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authorEugene Sandulenko2009-12-29 23:18:24 +0000
committerEugene Sandulenko2009-12-29 23:18:24 +0000
commit0ea022d076c491d802431ee90b658d5e8c06d0e0 (patch)
tree23953ed8dbd2c1cc798b6aa9aa51df93c7041c7d /engines/mohawk/riven.h
parent5f1d2a88b51af43d8903866b46a424fe556abb3c (diff)
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Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
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diff --git a/engines/mohawk/riven.h b/engines/mohawk/riven.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef MOHAWK_RIVEN_H
+#define MOHAWK_RIVEN_H
+
+#include "mohawk/mohawk.h"
+#include "mohawk/riven_scripts.h"
+
+#include "gui/saveload.h"
+
+namespace Mohawk {
+
+struct MohawkGameDescription;
+class MohawkFile;
+class RivenGraphics;
+class RivenExternal;
+class RivenConsole;
+class RivenSaveLoad;
+
+#define RIVEN_STACKS 8
+
+// Riven Stack Types
+enum {
+ aspit = 0, // Main Menu, Books, Setup
+ bspit = 1, // Book-Making Island
+ gspit = 2, // Garden Island
+ jspit = 3, // Jungle Island
+ ospit = 4, // 233rd Age (Gehn's Office)
+ pspit = 5, // Prison Island
+ rspit = 6, // Rebel Age (Tay)
+ tspit = 7 // Temple Island
+};
+
+// NAME Resource ID's
+enum {
+ CardNames = 1,
+ HotspotNames = 2,
+ ExternalCommandNames = 3,
+ VariableNames = 4,
+ StackNames = 5
+};
+
+// Rects for the inventory object positions
+static const Common::Rect atrusJournalRectSolo = Common::Rect(295, 402, 313, 426);
+static const Common::Rect atrusJournalRect = Common::Rect(222, 402, 240, 426);
+static const Common::Rect cathJournalRect = Common::Rect(291, 408, 311, 419);
+static const Common::Rect trapBookRect = Common::Rect(363, 396, 386, 432);
+
+struct RivenHotspot {
+ uint16 blstID;
+ int16 name_resource;
+ Common::Rect rect;
+ uint16 u0;
+ uint16 mouse_cursor;
+ uint16 index;
+ int16 u1;
+ int16 zipModeHotspot;
+ RivenScriptList scripts;
+
+ bool enabled;
+};
+
+struct Card {
+ int16 name;
+ uint16 zipModePlace;
+ bool hasData;
+ RivenScriptList scripts;
+};
+
+struct ZipMode {
+ Common::String name;
+ uint16 id;
+ bool operator== (const ZipMode& z) const;
+};
+
+class MohawkEngine_Riven : public MohawkEngine {
+protected:
+ Common::Error run();
+
+public:
+ MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc);
+ virtual ~MohawkEngine_Riven();
+
+ RivenGraphics *_gfx;
+ RivenExternal *_externalScriptHandler;
+
+ Card _cardData;
+ bool _gameOver;
+
+ GUI::Debugger *getDebugger() { return _console; }
+
+ bool canLoadGameStateCurrently() { return true; }
+ bool canSaveGameStateCurrently() { return true; }
+ Common::Error loadGameState(int slot);
+ Common::Error saveGameState(int slot, const char *desc);
+ bool hasFeature(EngineFeature f) const;
+
+private:
+ MohawkFile *_extrasFile; // We need a separate handle for the extra data
+ RivenConsole *_console;
+ RivenSaveLoad *_saveLoad;
+ GUI::SaveLoadChooser *_loadDialog;
+ RivenOptionsDialog *_optionsDialog;
+
+ // Stack/Card-related functions and variables
+ uint16 _curCard;
+ uint16 _curStack;
+ void loadCard(uint16);
+
+ // Hotspot related functions and variables
+ uint16 _hotspotCount;
+ void loadHotspots(uint16);
+ void checkHotspotChange();
+ void checkInventoryClick();
+ bool _showHotspots;
+ void updateZipMode();
+
+ // Variables
+ uint32 *_vars;
+ uint32 _varCount;
+
+public:
+ Common::SeekableReadStream *getExtrasResource(uint32 tag, uint16 id);
+ bool _activatedSLST;
+ void runLoadDialog();
+
+ void changeToCard(uint16 = 0);
+ void changeToStack(uint16);
+ Common::String getName(uint16 nameResource, uint16 nameID);
+ Common::String getStackName(uint16 stack);
+ void runCardScript(uint16 scriptType);
+ void runUpdateScreenScript() { runCardScript(kCardUpdateScript); }
+ uint16 getCurCard() { return _curCard; }
+ uint16 getCurStack() { return _curStack; }
+ uint16 matchRMAPToCard(uint32);
+
+ Common::Point _mousePos;
+ RivenHotspot *_hotspots;
+ int32 _curHotspot;
+ Common::Array<ZipMode> _zipModeData;
+ uint16 getHotspotCount() { return _hotspotCount; }
+ void runHotspotScript(uint16 hotspot, uint16 scriptType);
+ int32 getCurHotspot() { return _curHotspot; }
+ Common::String getHotspotName(uint16 hotspot);
+
+ void initVars();
+ uint32 getVarCount() { return _varCount; }
+ uint32 getGlobalVar(uint32 index);
+ Common::String getGlobalVarName(uint32 index);
+ uint32 *getLocalVar(uint32 index);
+ uint32 *matchVarToString(Common::String varName);
+ uint32 *matchVarToString(const char *varName);
+};
+
+} // End of namespace Mohawk
+
+#endif