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authorAlyssa Milburn2011-04-01 14:43:22 +0200
committerAlyssa Milburn2011-04-01 14:44:41 +0200
commit1f543652b7cb6a092896f626aa334e56a55c47ec (patch)
tree97cd3a8ab1498ca864d396d103cf56e4e353243a /engines/mohawk/livingbooks.h
parentc0d815413153b799f7a589d11f32a9a53f0d4de5 (diff)
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MOHAWK: Handle waiting for sound cues in LBAnimation.
Diffstat (limited to 'engines/mohawk/livingbooks.h')
-rw-r--r--engines/mohawk/livingbooks.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/mohawk/livingbooks.h b/engines/mohawk/livingbooks.h
index 7138078c00..e55f14bc2c 100644
--- a/engines/mohawk/livingbooks.h
+++ b/engines/mohawk/livingbooks.h
@@ -29,6 +29,7 @@
#include "mohawk/mohawk.h"
#include "mohawk/console.h"
#include "mohawk/graphics.h"
+#include "mohawk/sound.h"
#include "common/config-file.h"
#include "common/substream.h"
@@ -313,7 +314,7 @@ public:
void stop();
void playSound(uint16 resourceId);
- bool soundPlaying(uint16 resourceId);
+ bool soundPlaying(uint16 resourceId, const Common::String &cue);
bool transparentAt(int x, int y);
@@ -335,7 +336,10 @@ protected:
Common::Array<LBAnimationNode *> _nodes;
uint16 _tempo;
+
uint16 _currentSound;
+ CueList _cueList;
+
uint32 _lastTime, _currentFrame;
bool _running;