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author | Bastien Bouclet | 2017-07-14 19:45:23 +0200 |
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committer | Bastien Bouclet | 2017-07-14 19:45:23 +0200 |
commit | ef42fd3476eb5da3a832d09b35e1cf539f8c2b95 (patch) | |
tree | e61730f36a86272f134ac6fe07a35ca2a773c912 /engines/mohawk/riven_graphics.h | |
parent | ce81c5345d7c8c017e70472dfe043b082cefee43 (diff) | |
download | scummvm-rg350-ef42fd3476eb5da3a832d09b35e1cf539f8c2b95.tar.gz scummvm-rg350-ef42fd3476eb5da3a832d09b35e1cf539f8c2b95.tar.bz2 scummvm-rg350-ef42fd3476eb5da3a832d09b35e1cf539f8c2b95.zip |
MOHAWK: Riven: Implement transition offsets
The games tries to match objects between the old and new card by
offsetting the transition of the new card.
Fixes #9947.
Diffstat (limited to 'engines/mohawk/riven_graphics.h')
-rw-r--r-- | engines/mohawk/riven_graphics.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/mohawk/riven_graphics.h b/engines/mohawk/riven_graphics.h index bdc1a2a0c0..62c48d1a9e 100644 --- a/engines/mohawk/riven_graphics.h +++ b/engines/mohawk/riven_graphics.h @@ -131,6 +131,7 @@ private: RivenTransitionMode _transitionMode; uint _transitionFrames; uint _transitionDuration; + int16 _transitionOffset; // Screen Related Graphics::Surface *_mainScreen; |