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author | Bastien Bouclet | 2018-06-30 21:49:41 +0200 |
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committer | Bastien Bouclet | 2018-06-30 21:57:18 +0200 |
commit | b40e93e11a77ca5b810ba2e6a6678ef25962f057 (patch) | |
tree | 9c1fbc49873904d9f354f0e026ab57546146101c /engines/mohawk/mohawk.h | |
parent | 0ed412a8abc12b68bf7c4ae3ead383d700ea5a16 (diff) | |
download | scummvm-rg350-b40e93e11a77ca5b810ba2e6a6678ef25962f057.tar.gz scummvm-rg350-b40e93e11a77ca5b810ba2e6a6678ef25962f057.tar.bz2 scummvm-rg350-b40e93e11a77ca5b810ba2e6a6678ef25962f057.zip |
MOHAWK: Push down the include of advancedDetector.h
So the whole engine is not recompiled when making changes to the
detection code.
Diffstat (limited to 'engines/mohawk/mohawk.h')
-rw-r--r-- | engines/mohawk/mohawk.h | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/mohawk/mohawk.h b/engines/mohawk/mohawk.h index d61512a701..ad4ff7b3f0 100644 --- a/engines/mohawk/mohawk.h +++ b/engines/mohawk/mohawk.h @@ -26,7 +26,6 @@ #include "common/scummsys.h" #include "common/array.h" -#include "engines/advancedDetector.h" #include "engines/engine.h" class OSystem; @@ -66,19 +65,12 @@ enum MohawkGameFeatures { GF_LB_10 = (1 << 4) // very early Living Books 1.0 games }; +struct MohawkGameDescription; class Sound; class PauseDialog; class Archive; class CursorManager; -struct MohawkGameDescription { - ADGameDescription desc; - - uint8 gameType; - uint32 features; - const char *appName; -}; - class MohawkEngine : public ::Engine { protected: Common::Error run() override; |