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authorBastien Bouclet2017-06-26 15:13:04 +0200
committerEugene Sandulenko2017-07-03 08:50:10 +0200
commit121c0ee08c8e30b08386e4e30ea72410dcec5d94 (patch)
tree440133207901f06cee79f000d8c393f934df354e /engines/mohawk
parent42f91b97695922319407ed6dac5dddc7ae37092f (diff)
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MOHAWK: Don't update the screen immediatly after drawing
Updating the screen needs to happen exactly once at the end of each game loop.
Diffstat (limited to 'engines/mohawk')
-rw-r--r--engines/mohawk/riven_graphics.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/mohawk/riven_graphics.cpp b/engines/mohawk/riven_graphics.cpp
index a4fd6d0aa7..f832d79dec 100644
--- a/engines/mohawk/riven_graphics.cpp
+++ b/engines/mohawk/riven_graphics.cpp
@@ -333,9 +333,6 @@ void RivenGraphics::updateScreen(const Common::Rect &updateRect) {
_effectScreen->copyRectToSurface(*_mainScreen, updateRect.left, updateRect.top, updateRect);
_vm->_system->copyRectToScreen(_effectScreen->getBasePtr(updateRect.left, updateRect.top), _effectScreen->pitch, updateRect.left, updateRect.top, updateRect.width(), updateRect.height());
- // Finally, update the screen.
- _vm->_system->updateScreen();
-
_scheduledTransition = kRivenTransitionNone;
} else {
runScheduledTransition();