aboutsummaryrefslogtreecommitdiff
path: root/engines/mohawk/livingbooks_code.cpp
diff options
context:
space:
mode:
authorFilippos Karapetis2012-12-10 17:37:20 +0200
committerFilippos Karapetis2012-12-10 17:38:24 +0200
commitb532a81b42bce16838347aa560138da1b15418e5 (patch)
treeb8b7ac9fcb03ff3415fbc04e3c9de582de044b7b /engines/mohawk/livingbooks_code.cpp
parentc90d56355fa0bbcdd3122f3e376e5609422338b3 (diff)
downloadscummvm-rg350-b532a81b42bce16838347aa560138da1b15418e5.tar.gz
scummvm-rg350-b532a81b42bce16838347aa560138da1b15418e5.tar.bz2
scummvm-rg350-b532a81b42bce16838347aa560138da1b15418e5.zip
TINSEL: Add a WIP BE To LE SCN file conversion code (unfinished)
This is a cleaner approach to handle the Mac version of DW1 (demo and full versions - refer to bug #3110936). This way, we can keep the game engine as LE even with the Mac BE resource files. Both the demo and the full version progress up to drawing the scene graphics now and crash because of the currently unhandled bitmap chunk.
Diffstat (limited to 'engines/mohawk/livingbooks_code.cpp')
0 files changed, 0 insertions, 0 deletions