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authorPaul Gilbert2014-04-24 08:24:23 -0400
committerPaul Gilbert2014-04-24 08:24:23 -0400
commitf330106be2368df453fec7799a2d061c829f525d (patch)
tree52f8c29f15e6207f03506c1bca509ac19e8c9f59 /engines/mads
parent26b7deb6106ded2d68ecb4feb4a484b3313b7af2 (diff)
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MADS: Hook game scene into synchronisation logic
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/nebular/nebular_scenes1.h1
-rw-r--r--engines/mads/scene.cpp1
2 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.h b/engines/mads/nebular/nebular_scenes1.h
index 25a8b52ded..ee9817957b 100644
--- a/engines/mads/nebular/nebular_scenes1.h
+++ b/engines/mads/nebular/nebular_scenes1.h
@@ -74,7 +74,6 @@ public:
virtual void step();
virtual void preActions();
virtual void actions();
- virtual void postActions();
virtual void synchronize(Common::Serializer &s);
};
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index 24218479ce..9217be6d5d 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -685,6 +685,7 @@ void Scene::synchronize(Common::Serializer &s) {
_action._activeAction.synchronize(s);
_rails.synchronize(s);
_userInterface.synchronize(s);
+ _sceneLogic->synchronize(s);
}
} // End of namespace MADS