case 24:
+ switch (_richardStatus) {
+ case 1:
+ case 2:
+ case 4:
+ case 0:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 30);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 0;
+ else
+ resetFrame = 23;
+
+ break;
+
+ case 20:
+ switch (_richardStatus) {
+ case 1:
+ case 2:
+ case 4:
+ case 0:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 0;
+ else
+ resetFrame = 19;
+
+ break;
+
+ case 22:
+ switch (_richardStatus) {
+ case 1:
+ case 2:
+ case 4:
+ case 0:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 0;
+ else
+ resetFrame = 21;
+
+ break;
+
+ case 41:
+ switch (_richardStatus) {
+ case 1:
+ case 2:
+ case 4:
+ case 0:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 41;
+ else
+ resetFrame = 40;
+
+ break;
+
+ case 52:
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 4:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 52;
+ else
+ resetFrame = 51;
+
+ break;
+
+ case 65:
+ switch (_richardStatus) {
+ case 0:
+ case 1:
+ case 2:
+ case 4:
+ random = 1;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 50);
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 65;
+ else
+ resetFrame = 64;
+
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
+ _richardFrame = resetFrame;
+ }
+}
+
+
+void Scene205::handleGiryAnimation() {
+ if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _giryFrame)
+ return;
+
+ _giryFrame = _scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame();
+ int random;
+ int resetFrame = -1;
+
+ switch (_giryFrame) {
+ case 77:
+ _vm->_gameConv->release();
+ break;
+
+ case 1:
+ case 2:
+ case 3:
+ case 44:
+ case 14:
+ case 21:
+ case 35:
+ case 56:
+ case 78:
+ case 284:
+ switch (_giryStatus) {
+ case 0:
+ random = _vm->getRandomNumber(1, 3);
+ ++_giryCount;
+ if (_giryCount > 30) {
+ _giryStatus = 2;
+ random = 100;
+ }
+ break;
+
+ case 8:
+ random = 4;
+ _giryStatus = 0;
+ break;
+
+ case 3:
+ random = 5;
+ _giryStatus = 0;
+ break;
+
+ case 1:
+ random = 6;
+ break;
+
+ case 5:
+ _giryStatus = 0;
+ random = 7;
+ break;
+
+ case 4:
+ random = 8;
+ break;
+
+ case 6:
+ random = 9;
+ _giryStatus = 2;
+ break;
+
+ case 7:
+ random = 10;
+ _giryStatus = 2;
+ break;
+
+ case 9:
+ random = 11;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(12, 100);
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 0;
+ break;
+
+ case 2:
+ resetFrame = 1;
+ break;
+
+ case 3:
+ resetFrame = 2;
+ break;
+
+ case 4:
+ resetFrame = 3;
+ break;
+
+ case 5:
+ resetFrame = 16;
+ break;
+
+ case 6:
+ resetFrame = 21;
+ break;
+
+ case 7:
+ resetFrame = 44;
+ break;
+
+ case 8:
+ resetFrame = 56;
+ break;
+
+ case 9:
+ resetFrame = 78;
+ _vm->_gameConv->hold();
+ break;
+
+ case 10:
+ resetFrame = 140;
+ break;
+
+ case 11:
+ resetFrame = 276;
+ break;
+
+ case 12:
+ resetFrame = 35;
+ break;
+
+ default:
+ resetFrame = 0;
+ break;
+ }
+ break;
+
+ case 27:
+ case 28:
+ case 29:
+ switch (_giryStatus) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ random = 4;
+ break;
+
+ default:
+ random = _vm->getRandomNumber(1, 3);
+ ++_giryCount;
+ if (_giryCount > 30) {
+ _giryStatus = 2;
+ random = 100;
+ }
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 26;
+ break;
+
+ case 2:
+ resetFrame = 27;
+ break;
+
+ case 3:
+ resetFrame = 28;
+ break;
+
+ default:
+ resetFrame = 29;
+ break;
+ }
+ break;
+
+ case 265:
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(283, 51));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(289, 62));
+ _vm->_gameConv->release();
+ break;
+
+ case 274:
+ case 275:
+ case 276:
+ if (_giryStatus == 0) {
+ random = _vm->getRandomNumber(1, 3);
+ ++_giryCount;
+ if (_giryCount > 30) {
+ _giryStatus = 2;
+ random = 100;
+ }
+ } else
+ random = 100;
+
+ switch (random) {
+ case 1:
+ resetFrame = 273;
+ break;
+
+ case 2:
+ resetFrame = 274;
+ break;
+
+ case 3:
+ resetFrame = 275;
+ break;
+
+ default:
+ resetFrame = 273;
+ break;
+ }
+ break;
+
+ case 85:
+ _vm->_gameConv->release();
+ break;
+
+ case 110:
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(62, 54));
+ _scene->_hotspots.activateAtPos(NOUN_MADAME_GIRY, true, Common::Point(62, 66));
+ break;
+
+ case 138:
+ case 139:
+ case 140:
+ switch (_giryStatus) {
+ case 0:
+ case 1:
+ random = _vm->getRandomNumber(1, 3);
+ ++_giryCount;
+ if (_giryCount > 30) {
+ _giryStatus = 2;
+ random = 100;
+ }
+ break;
+
+ default:
+ random = 100;
+ break;
+ }
+
+ switch (random) {
+ case 1:
+ resetFrame = 137;
+ break;
+
+ case 2:
+ resetFrame = 138;
+ break;
+
+ case 3:
+ resetFrame = 139;
+ break;
+
+ default:
+ resetFrame = 137;
+ break;
+ }
+ break;
+
+ case 66:
+ _vm->_gameConv->release();
+ break;
+
+ case 67:
+ switch (_giryStatus) {
+ case 0:
+ case 9:
+ case 2:
+ case 3:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ random = 1;
+ break;
+
+ default:
+ random = 100;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 67;
+ else
+ resetFrame = 66;
+
+ break;
+
+ case 8:
+ case 9:
+ switch (_giryStatus) {
+ case 0:
+ case 9:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ random = 1;
+ break;
+
+ default:
+ random = 100;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 9;
+ else
+ resetFrame = 8;
+
+ break;
+
+ case 280:
+ _giveTicketFl = true;
+ break;
+
+ case 281:
+ switch (_giryStatus) {
+ case 0:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ random = 1;
+ break;
+
+ default:
+ random = 100;
+ break;
+ }
+
+ if (random == 1)
+ resetFrame = 281;
+ else
+ resetFrame = 280;
+
+ break;
+ }
+
+ if (resetFrame >= 0) {
+ _scene->setAnimFrame(_globals._animationIndexes[1], resetFrame);
+ _giryFrame = resetFrame;
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h
index 99e0e20d44..c373c4803c 100644
--- a/engines/mads/phantom/phantom_scenes2.h
+++ b/engines/mads/phantom/phantom_scenes2.h
@@ -113,10 +113,10 @@ public:
class Scene203 : public Scene2xx {
private:
- bool _anim0ActvFl;
- bool _anim1ActvFl;
- bool _anim2ActvFl;
- bool _anim3ActvFl;
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _anim2ActvFl;
+ bool _anim3ActvFl;
bool _showNoteFl;
int _brieStatus;
@@ -138,7 +138,7 @@ private:
void handleRichardAnimation();
void handleRaoulAnimation();
void handleDaaeAnimation();
-
+
public:
Scene203(MADSEngine *vm);
virtual void synchronize(Common::Serializer &s);
@@ -188,6 +188,39 @@ public:
virtual void actions();
};
+class Scene205 : public Scene2xx {
+private:
+ bool _anim0ActvFl;
+ bool _anim1ActvFl;
+ bool _noConversationHold;
+ bool _giveTicketFl;
+
+ int _richardFrame;
+ int _richardStatus;
+ int _richardCount;
+ int _giryFrame;
+ int _giryStatus;
+ int _giryCount;
+ int _conversationCounter;
+ int _lastRandom;
+
+ void handleConversation18();
+ void handleConversation10();
+ void handleConversation11();
+ void handleRichardAnimation();
+ void handleGiryAnimation();
+
+public:
+ Scene205(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
+
} // End of namespace Phantom
} // End of namespace MADS