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authorMatthew Hoops2010-08-23 04:14:30 +0000
committerMatthew Hoops2010-08-23 04:14:30 +0000
commit8d0b207dd5b450b70de7f98404a28266a3153fb4 (patch)
tree54888a9076e3f035a9bf4c5f29a3fe102f64efe3 /engines/mohawk/console.h
parent542711cea7211a283800cff8e2392ff7eb3e714b (diff)
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MOHAWK: Add initial work for the dome sliders
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292
Diffstat (limited to 'engines/mohawk/console.h')
-rw-r--r--engines/mohawk/console.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mohawk/console.h b/engines/mohawk/console.h
index 1806c61027..beba3f8852 100644
--- a/engines/mohawk/console.h
+++ b/engines/mohawk/console.h
@@ -89,6 +89,7 @@ private:
bool Cmd_ListZipCards(int argc, const char **argv);
bool Cmd_GetRMAP(int argc, const char **argv);
bool Cmd_Combos(int argc, const char **argv);
+ bool Cmd_SliderState(int argc, const char **argv);
};
class LivingBooksConsole : public GUI::Debugger {