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authorEugene Sandulenko2009-12-29 23:18:24 +0000
committerEugene Sandulenko2009-12-29 23:18:24 +0000
commit0ea022d076c491d802431ee90b658d5e8c06d0e0 (patch)
tree23953ed8dbd2c1cc798b6aa9aa51df93c7041c7d /engines/mohawk/bitmap.h
parent5f1d2a88b51af43d8903866b46a424fe556abb3c (diff)
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Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef MOHAWK_BITMAP_H
+#define MOHAWK_BITMAP_H
+
+#include "mohawk/graphics.h"
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+#include "graphics/surface.h"
+
+namespace Mohawk {
+
+class ImageData;
+
+enum BitmapFormat {
+ kBitsPerPixel1 = 0x0000,
+ kBitsPerPixel4 = 0x0001,
+ kBitsPerPixel8 = 0x0002,
+ kBitsPerPixel16 = 0x0003,
+ kBitsPerPixel24 = 0x0004,
+ kBitsPerPixelMask = 0x0007,
+ kBitmapHasCLUT = 0x0008,
+ kDrawMASK = 0x00f0,
+ kDrawRaw = 0x0000,
+ kDrawRLE8 = 0x0010,
+ kDrawMSRLE8 = 0x0020,
+ kDrawRLE = 0x0030,
+ kPackMASK = 0x0f00,
+ kPackNone = 0x0000,
+ kPackLZ = 0x0100,
+ kPackLZ1 = 0x0200,
+ kPackRiven = 0x0400,
+ kPackXDec = 0x0f00,
+ kFlagMASK = 0xf000,
+ kFlag16_80X86 = 0x1000, // 16 bit pixel data has been converted to 80X86 format
+ kFlag24_MAC = 0x1000 // 24 bit pixel data has been converted to MAC 32 bit format
+};
+
+struct BitmapHeader {
+ uint16 width;
+ uint16 height;
+ int16 bytesPerRow;
+ uint16 format;
+
+ struct ColorTable {
+ uint16 tableSize;
+ byte rgbBits;
+ byte colorCount;
+ byte* palette; // In 8bpp only
+ } colorTable;
+};
+
+class MohawkBitmap {
+public:
+ MohawkBitmap();
+ virtual ~MohawkBitmap();
+
+ virtual ImageData *decodeImage(Common::SeekableReadStream *stream);
+
+ // Unpack Functions
+ void unpackRaw();
+ void unpackLZ();
+ void unpackLZ1();
+ void unpackRiven();
+
+ // Draw Functions
+ void drawRaw();
+ void drawRLE8();
+ void drawRLE();
+
+protected:
+ BitmapHeader _header;
+ byte getBitsPerPixel();
+
+ // The actual LZ decoder
+ static Common::SeekableReadStream *decompressLZ(Common::SeekableReadStream *stream, uint32 uncompressedSize);
+
+private:
+ Common::SeekableReadStream *_data;
+ Graphics::Surface *_surface;
+
+ const char *getPackName();
+ void unpackImage();
+ const char *getDrawName();
+ void drawImage();
+
+ // Riven Decoding
+ void handleRivenSubcommandStream(byte count, byte *&dst);
+};
+
+// Myst uses a different image format than that of other Mohawk games.
+// It essentially uses a Windows bitmap with the LZ encoding from the
+// Mohawk Bitmap format.
+class MystBitmap : public MohawkBitmap {
+public:
+ MystBitmap() : MohawkBitmap() {}
+ ~MystBitmap() {}
+
+ ImageData *decodeImage(Common::SeekableReadStream *stream);
+
+private:
+ struct BitmapHeader {
+ uint16 type;
+ uint32 size;
+ uint16 res1;
+ uint16 res2;
+ uint32 imageOffset;
+ } _header;
+
+ struct InfoHeader {
+ uint32 size;
+ uint32 width;
+ uint32 height;
+ uint16 planes;
+ uint16 bitsPerPixel;
+ uint32 compression;
+ uint32 imageSize;
+ uint32 pixelsPerMeterX;
+ uint32 pixelsPerMeterY;
+ uint32 colorsUsed;
+ uint32 colorsImportant;
+ } _info;
+};
+
+class OldMohawkBitmap : public MohawkBitmap {
+public:
+ OldMohawkBitmap() : MohawkBitmap() {}
+ ~OldMohawkBitmap() {}
+
+ ImageData *decodeImage(Common::SeekableReadStream *stream);
+};
+
+} // End of namespace Mohawk
+
+#endif