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authorFilippos Karapetis2014-05-30 03:08:20 +0300
committerFilippos Karapetis2014-05-30 03:11:20 +0300
commitff3cc3bc0f9d12bd91fcd6e243d15f6a751a961f (patch)
tree8896ed632f08ecdd874ddc58bba09a48a57cd6c8 /engines/mads
parentd1bab54a4ad9022ecc756acd09fa900f0a311404 (diff)
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MADS: Remove resolved FIXME in scene 307
Diffstat (limited to 'engines/mads')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 6a6b36f1bc..a963484bd0 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -869,8 +869,7 @@ void Scene307::step() {
}
_lastFrameTime = _scene->_frameStartTime;
- // FIXME: The active animation is never a zero pointer, so the guards never show up
- if ((_guardTime > 3000) && !_duringPeeingFl /*&& (_scene->_activeAnimation == nullptr)*/
+ if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr)
&& (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) {
if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) {
_game._player._stepEnabled = false;