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authorStrangerke2015-11-24 19:36:52 +0100
committerStrangerke2015-11-24 19:36:52 +0100
commitf8581f9e6a2316979ac572c9c0fdbb22a06f4dfc (patch)
tree6e4d6675c46a6a1aa43e2c6cfa0424cb13d391bc /engines/mads
parent4f330db26afadb8ec71908631d8b6fb79fcdca13 (diff)
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MADS: Don't set the camera for Rex game
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/scene.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp
index da62a6335e..2875bc0b56 100644
--- a/engines/mads/scene.cpp
+++ b/engines/mads/scene.cpp
@@ -154,7 +154,8 @@ void Scene::loadScene(int sceneId, const Common::String &prefix, bool palFlag) {
_sequences.clear();
_kernelMessages.clear();
_vm->_palette->_paletteUsage.load(&_scenePaletteUsage);
- setCamera(Common::Point(0, 0));
+ if (_vm->getGameID() != GType_RexNebular)
+ setCamera(Common::Point(0, 0));
int flags = SCENEFLAG_LOAD_SHADOW;
if (_vm->_dithering)