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author | Filippos Karapetis | 2012-12-10 17:37:20 +0200 |
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committer | Filippos Karapetis | 2012-12-10 17:38:24 +0200 |
commit | b532a81b42bce16838347aa560138da1b15418e5 (patch) | |
tree | b8b7ac9fcb03ff3415fbc04e3c9de582de044b7b /engines/mohawk/bitmap.h | |
parent | c90d56355fa0bbcdd3122f3e376e5609422338b3 (diff) | |
download | scummvm-rg350-b532a81b42bce16838347aa560138da1b15418e5.tar.gz scummvm-rg350-b532a81b42bce16838347aa560138da1b15418e5.tar.bz2 scummvm-rg350-b532a81b42bce16838347aa560138da1b15418e5.zip |
TINSEL: Add a WIP BE To LE SCN file conversion code (unfinished)
This is a cleaner approach to handle the Mac version of DW1 (demo
and full versions - refer to bug #3110936). This way, we can keep
the game engine as LE even with the Mac BE resource files.
Both the demo and the full version progress up to drawing the scene
graphics now and crash because of the currently unhandled bitmap
chunk.
Diffstat (limited to 'engines/mohawk/bitmap.h')
0 files changed, 0 insertions, 0 deletions