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author | Strangerke | 2015-10-27 10:37:19 +0100 |
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committer | Strangerke | 2015-10-27 10:37:19 +0100 |
commit | f0f5bd81ee6e21f73e402f4eefdb66b950e3919d (patch) | |
tree | 36a24b9f46a3f1493931275287ea8ac336e7a396 /engines/mads | |
parent | 26ae514e9d6bca44b79cba6e7f5218748888b777 (diff) | |
download | scummvm-rg350-f0f5bd81ee6e21f73e402f4eefdb66b950e3919d.tar.gz scummvm-rg350-f0f5bd81ee6e21f73e402f4eefdb66b950e3919d.tar.bz2 scummvm-rg350-f0f5bd81ee6e21f73e402f4eefdb66b950e3919d.zip |
MADS: Phantom: Implement scene 207
Diffstat (limited to 'engines/mads')
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes2.cpp | 197 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes2.h | 15 |
3 files changed, 205 insertions, 9 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 812ff22698..ede6069cc3 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -88,7 +88,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 206: // balcony box #1 return new Scene206(vm); case 207: // balcony box #2 - return new DummyScene(vm); // TODO + return new Scene207(vm); case 208: // stage and balcony view return new DummyScene(vm); // TODO case 250: // cutscene diff --git a/engines/mads/phantom/phantom_scenes2.cpp b/engines/mads/phantom/phantom_scenes2.cpp index 966836a638..4bfce032a5 100644 --- a/engines/mads/phantom/phantom_scenes2.cpp +++ b/engines/mads/phantom/phantom_scenes2.cpp @@ -1347,7 +1347,6 @@ void Scene202::handleUsherAnimation() { } } - void Scene202::handleDegasAnimation() { if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _degasFrame) return; @@ -2151,8 +2150,6 @@ void Scene203::handleBrieConversation() { _raoulCount = 0; } - - void Scene203::handleRichardConversation() { bool interlocutorFl = false; bool heroFl = false; @@ -2972,7 +2969,6 @@ void Scene203::handleRichardAnimation() { } } - void Scene203::handleRaoulAnimation() { if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _raoulFrame) return; @@ -3166,7 +3162,6 @@ void Scene203::handleRaoulAnimation() { } } - void Scene203::handleDaaeAnimation() { if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == _daaeFrame) return; @@ -5489,7 +5484,6 @@ void Scene205::handleRichardAnimation() { } } - void Scene205::handleGiryAnimation() { if (_scene->_animation[_globals._animationIndexes[1]]->getCurrentFrame() == _giryFrame) return; @@ -6052,7 +6046,6 @@ void Scene206::actions() { } } - if (_action.isAction(VERB_WALK_BEHIND, NOUN_PANEL) || _action.isAction(VERB_OPEN, NOUN_PANEL) || ((_game._trigger >= 70) && (_game._trigger < 77))) { if (_globals[kPanelIn206] == 3) { @@ -6314,7 +6307,7 @@ void Scene206::actions() { _globals[kPlayerScoreFlags] |= 8; _globals[kPlayerScore] += 5; } - _scene->_sequences.setTimingTrigger(15, 96); /* a slight delay so anim totally ends */ + _scene->_sequences.setTimingTrigger(15, 96); _action._inProgress = false; return; @@ -6345,5 +6338,193 @@ void Scene206::preActions() { /*------------------------------------------------------------------------*/ +Scene207::Scene207(MADSEngine *vm) : Scene2xx(vm) { + _skip1Fl = false; + _anim0ActvFl = false; +} + +void Scene207::synchronize(Common::Serializer &s) { + Scene2xx::synchronize(s); + + s.syncAsByte(_skip1Fl); + s.syncAsByte(_anim0ActvFl); +} + +void Scene207::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene207::enter() { + _scene->loadSpeech(2); + _skip1Fl = false; + _anim0ActvFl = false; + + _globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('a', 0), false); + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 0), false); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0), false); + + _globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 10); + + if ((_scene->_priorSceneId == 205) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) { + _game._player._playerPos = Common::Point(159, 147); + _game._player._facing = FACING_NORTH; + } + + sceneEntrySound(); +} + +void Scene207::step() { + if (_anim0ActvFl && !_skip1Fl) { + if (_scene->_animation[_globals._animationIndexes[0]]->getCurrentFrame() == 6) { + if (_vm->_sound->_preferRoland) + _vm->_sound->command(69); + else + _scene->playSpeech(2); + + _skip1Fl = true; + } + } +} + +void Scene207::actions() { + if (_action.isAction(VERB_TAKE, NOUN_SEAT)) { + switch (_game._trigger) { + case 0: + _globals[kPlayerScore] += 5; + _game._player._stepEnabled = false; + _game._player._visible = false; + _vm->_sound->command(3); + _globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 7, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 1); + break; + + case 1: + _globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 10); + _scene->_sequences.setTimingTrigger(120, 2); + _scene->_sequences.setTimingTrigger(240, 3); + break; + + case 2: + _globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 6, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[2], -1, -2); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 4); + break; + + case 3: + _globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 5); + _anim0ActvFl = true; + _scene->deleteSequence(_globals._sequenceIndexes[1]); + break; + + case 4: + _globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, -2); + _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 1); + break; + + case 5: + _scene->_nextSceneId = 208; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_EXIT_TO, NOUN_LOGE_CORRIDOR)) { + _scene->_nextSceneId = 205; + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(20710); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(20711); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(20712); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LEFT_COLUMN)) { + _vm->_dialogs->show(20713); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RIGHT_COLUMN)) { + _vm->_dialogs->show(20714); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RAIL)) { + _vm->_dialogs->show(20715); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SEAT)) { + _vm->_dialogs->show(20716); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_LOGE_CORRIDOR)) { + _vm->_dialogs->show(20717); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STAGE)) { + _vm->_dialogs->show(20718); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOUSE)) { + _vm->_dialogs->show(20719); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_CEILING)) { + _vm->_dialogs->show(20720); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOUSE_LIGHT)) { + _vm->_dialogs->show(20721); + _action._inProgress = false; + return; + } + } +} + +void Scene207::preActions() { + if (_action.isAction(VERB_TAKE, NOUN_SEAT)) + _game._player.walk(Common::Point(139, 124), FACING_NORTH); +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes2.h b/engines/mads/phantom/phantom_scenes2.h index bdb2ce2f92..08ee9a3873 100644 --- a/engines/mads/phantom/phantom_scenes2.h +++ b/engines/mads/phantom/phantom_scenes2.h @@ -238,6 +238,21 @@ public: virtual void actions(); }; +class Scene207 : public Scene2xx { +private: + bool _skip1Fl; + bool _anim0ActvFl; + +public: + Scene207(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS |