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authorBastien Bouclet2017-07-29 18:20:45 +0200
committerBastien Bouclet2017-07-29 18:20:45 +0200
commit69c1f70818aaf83f97bf7131cdf9423c0a75027f (patch)
tree787e2293f0a2785cbb2c173a83106c5c3efb41c1 /engines/mohawk/riven_stacks/bspit.cpp
parent8c587b54ab92a5f21fae2c1db8ebdedaf61b521e (diff)
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MOHAWK: Riven: Let the gameloop gracefully end when quitting
Prevents the quit confirmation dialog from being displayed at the end of the game's ending if it is enabled. Fixes #9943.
Diffstat (limited to 'engines/mohawk/riven_stacks/bspit.cpp')
-rw-r--r--engines/mohawk/riven_stacks/bspit.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/mohawk/riven_stacks/bspit.cpp b/engines/mohawk/riven_stacks/bspit.cpp
index 51d3656761..b1ba5abd7b 100644
--- a/engines/mohawk/riven_stacks/bspit.cpp
+++ b/engines/mohawk/riven_stacks/bspit.cpp
@@ -126,7 +126,7 @@ void BSpit::xblabbooknextpage(const ArgumentArray &args) {
// Keep turning pages while the mouse is pressed
bool firstPageTurn = true;
- while ((mouseIsDown() || firstPageTurn) && !_vm->shouldQuit()) {
+ while ((mouseIsDown() || firstPageTurn) && !_vm->hasGameEnded()) {
// Check for the last page
if (page == 22)
return;
@@ -313,7 +313,7 @@ void BSpit::xbait(const ArgumentArray &args) {
_vm->_cursor->setCursor(kRivenPelletCursor);
// Loop until the player lets go (or quits)
- while (mouseIsDown() && !_vm->shouldQuit()) {
+ while (mouseIsDown() && !_vm->hasGameEnded()) {
_vm->doFrame();
}
@@ -369,7 +369,7 @@ void BSpit::xbaitplate(const ArgumentArray &args) {
_vm->getCard()->drawPicture(3);
// Loop until the player lets go (or quits)
- while (mouseIsDown() && !_vm->shouldQuit()) {
+ while (mouseIsDown() && !_vm->hasGameEnded()) {
_vm->doFrame();
}
@@ -485,7 +485,7 @@ void BSpit::xbchipper(const ArgumentArray &args) {
Common::Point startPos = getMouseDragStartPosition();
bool pulledLever = false;
- while (mouseIsDown() && !_vm->shouldQuit()) {
+ while (mouseIsDown() && !_vm->hasGameEnded()) {
Common::Point pos = getMousePosition();
if (pos.y > startPos.y) {
pulledLever = true;