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author | Yotam Barnoy | 2010-11-05 13:24:57 +0000 |
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committer | Yotam Barnoy | 2010-11-05 13:24:57 +0000 |
commit | a6bee87990d3fd36cbb8e63716990a46fe00402c (patch) | |
tree | 5240814d46e4e0f3a59704354e4a643be3dc6108 /engines/metaengine.h | |
parent | 6b88fd44c0fca0b8439f820bceac808562697d0d (diff) | |
download | scummvm-rg350-a6bee87990d3fd36cbb8e63716990a46fe00402c.tar.gz scummvm-rg350-a6bee87990d3fd36cbb8e63716990a46fe00402c.tar.bz2 scummvm-rg350-a6bee87990d3fd36cbb8e63716990a46fe00402c.zip |
PLUGINS: improved one-at-a-time plugin code
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left.
Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either.
svn-id: r54097
Diffstat (limited to 'engines/metaengine.h')
-rw-r--r-- | engines/metaengine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/metaengine.h b/engines/metaengine.h index 964eee071c..7b69a3fe43 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -231,7 +231,7 @@ private: friend class Common::Singleton<SingletonBaseType>; public: - GameDescriptor findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const; + GameDescriptor findGameOnePluginAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const; GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const; GameList detectGames(const Common::FSList &fslist) const; const EnginePlugin::List &getPlugins() const; |