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authorBastien Bouclet2018-06-30 21:49:41 +0200
committerBastien Bouclet2018-06-30 21:57:18 +0200
commitb40e93e11a77ca5b810ba2e6a6678ef25962f057 (patch)
tree9c1fbc49873904d9f354f0e026ab57546146101c /engines/mohawk/mohawk.h
parent0ed412a8abc12b68bf7c4ae3ead383d700ea5a16 (diff)
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MOHAWK: Push down the include of advancedDetector.h
So the whole engine is not recompiled when making changes to the detection code.
Diffstat (limited to 'engines/mohawk/mohawk.h')
-rw-r--r--engines/mohawk/mohawk.h10
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/mohawk/mohawk.h b/engines/mohawk/mohawk.h
index d61512a701..ad4ff7b3f0 100644
--- a/engines/mohawk/mohawk.h
+++ b/engines/mohawk/mohawk.h
@@ -26,7 +26,6 @@
#include "common/scummsys.h"
#include "common/array.h"
-#include "engines/advancedDetector.h"
#include "engines/engine.h"
class OSystem;
@@ -66,19 +65,12 @@ enum MohawkGameFeatures {
GF_LB_10 = (1 << 4) // very early Living Books 1.0 games
};
+struct MohawkGameDescription;
class Sound;
class PauseDialog;
class Archive;
class CursorManager;
-struct MohawkGameDescription {
- ADGameDescription desc;
-
- uint8 gameType;
- uint32 features;
- const char *appName;
-};
-
class MohawkEngine : public ::Engine {
protected:
Common::Error run() override;