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authorStrangerke2014-05-28 23:18:51 +0200
committerStrangerke2014-05-28 23:22:01 +0200
commitf8b08874c4819d85d493f42081a336326bff1035 (patch)
treed593396a24eea7470dbb1ef49131d26854a9ea2d /engines/mads
parent6908c1ee42f28dce39d8572d4f77e90ff6ba7de5 (diff)
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MADS: Janitorial - Trim trailing spaces and tabs
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/events.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes4.cpp4
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp52
-rw-r--r--engines/mads/nebular/sound_nebular.cpp12
-rw-r--r--engines/mads/screen.cpp6
-rw-r--r--engines/mads/sprites.cpp2
-rw-r--r--engines/mads/user_interface.cpp4
7 files changed, 41 insertions, 41 deletions
diff --git a/engines/mads/events.cpp b/engines/mads/events.cpp
index e1240da030..c3e6d5c122 100644
--- a/engines/mads/events.cpp
+++ b/engines/mads/events.cpp
@@ -120,7 +120,7 @@ void EventsManager::changeCursor() {
}
// Set the raw cursor data to use
- CursorMan.replaceCursor(destCursor, cursor->w - 1, cursor->h - 1,
+ CursorMan.replaceCursor(destCursor, cursor->w - 1, cursor->h - 1,
hotspotX, hotspotY, transIndex);
showCursor();
delete[] destCursor;
diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp
index d369947bf2..d114232255 100644
--- a/engines/mads/nebular/nebular_scenes4.cpp
+++ b/engines/mads/nebular/nebular_scenes4.cpp
@@ -3782,8 +3782,8 @@ void Scene411::actions() {
return;
}
- if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, NOUN_EXPLOSIVES) || _action.isAction(VERB_PUT, NOUN_CHARGE_CASES, NOUN_EXPLOSIVES))
- && !_game._objects[OBJ_CHARGE_CASES].getQuality(3)
+ if ((_globals[kNextIngredient] >= 4) && (_action.isAction(VERB_TAKE, NOUN_EXPLOSIVES) || _action.isAction(VERB_PUT, NOUN_CHARGE_CASES, NOUN_EXPLOSIVES))
+ && !_game._objects[OBJ_CHARGE_CASES].getQuality(3)
&& _game._objects.isInInventory(OBJ_CHARGE_CASES)) {
switch (_game._trigger) {
case 0:
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 832c99a5f5..fd5e244872 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2352,7 +2352,7 @@ void Scene512::actions() {
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[2]);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
break;
-
+
case 1:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
@@ -2369,12 +2369,12 @@ void Scene512::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[4], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
}
break;
-
+
case 2:
_globals[kRegisterOpen] = false;
_game._player._stepEnabled = true;
break;
-
+
default:
break;
}
@@ -2397,7 +2397,7 @@ void Scene512::actions() {
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_SPRITE, endVal, 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 2);
break;
-
+
case 1:
if (_game._player._playerPos == Common::Point(218, 152)) {
_scene->_sequences.remove(_globals._sequenceIndexes[6]);
@@ -2412,13 +2412,13 @@ void Scene512::actions() {
_game._objects.addToInventory(OBJ_PADLOCK_KEY);
_vm->_dialogs->showItem(OBJ_PADLOCK_KEY, 51226);
break;
-
+
case 2:
_scene->_sequences.updateTimeout(-1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
_game._player._stepEnabled = true;
break;
-
+
default:
break;
}
@@ -2494,19 +2494,19 @@ void Scene513::enter() {
_globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RXCD_9");
_globals._spriteIndexes[4] = _scene->_sprites.addSprites("*RXMRC_9");
- _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
- _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
if ((_scene->_priorSceneId == 751) || (_scene->_priorSceneId == 701)) {
_game._player._playerPos = Common::Point(296, 147);
- _game._player._facing = FACING_WEST;
+ _game._player._facing = FACING_WEST;
_game._player._stepEnabled = false;
_scene->_sequences.addTimer(15, 80);
} else if (_scene->_priorSceneId != -2) {
- _game._player._playerPos = Common::Point(63, 149);
+ _game._player._playerPos = Common::Point(63, 149);
_game._player._facing = FACING_NORTHEAST;
_game._player._visible = false;
_game._player._stepEnabled = false;
@@ -2514,7 +2514,7 @@ void Scene513::enter() {
_globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->loadAnimation(formAnimName('R', 1), 70);
- }
+ }
sceneEntrySound();
@@ -2533,7 +2533,7 @@ void Scene513::step() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_vm->_sound->command(24);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 81);
- break;
+ break;
case 81:
_game._player.walk(Common::Point(265, 152), FACING_WEST);
@@ -2545,10 +2545,10 @@ void Scene513::step() {
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_vm->_sound->command(25);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[2], SEQUENCE_TRIGGER_EXPIRE, 0, 83);
- break;
+ break;
case 83:
- _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_game._player._stepEnabled = true;
break;
@@ -2569,13 +2569,13 @@ void Scene513::step() {
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 72);
- break;
+ break;
case 72:
- _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
+ _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_game._player._stepEnabled = true;
- break;
+ break;
default:
break;
@@ -2587,7 +2587,7 @@ void Scene513::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _scene->_sequences.remove(_globals._sequenceIndexes[1]);
+ _scene->_sequences.remove(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[1], false, 6, 1, 0, 0);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 1);
_scene->_sequences.addSubEntry(_globals._sequenceIndexes[1], SEQUENCE_TRIGGER_EXPIRE, 0, 1);
@@ -2613,7 +2613,7 @@ void Scene513::actions() {
int syncIdx = _globals._sequenceIndexes[3];
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[3]);
- _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
+ _scene->_sequences.updateTimeout(_globals._sequenceIndexes[3], syncIdx);
_scene->_nextSceneId = 504;
}
break;
@@ -2625,7 +2625,7 @@ void Scene513::actions() {
switch (_game._trigger) {
case 0:
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[4] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[4], false, 7, 1, 0, 0);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[4], 1, 2);
_scene->_sequences.setMsgLayout(_globals._sequenceIndexes[4]);
@@ -2645,7 +2645,7 @@ void Scene513::actions() {
break;
case 2:
- _game._player.walk(Common::Point(296, 147), FACING_WEST);
+ _game._player.walk(Common::Point(296, 147), FACING_WEST);
_scene->_sequences.addTimer(120, 3);
break;
@@ -2657,7 +2657,7 @@ void Scene513::actions() {
break;
case 4:
- _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
+ _globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 2);
_game._player._stepEnabled = true;
if (_globals[kCityFlooded])
@@ -2809,10 +2809,10 @@ void Scene551::step() {
case 90:
if (_globals[kSexOfRex] == REX_MALE) {
_globals._sequenceIndexes[2] = _scene->_sequences.startCycle(_globals._spriteIndexes[2], false, -2);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
- } else {
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 8);
+ } else {
_globals._sequenceIndexes[3] = _scene->_sequences.startCycle(_globals._spriteIndexes[3], false, -2);
- _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 8);
}
_vm->_sound->command(28);
_scene->_sequences.addTimer(60, 91);
@@ -2820,7 +2820,7 @@ void Scene551::step() {
case 91:
_scene->_reloadSceneFlag = true;
- break;
+ break;
default:
break;
diff --git a/engines/mads/nebular/sound_nebular.cpp b/engines/mads/nebular/sound_nebular.cpp
index 90f7cf0212..fc2755db2f 100644
--- a/engines/mads/nebular/sound_nebular.cpp
+++ b/engines/mads/nebular/sound_nebular.cpp
@@ -1270,7 +1270,7 @@ int ASound2::command9() {
command1();
_channels[0].load(pData1);
_channels[2].load(loadData(0x123E, 130));
-
+
command9Randomize();
_channels[1].load(loadData(0x120C, 50));
}
@@ -1432,7 +1432,7 @@ int ASound2::command21() {
playSound(0x49DE, 16);
playSound(0x49EE, 16);
playSound(0x49FF, 16);
-
+
return 0;
}
@@ -1633,7 +1633,7 @@ int ASound3::command(int commandId, int param) {
int ASound3::command9() {
AdlibChannel::_channelsEnabled = _commandParam != 0;
-
+
return 0;
}
@@ -2069,7 +2069,7 @@ int ASound4::command12() {
int ASound4::command19() {
playSound(0x28EC, 8);
-
+
return 0;
}
@@ -2664,7 +2664,7 @@ const ASound7::CommandPtr ASound7::_commandList[38] = {
&ASound7::nullCommand, &ASound7::nullCommand, &ASound7::nullCommand, &ASound7::command15,
&ASound7::command16, &ASound7::command16, &ASound7::command18, &ASound7::command19,
&ASound7::command20, &ASound7::command21, &ASound7::command22, &ASound7::command23,
- &ASound7::command24, &ASound7::command25, &ASound7::command26, &ASound7::command27,
+ &ASound7::command24, &ASound7::command25, &ASound7::command26, &ASound7::command27,
&ASound7::command28, &ASound7::nullCommand, &ASound7::command30, &ASound7::nullCommand,
&ASound7::command32, &ASound7::command33, &ASound7::command34, &ASound7::command35,
&ASound7::command36, &ASound7::command37
@@ -3024,7 +3024,7 @@ int ASound8::command28() {
command1();
_channels[0].load(pData1);
_channels[2].load(loadData(0x12F8, 130));
-
+
byte *pData = loadData(0x12C6, 50);
method1(pData);
_channels[1].load(pData);
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index bcc41a167d..91aa3abdb0 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -226,7 +226,7 @@ void DirtyAreas::copyToScreen(const Common::Point &posAdjust) {
// Check if this is a sane rectangle before attempting to create it
if (srcBounds.left >= srcBounds.right || srcBounds.top >= srcBounds.bottom)
continue;
-
+
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
@@ -575,14 +575,14 @@ void ScreenSurface::updateScreen() {
offset = 0;
// Copy the screen with the left hand hide side of the screen of a given
- // offset width shown at the very right. The offset changes to give
+ // offset width shown at the very right. The offset changes to give
// an effect of shaking the screen
offset *= 4;
const byte *buf = getBasePtr(offset, 0);
g_system->copyRectToScreen(buf, this->pitch, 0, 0,
this->pitch - offset, this->h);
if (offset > 0)
- g_system->copyRectToScreen(this->pixels, this->pitch,
+ g_system->copyRectToScreen(this->pixels, this->pitch,
this->pitch - offset, 0, offset, this->h);
}
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp
index 0dc83d1abc..a229fccb89 100644
--- a/engines/mads/sprites.cpp
+++ b/engines/mads/sprites.cpp
@@ -60,7 +60,7 @@ MSprite::MSprite()
MSprite::MSprite(Common::SeekableReadStream *source, const Common::Array<RGB6> &palette,
const Common::Rect &bounds)
- : MSurface(bounds.width(), bounds.height()),
+ : MSurface(bounds.width(), bounds.height()),
_offset(Common::Point(bounds.left, bounds.top)) {
// Load the sprite data
loadSprite(source, palette);
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp
index 0b4ec69f8f..e410d173d7 100644
--- a/engines/mads/user_interface.cpp
+++ b/engines/mads/user_interface.cpp
@@ -453,7 +453,7 @@ void UserInterface::mergeFrom(MSurface *src, const Common::Rect &srcBounds,
for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
// Process each line of the area
for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr) {
- // Check for the range used for the user interface background,
+ // Check for the range used for the user interface background,
// which are the only pixels that can be replaced
if ((destPtr[xCtr] >= 8 && destPtr[xCtr] <= 15) && (int)srcPtr[xCtr] != transparencyIndex)
destPtr[xCtr] = srcPtr[xCtr];
@@ -502,7 +502,7 @@ void UserInterface::updateInventoryScroller() {
_scrollbarActive = SCROLLBAR_NONE;
- if ((screenObjects._category == CAT_INV_SCROLLER) || (screenObjects._category != CAT_INV_SCROLLER
+ if ((screenObjects._category == CAT_INV_SCROLLER) || (screenObjects._category != CAT_INV_SCROLLER
&& _scrollbarOldActive == SCROLLBAR_ELEVATOR && _vm->_events->_mouseStatusCopy)) {
if (_vm->_events->_mouseStatusCopy || _vm->_easyMouse) {
if ((_vm->_events->_mouseClicked || (_vm->_easyMouse && !_vm->_events->_mouseStatusCopy))