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author | Eugene Sandulenko | 2009-12-29 23:18:24 +0000 |
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committer | Eugene Sandulenko | 2009-12-29 23:18:24 +0000 |
commit | 0ea022d076c491d802431ee90b658d5e8c06d0e0 (patch) | |
tree | 23953ed8dbd2c1cc798b6aa9aa51df93c7041c7d /engines/mohawk/sound.cpp | |
parent | 5f1d2a88b51af43d8903866b46a424fe556abb3c (diff) | |
download | scummvm-rg350-0ea022d076c491d802431ee90b658d5e8c06d0e0.tar.gz scummvm-rg350-0ea022d076c491d802431ee90b658d5e8c06d0e0.tar.bz2 scummvm-rg350-0ea022d076c491d802431ee90b658d5e8c06d0e0.zip |
Add Mohawk engine code. Part 1/3: main code.
svn-id: r46727
Diffstat (limited to 'engines/mohawk/sound.cpp')
-rw-r--r-- | engines/mohawk/sound.cpp | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/engines/mohawk/sound.cpp b/engines/mohawk/sound.cpp new file mode 100644 index 0000000000..7426e07084 --- /dev/null +++ b/engines/mohawk/sound.cpp @@ -0,0 +1,530 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "mohawk/sound.h" + +#include "common/util.h" + +#include "sound/audiostream.h" +#include "sound/mp3.h" +#include "sound/wave.h" + + +namespace Mohawk { + +Sound::Sound(MohawkEngine* vm) : _vm(vm) { + _rivenSoundFile = NULL; + _midiDriver = NULL; + _midiParser = NULL; + + for (uint32 i = 0; i < _handles.size(); i++) { + _handles[i].handle = Audio::SoundHandle(); + _handles[i].type = kFreeHandle; + } + + initMidi(); +} + +Sound::~Sound() { + stopSound(); + stopAllSLST(); + delete _rivenSoundFile; + + if (_midiDriver) { + _midiDriver->close(); + delete _midiDriver; + } + + if (_midiParser) { + _midiParser->unloadMusic(); + delete _midiParser; + } +} + +void Sound::loadRivenSounds(uint16 stack) { + static const char prefixes[] = { 'a', 'b', 'g', 'j', 'o', 'p', 'r', 't' }; + + if (!_rivenSoundFile) + _rivenSoundFile = new MohawkFile(); + + _rivenSoundFile->open(Common::String(prefixes[stack]) + "_Sounds.mhk"); +} + +void Sound::initMidi() { + if (!(_vm->getFeatures() & GF_HASMIDI)) + return; + + // Let's get our MIDI parser/driver + _midiParser = MidiParser::createParser_SMF(); + _midiDriver = MidiDriver::createMidi(MidiDriver::detectMusicDriver(MDT_ADLIB|MDT_MIDI)); + + // Set up everything! + _midiDriver->open(); + _midiParser->setMidiDriver(_midiDriver); + _midiParser->setTimerRate(_midiDriver->getBaseTempo()); +} + +Audio::SoundHandle *Sound::playSound(uint16 id, bool mainSoundFile, byte volume) { + debug (0, "Playing sound %d", id); + + SndHandle *handle = getHandle(); + handle->type = kUsedHandle; + + Audio::AudioStream* audStream = NULL; + + switch (_vm->getGameType()) { + case GType_MYST: + if (_vm->getFeatures() & GF_ME) { + // Myst ME is a bit more efficient with sound storage than Myst + // Myst has lots of sounds repeated. To overcome this, Myst ME + // has MJMP resources which provide a link to the actual MSND + // resource we're looking for. This saves a lot of space from + // repeated data. + if (_vm->hasResource(ID_MJMP, id)) { + Common::SeekableReadStream *mjmpStream = _vm->getRawData(ID_MJMP, id); + id = mjmpStream->readUint16LE(); + delete mjmpStream; + } + + audStream = Audio::makeWAVStream(_vm->getRawData(ID_MSND, id), true); + } else + audStream = makeMohawkWaveStream(_vm->getRawData(ID_MSND, id)); + break; + case GType_RIVEN: + if (mainSoundFile) + audStream = makeMohawkWaveStream(_rivenSoundFile->getRawData(ID_TWAV, id)); + else + audStream = makeMohawkWaveStream(_vm->getRawData(ID_TWAV, id)); + break; + case GType_ZOOMBINI: + audStream = makeMohawkWaveStream(_vm->getRawData(ID_SND, id)); + break; + case GType_CSAMTRAK: + if (mainSoundFile) + audStream = makeMohawkWaveStream(_vm->getRawData(ID_TWAV, id)); + else + audStream = getCSAmtrakMusic(id); + break; + case GType_OLDLIVINGBOOKS: + audStream = makeOldMohawkWaveStream(_vm->getRawData(ID_WAV, id)); + break; + default: + audStream = makeMohawkWaveStream(_vm->getRawData(ID_TWAV, id)); + } + + if (audStream) { + _vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, &handle->handle, audStream, -1, volume); + return &handle->handle; + } + + return NULL; +} + +void Sound::playMidi(uint16 id) { + uint32 idTag; + if (!(_vm->getFeatures() & GF_HASMIDI)) { + warning ("Attempting to play MIDI in a game without MIDI"); + return; + } + + assert(_midiDriver && _midiParser); + + _midiParser->unloadMusic(); + Common::SeekableReadStream *midi = _vm->getRawData(ID_TMID, id); + + idTag = midi->readUint32BE(); + assert(idTag == ID_MHWK); + midi->readUint32BE(); // Skip size + idTag = midi->readUint32BE(); + assert(idTag == ID_MIDI); + + byte *midiData = (byte *)malloc(midi->size() - 12); // Enough to cover MThd/Prg#/MTrk + + // Read the MThd Data + midi->read(midiData, 14); + + // Skip the unknown Prg# section + idTag = midi->readUint32BE(); + assert(idTag == ID_PRG); + midi->skip(midi->readUint32BE()); + + // Read the MTrk Data + uint32 mtrkSize = midi->size() - midi->pos(); + midi->read(midiData + 14, mtrkSize); + + delete midi; + + // Now, play it :) + if (!_midiParser->loadMusic(midiData, 14 + mtrkSize)) + error ("Could not play MIDI music from tMID %04x\n", id); + + _midiDriver->setTimerCallback(_midiParser, MidiParser::timerCallback); +} + +void Sound::playSLST(uint16 index, uint16 card) { + Common::SeekableReadStream *slstStream = _vm->getRawData(ID_SLST, card); + SLSTRecord slstRecord; + uint16 recordCount = slstStream->readUint16BE(); + + for (uint16 i = 0; i < recordCount; i++) { + slstRecord.index = slstStream->readUint16BE(); + slstRecord.sound_count = slstStream->readUint16BE(); + slstRecord.sound_ids = new uint16[slstRecord.sound_count]; + + for (uint16 j = 0; j < slstRecord.sound_count; j++) + slstRecord.sound_ids[j] = slstStream->readUint16BE(); + + slstRecord.fade_flags = slstStream->readUint16BE(); + slstRecord.loop = slstStream->readUint16BE(); + slstRecord.global_volume = slstStream->readUint16BE(); + slstRecord.u0 = slstStream->readUint16BE(); // Unknown + + if (slstRecord.u0 > 1) + warning("slstRecord.u0: %d non-boolean", slstRecord.u0); + + slstRecord.u1 = slstStream->readUint16BE(); // Unknown + + if (slstRecord.u1 != 0) + warning("slstRecord.u1: %d non-zero", slstRecord.u1); + + slstRecord.volumes = new uint16[slstRecord.sound_count]; + slstRecord.balances = new int16[slstRecord.sound_count]; + slstRecord.u2 = new uint16[slstRecord.sound_count]; + + for (uint16 j = 0; j < slstRecord.sound_count; j++) + slstRecord.volumes[j] = slstStream->readUint16BE(); + + for (uint16 j = 0; j < slstRecord.sound_count; j++) + slstRecord.balances[j] = slstStream->readSint16BE(); // negative = left, 0 = center, positive = right + + for (uint16 j = 0; j < slstRecord.sound_count; j++) { + slstRecord.u2[j] = slstStream->readUint16BE(); // Unknown + + if (slstRecord.u2[j] != 255 && slstRecord.u2[j] != 256) + warning("slstRecord.u2[%d]: %d not 255 or 256", j, slstRecord.u2[j]); + } + + if (slstRecord.index == index) { + playSLST(slstRecord); + delete slstStream; + return; + } + + delete[] slstRecord.sound_ids; + delete[] slstRecord.volumes; + delete[] slstRecord.balances; + delete[] slstRecord.u2; + } + + delete slstStream; + // No matching records, assume we need to stop all SLST's + stopAllSLST(); +} + +void Sound::playSLST(SLSTRecord slstRecord) { + // End old sounds + for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) { + bool noLongerPlay = true; + for (uint16 j = 0; j < slstRecord.sound_count; j++) + if (_currentSLSTSounds[i].id == slstRecord.sound_ids[j]) + noLongerPlay = false; + if (noLongerPlay) + stopSLSTSound(i, (slstRecord.fade_flags & 1) != 0); + } + + // Start new sounds + for (uint16 i = 0; i < slstRecord.sound_count; i++) { + bool alreadyPlaying = false; + for (uint16 j = 0; j < _currentSLSTSounds.size(); j++) { + if (_currentSLSTSounds[j].id == slstRecord.sound_ids[i]) + alreadyPlaying = true; + } + if (!alreadyPlaying) { + playSLSTSound(slstRecord.sound_ids[i], + (slstRecord.fade_flags & (1 << 1)) != 0, + slstRecord.loop != 0, + slstRecord.volumes[i], + slstRecord.balances[i]); + } + } +} + +void Sound::stopAllSLST() { + for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) + _vm->_mixer->stopHandle(*_currentSLSTSounds[i].handle); + _currentSLSTSounds.clear(); +} + +static int8 convertBalance(int16 balance) { + return (int8)(balance >> 8); +} + +void Sound::playSLSTSound(uint16 id, bool fade, bool loop, uint16 volume, int16 balance) { + // WORKAROUND: Some Riven SLST entries have a volume of 0, so we just ignore them. + if (volume == 0) + return; + + SLSTSndHandle sndHandle; + sndHandle.handle = new Audio::SoundHandle(); + sndHandle.id = id; + _currentSLSTSounds.push_back(sndHandle); + + Audio::AudioStream *audStream = makeMohawkWaveStream(_rivenSoundFile->getRawData(ID_TWAV, id), loop); + + // The max mixer volume is 255 and the max Riven volume is 256. Just change it to 255. + if (volume == 256) + volume = 255; + + // TODO: Handle fading, possibly just raise the volume of the channel in increments? + + _vm->_mixer->playInputStream(Audio::Mixer::kPlainSoundType, sndHandle.handle, audStream, -1, volume, convertBalance(balance)); +} + +void Sound::stopSLSTSound(uint16 index, bool fade) { + // TODO: Fade out, mixer needs to be extended to get volume on a handle + _vm->_mixer->stopHandle(*_currentSLSTSounds[index].handle); + _currentSLSTSounds.remove_at(index); +} + +void Sound::pauseSLST() { + for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) + _vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, true); +} + +void Sound::resumeSLST() { + for (uint16 i = 0; i < _currentSLSTSounds.size(); i++) + _vm->_mixer->pauseHandle(*_currentSLSTSounds[i].handle, false); +} + +Audio::AudioStream *Sound::getCSAmtrakMusic(uint16 id) { + char filename[18]; + sprintf(filename, "MUSIC/MUSIC%02d.MHK", id); + MohawkFile *file = new MohawkFile(); + file->open(filename); + Audio::AudioStream *audStream = makeMohawkWaveStream(file->getRawData(ID_TWAV, 2000 + id)); + delete file; + return audStream; +} + +Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stream, bool loop) { + bool foundData = false; + uint32 tag = 0; + ADPC_Chunk adpc; + Cue_Chunk cue; + Data_Chunk data_chunk; + + if (stream->readUint32BE() == ID_MHWK) // MHWK tag again + debug(2, "Found Tag MHWK"); + else + error ("Could not find tag \'MHWK\'"); + + stream->readUint32BE(); // Skip size + + if (stream->readUint32BE() == ID_WAVE) + debug(2, "Found Tag WAVE"); + else + error ("Could not find tag \'WAVE\'"); + + while (!foundData) { + tag = stream->readUint32BE(); + + switch (tag) { + case ID_ADPC: + debug(2, "Found Tag ADPC"); + // Riven ADPCM Sound Only + // NOTE: This is completely useless for us. All of this + // is already in the ADPCM decoder in /sound. + adpc.size = stream->readUint32BE(); + adpc.u0 = stream->readUint16BE(); + adpc.channels = stream->readUint16BE(); + adpc.u1 = stream->readUint32BE(); + + for (uint16 i = 0; i < adpc.channels; i++) + adpc.u2[i] = stream->readUint32BE(); + if (adpc.u0 == 2) { + adpc.u3 = stream->readUint32BE(); + for (uint16 i = 0; i < adpc.channels; i++) + adpc.u4[i] = stream->readUint32BE(); + } + break; + case ID_CUE: + debug(2, "Found Tag Cue#"); + // I have not tested this with Myst, but the one Riven test-case, + // pspit tWAV 3, has two cue points: "Beg Loop" and "End Loop". + // So, my guess is that a cue chunk just holds where to loop the + // sound. Some cue chunks even have no point count (such as + // Myst's intro.dat MSND 2. So, my theory is that a cue chunk + // always represents a loop, and if there is a point count, that + // represents the points from which to loop. + // + // This theory is probably not entirely true anymore. I've found + // that the values (which were previously unknown) in the DATA + // chunk are for looping. Since it was only used in Myst, it was + // always 10 0's, Tito just thought it was useless. I'm still not + // sure what purpose this has. + + cue.size = stream->readUint32BE(); + cue.point_count = stream->readUint16BE(); + + if (cue.point_count == 0) + debug (2, "Cue# chunk found with no points!"); + else + debug (2, "Cue# chunk found with %d point(s)!", cue.point_count); + + for (uint16 i = 0; i < cue.point_count; i++) { + cue.cueList[i].position = stream->readUint32BE(); + cue.cueList[i].length = stream->readByte(); + for (byte j = 0; j < cue.cueList[i].length; j++) + cue.cueList[i].name += stream->readByte(); + // Realign to uint16 boundaries... + if (!(cue.cueList[i].length & 1)) + stream->readByte(); + debug (3, "Cue# chunk point %d: %s", i, cue.cueList[i].name.c_str()); + } + break; + case ID_DATA: + debug(2, "Found Tag DATA"); + // We subtract 20 from the actual chunk size, which is the total size + // of the chunk's header + data_chunk.size = stream->readUint32BE() - 20; + data_chunk.sample_rate = stream->readUint16BE(); + data_chunk.sample_count = stream->readUint32BE(); + data_chunk.bitsPerSample = stream->readByte(); + data_chunk.channels = stream->readByte(); + data_chunk.encoding = stream->readUint16BE(); + data_chunk.loop = stream->readUint16BE(); + data_chunk.loopStart = stream->readUint32BE(); + data_chunk.loopEnd = stream->readUint32BE(); + + data_chunk.audio_data = (byte *)malloc(data_chunk.size); + stream->read(data_chunk.audio_data, data_chunk.size); + foundData = true; + break; + default: + error ("Unknown tag found in 'tWAV' chunk -- \'%s\'", tag2str(tag)); + } + } + + // makeMohawkWaveStream always takes control of the original stream + delete stream; + + // The sound in Myst uses raw unsigned 8-bit data + // The sound in the CD version of Riven is encoded in Intel DVI ADPCM + // The sound in the DVD version of Riven is encoded in MPEG-2 Layer II or Intel DVI ADPCM + if (data_chunk.encoding == kCodecRaw) { + byte flags = Audio::Mixer::FLAG_UNSIGNED|Audio::Mixer::FLAG_AUTOFREE; + if (data_chunk.channels == 2) + flags |= Audio::Mixer::FLAG_STEREO; + if (data_chunk.loop == 0xFFFF || loop) + flags |= Audio::Mixer::FLAG_LOOP; + return Audio::makeLinearInputStream(data_chunk.audio_data, data_chunk.size, data_chunk.sample_rate, flags, data_chunk.loopStart, data_chunk.loopEnd); + } else if (data_chunk.encoding == kCodecADPCM) { + Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(data_chunk.audio_data, data_chunk.size, Common::DisposeAfterUse::YES); + uint32 blockAlign = data_chunk.channels * data_chunk.bitsPerSample / 8; + return Audio::makeADPCMStream(dataStream, true, data_chunk.size, Audio::kADPCMIma, data_chunk.sample_rate, data_chunk.channels, blockAlign, !loop); + } else if (data_chunk.encoding == kCodecMPEG2) { +#ifdef USE_MAD + Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(data_chunk.audio_data, data_chunk.size, Common::DisposeAfterUse::YES); + return Audio::makeMP3Stream(dataStream, true, 0, 0, !loop); +#else + warning ("MAD library not included - unable to play MP2 audio"); +#endif + } else { + error ("Unknown Mohawk WAVE encoding %d", data_chunk.encoding); + } + + return NULL; +} + +Audio::AudioStream *Sound::makeOldMohawkWaveStream(Common::SeekableReadStream *stream, bool loop) { + uint16 header = stream->readUint16BE(); + uint16 rate = 0; + uint32 size = 0; + + if (header == 'Wv') { // Big Endian + rate = stream->readUint16BE(); + stream->skip(10); // Loop chunk, like the newer format? + size = stream->readUint32BE(); + } else if (header == 'vW') { // Little Endian + rate = stream->readUint16LE(); + stream->skip(10); // Loop chunk, like the newer format? + size = stream->readUint32LE(); + } else + error("Could not find Old Mohawk Sound header"); + + assert(size); + byte *data = (byte *)malloc(size); + stream->read(data, size); + delete stream; + + byte flags = Audio::Mixer::FLAG_UNSIGNED|Audio::Mixer::FLAG_AUTOFREE; + + if (loop) + flags |= Audio::Mixer::FLAG_LOOP; + + return Audio::makeLinearInputStream(data, size, rate, flags, 0, 0); +} + +SndHandle *Sound::getHandle() { + for (uint32 i = 0; i < _handles.size(); i++) { + if (_handles[i].type == kFreeHandle) + return &_handles[i]; + + if (!_vm->_mixer->isSoundHandleActive(_handles[i].handle)) { + _handles[i].type = kFreeHandle; + return &_handles[i]; + } + } + + // Let's add a new sound handle! + SndHandle handle; + handle.handle = Audio::SoundHandle(); + handle.type = kFreeHandle; + _handles.push_back(handle); + + return &_handles[_handles.size() - 1]; +} + +void Sound::stopSound() { + for (uint32 i = 0; i < _handles.size(); i++) + if (_handles[i].type == kUsedHandle) { + _vm->_mixer->stopHandle(_handles[i].handle); + _handles[i].type = kFreeHandle; + } +} + +void Sound::pauseSound() { + for (uint32 i = 0; i < _handles.size(); i++) + if (_handles[i].type == kUsedHandle) + _vm->_mixer->pauseHandle(_handles[i].handle, true); +} + +void Sound::resumeSound() { + for (uint32 i = 0; i < _handles.size(); i++) + if (_handles[i].type == kUsedHandle) + _vm->_mixer->pauseHandle(_handles[i].handle, false); +} + +} // End of namespace Mohawk |