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authorEugene Sandulenko2009-12-29 23:18:24 +0000
committerEugene Sandulenko2009-12-29 23:18:24 +0000
commit0ea022d076c491d802431ee90b658d5e8c06d0e0 (patch)
tree23953ed8dbd2c1cc798b6aa9aa51df93c7041c7d /engines/mohawk/riven_cursors.h
parent5f1d2a88b51af43d8903866b46a424fe556abb3c (diff)
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Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
Diffstat (limited to 'engines/mohawk/riven_cursors.h')
-rw-r--r--engines/mohawk/riven_cursors.h404
1 files changed, 404 insertions, 0 deletions
diff --git a/engines/mohawk/riven_cursors.h b/engines/mohawk/riven_cursors.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+namespace Mohawk {
+
+//////////////////////////////////////////////
+// Cursors and Cursor Palettes
+//////////////////////////////////////////////
+
+////////////////////////////////////////
+// Zip Mode Cursor (16x16):
+// Shown when a zip mode spot is active
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Yellow (0xDCFF00)
+////////////////////////////////////////
+static const byte zipModeCursor[] = {
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 2, 1, 1, 2, 2, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 2, 2, 1, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 1, 2, 2, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 2, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 1, 2, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1
+};
+
+
+////////////////////////////////////////
+// Zip Mode Cursor Palette:
+// Palette For The Zip Mode Cursor
+////////////////////////////////////////
+static const byte zipModeCursorPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, // Black
+ 0xDC, 0xFF, 0x00, 0x00, // Yellow
+};
+
+
+////////////////////////////////////////
+// Hand Over Object Cursor (16x16):
+// Shown when over a hotspot that's interactive
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte objectHandCursor[] = {
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 0, 1, 2, 3, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 1, 2, 3, 1, 1, 2, 3, 1, 2, 3, 1, 0, 0, 0,
+ 0, 0, 1, 2, 3, 1, 1, 4, 3, 1, 2, 3, 1, 0, 1, 0,
+ 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 4, 3, 1, 1, 2, 1,
+ 0, 0, 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1,
+ 0, 1, 1, 0, 1, 2, 2, 2, 2, 2, 2, 3, 1, 2, 3, 1,
+ 1, 2, 2, 1, 1, 2, 2, 2, 4, 2, 4, 2, 2, 4, 2, 1,
+ 1, 3, 4, 2, 1, 2, 4, 2, 2, 2, 2, 2, 4, 4, 1, 0,
+ 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0,
+ 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 4, 3, 1, 0,
+ 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0,
+ 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0, 0,
+ 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Grabbing Hand Cursor (13x13):
+// Shown when interacting with an object
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte grabbingHandCursor[] = {
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 1, 2, 3, 1, 1, 1, 0, 0, 0,
+ 0, 1, 2, 3, 1, 2, 3, 1, 2, 3, 1, 1, 0,
+ 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 2, 1,
+ 0, 1, 1, 2, 2, 2, 4, 2, 4, 2, 2, 4, 1,
+ 1, 2, 1, 2, 4, 2, 2, 2, 2, 2, 4, 4, 1,
+ 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1,
+ 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 4, 3, 1,
+ 1, 3, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1, 0,
+ 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 0,
+ 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0, 0,
+ 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0,
+ 0, 0, 0, 1, 2, 2, 2, 2, 4, 3, 1, 0, 0
+};
+
+
+////////////////////////////////////////
+// Standard Hand Cursor (15x16):
+// Standard Cursor
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte standardHandCursor[] = {
+ 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 0, 0, 1, 2, 4, 1, 1, 1, 1, 1, 0, 0,
+ 1, 4, 2, 1, 0, 1, 2, 4, 1, 4, 1, 4, 1, 1, 1,
+ 0, 1, 3, 2, 1, 1, 2, 4, 1, 4, 1, 4, 1, 4, 1,
+ 0, 0, 1, 4, 2, 1, 2, 2, 4, 2, 4, 2, 1, 4, 1,
+ 0, 0, 1, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1,
+ 0, 0, 0, 1, 4, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1,
+ 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 4, 3, 1,
+ 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 3, 1, 0,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 4, 3, 1, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Left Cursor (15x13):
+// Cursor When Over A Hotspot That Allows You To Move Left
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingLeftCursor[] = {
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1,
+ 1, 4, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 4, 4, 4,
+ 1, 4, 4, 4, 4, 4, 1, 2, 1, 3, 4, 2, 2, 2, 2,
+ 0, 1, 1, 1, 1, 1, 1, 2, 1, 3, 3, 4, 2, 2, 2,
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 4, 4, 2,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 3, 4, 2, 2,
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 3, 4, 2, 2,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 4, 2, 4,
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1,
+ 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Right Cursor (15x13):
+// Cursor When Over A Hotspot That Allows You To Move Right
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingRightCursor[] = {
+ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0,
+ 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0,
+ 4, 4, 4, 2, 2, 2, 3, 2, 1, 4, 4, 4, 4, 4, 1,
+ 2, 2, 2, 2, 4, 3, 1, 2, 1, 2, 2, 2, 2, 4, 1,
+ 2, 2, 2, 4, 3, 3, 1, 2, 1, 1, 1, 1, 1, 1, 0,
+ 2, 4, 4, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 2, 2, 4, 3, 1, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 2, 2, 4, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 4, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Down Cursor (Palm Up)(13x16):
+// Cursor When Over A Hotspot That Allows You To Move Down
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingDownCursorPalmUp[] = {
+ 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0,
+ 0, 0, 1, 4, 2, 2, 4, 2, 2, 2, 4, 1, 0,
+ 0, 1, 3, 4, 2, 2, 4, 4, 4, 4, 4, 1, 0,
+ 0, 1, 4, 2, 2, 4, 3, 3, 3, 1, 1, 1, 1,
+ 1, 2, 2, 2, 4, 3, 3, 1, 1, 2, 1, 2, 1,
+ 1, 2, 2, 2, 3, 3, 3, 4, 1, 2, 1, 2, 1,
+ 1, 2, 2, 3, 1, 1, 1, 2, 1, 2, 1, 2, 1,
+ 1, 3, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1,
+ 0, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1,
+ 0, 0, 1, 2, 4, 1, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 2, 4, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Up Cursor (Palm Up)(13x16):
+// Cursor When Over A Hotspot That Allows You To Move Up
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingUpCursorPalmUp[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 1, 0, 0,
+ 0, 0, 1, 1, 1, 1, 1, 1, 2, 4, 1, 0, 0,
+ 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 0,
+ 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 3, 1,
+ 1, 2, 1, 2, 1, 2, 1, 1, 1, 3, 2, 2, 1,
+ 1, 2, 1, 2, 1, 4, 3, 3, 3, 2, 2, 2, 1,
+ 1, 2, 1, 2, 1, 1, 3, 3, 4, 2, 2, 2, 1,
+ 1, 1, 1, 1, 3, 3, 3, 4, 2, 2, 4, 1, 0,
+ 0, 1, 4, 4, 4, 4, 4, 2, 2, 4, 3, 1, 0,
+ 0, 1, 4, 2, 2, 2, 4, 2, 2, 4, 1, 0, 0,
+ 0, 0, 1, 4, 2, 2, 2, 2, 2, 4, 1, 0, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Left Cursor (Bent)(15x13):
+// Cursor When Over A Hotspot That Allows You To Turn Left 180 Degrees
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingLeftCursorBent[] = {
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 3, 2, 2, 2, 1, 1, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 4, 3, 1, 1,
+ 1, 3, 2, 4, 4, 2, 1, 2, 3, 3, 2, 2, 4, 4, 4,
+ 1, 2, 4, 3, 3, 4, 1, 2, 1, 3, 4, 2, 2, 2, 2,
+ 1, 4, 4, 1, 1, 1, 1, 2, 1, 1, 3, 4, 2, 2, 2,
+ 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 3, 3, 4, 4, 2,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 4, 1, 3, 4, 3, 2,
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 3, 4, 2, 2,
+ 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 1, 4, 2, 4,
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 4, 4, 1,
+ 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 1, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Right Cursor (Bent)(15x13):
+// Cursor When Over A Hotspot That Allows You To Turn Right 180 Degrees
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingRightCursorBent[] = {
+ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 1, 2, 2, 2, 3, 1, 0, 0, 0, 0, 0, 0,
+ 1, 1, 3, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 0,
+ 4, 4, 4, 2, 2, 3, 3, 2, 1, 2, 4, 4, 2, 3, 1,
+ 2, 2, 2, 2, 4, 3, 1, 2, 1, 4, 3, 3, 4, 2, 1,
+ 2, 2, 2, 4, 3, 1, 1, 2, 1, 1, 1, 1, 4, 4, 1,
+ 2, 4, 4, 3, 3, 3, 1, 1, 1, 1, 0, 0, 1, 1, 1,
+ 2, 3, 4, 3, 1, 4, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 2, 2, 4, 3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 4, 2, 4, 1, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 1, 4, 4, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0
+};
+
+
+////////////////////////////////////////
+// Pointing Down Cursor (Palm Down)(15x16):
+// Similar to Standard Cursor
+//
+// 0 = Transparent
+// 1 = Black (0x000000)
+// 2 = Light Peach (0xEDCD96)
+// 3 = Brown (0x8A672F)
+// 4 = Dark Peach (0xE89A62)
+////////////////////////////////////////
+static const byte pointingDownCursorPalmDown[] = {
+ 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 0, 1, 3, 4, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0,
+ 0, 1, 3, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
+ 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0,
+ 1, 3, 4, 2, 2, 2, 2, 2, 2, 2, 4, 1, 0, 0, 0,
+ 1, 3, 2, 3, 2, 2, 2, 2, 2, 1, 2, 4, 1, 0, 0,
+ 1, 4, 1, 2, 2, 3, 2, 3, 2, 1, 2, 4, 1, 0, 0,
+ 1, 4, 1, 4, 1, 4, 1, 4, 4, 1, 1, 2, 3, 1, 0,
+ 0, 1, 1, 4, 1, 4, 1, 4, 2, 1, 0, 1, 2, 4, 1,
+ 0, 0, 1, 1, 1, 1, 1, 4, 2, 1, 0, 0, 1, 1, 0,
+ 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 4, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 3, 2, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 4, 4, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0
+};
+
+////////////////////////////////////////
+// Hand Cursor Palette:
+// Palette For All Hand Cursors
+////////////////////////////////////////
+static const byte handCursorPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, // Black
+ 0xED, 0xCD, 0x96, 0x00, // Light Peach
+ 0x8A, 0x67, 0x2F, 0x00, // Brown
+ 0xE8, 0x9A, 0x62, 0x00 // Dark Peach
+};
+
+
+////////////////////////////////////////
+// Pellet Cursor (8x8):
+// Cursor When Using The Pellet In The Frog Trap
+//
+// 0 = Transparent
+// 1 = Light Olive Green (0x5D6730)
+// 2 = Maroon (0x5E3333)
+// 3 = Light Gray (0x555555)
+// 4 = Medium Gray (0x444444)
+// 5 = Dark Gray (0x333333)
+// 6 = Dark Green (0x2D3300)
+// 7 = Darkest Gray (0x222222)
+////////////////////////////////////////
+static const byte pelletCursor[] = {
+ 0, 0, 1, 1, 2, 3, 0, 0,
+ 0, 2, 1, 4, 1, 2, 5, 0,
+ 4, 1, 4, 1, 2, 1, 5, 4,
+ 4, 2, 1, 2, 1, 1, 2, 6,
+ 6, 4, 2, 1, 4, 4, 1, 5,
+ 5, 6, 5, 2, 1, 2, 4, 4,
+ 0, 7, 5, 5, 4, 2, 5, 0,
+ 0, 0, 5, 6, 6, 5, 0, 0
+};
+
+////////////////////////////////////////
+// Pellet Cursor Palette:
+// Palette For The Pellet Cursor
+////////////////////////////////////////
+static const byte pelletCursorPalette[] = {
+ 0x5D, 0x67, 0x30, 0x00,
+ 0x5E, 0x33, 0x33, 0x00,
+ 0x55, 0x55, 0x55, 0x00,
+ 0x44, 0x44, 0x44, 0x00,
+ 0x33, 0x33, 0x33, 0x00,
+ 0x2D, 0x33, 0x00, 0x00,
+ 0x22, 0x22, 0x22, 0x00
+};
+
+} // End of namespace Mohawk